Archive for the ‘Digital Money’ Category

Juicy J – Been Gettin' Money (Taylor Gang) (Official HD Video) – Video

28-03-2012 01:26 Juicy J performing " Been Gettn' Money " off New 'Blue Dream & Lean' Mixtape, D/L HERE: http://www.livemixtapes.com Follow @TheRealJuicyJ @Sonny Digital (Producer) @FigzFilms (Director)

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Juicy J - Been Gettin' Money (Taylor Gang) (Official HD Video) - Video

Review: Sea of rights limits March Madness digital

NEW YORK (AP) -- Madness is one way to describe my experience with March Madness Live, a service for watching the annual college basketball tournament on computers and mobile devices.

Don't get me wrong. The features were great, and video quality was decent. But it wasn't easy figuring out how to get the games I was entitled to watch for free.

CBS and Turner Sports were smart to continue offering live video coverage beyond the TV. After all, many of the tournament's early games took place during the workday, when many people aren't near TVs or don't want to make it too obvious they're goofing off.

What's changed is that there's now a fee to watch the games via March Madness Live, with some exceptions. Fans may detest having to pay for something that used to be free, but $3.99 for all 67 men's games is a good deal. It's a one-time fee, so you don't get charged again for the iPad if you've already paid for access on the computer.

ON COMPUTERS:

March Madness Live offers extensive access to the tournament, starting with the March 11 selections of teams and concluding with a practice session this Friday and the Final Four on Saturday and Monday.

Visit http://ncaa.com/march-madness to launch March Madness Live in a separate browser window.

From there, you can get a schedule of games and check your picks. You get displays of both teams' Twitter feeds and tools for easily posting messages or video clips on Facebook or Twitter.

You can watch any of the games live or get a full replay afterward, all with commercials. Unfortunately, you can't pause or rewind live video. It felt like TV before I bought a TiVo digital-video recorder in 2001. Stats on individual players are also available, and a scoreboard at the top gives you frequent updates to other games.

For those at work, hitting the "Boss Button" temporarily replaces the video window with a fake email, including a humorous one pretending to be a scam to get your password information for March Madness Live. Or you can play it safe and just listen to audio produced for radio stations, while pretending to be stuck in an endless conference call.

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Review: Sea of rights limits March Madness digital

How to Create Digital Products That Customers Love

When it comes to building digital relationships with your customers--whether it's through a mobile app, a portal, or a new device--what matters is the user experience. Customers' loyalty (and the share of their wallets they devote to you) depends in large part on how they feel about your digital product or channel. Bad experiences hurt the brand and leave money on the table.

Today, CIOs are getting involved in building products for external customers, but unfortunately, creating great user experiences continues to be a struggle for many big IT shops. I see many companies that still believe that pairing a business analyst with overloaded business stakeholders will yield compelling digital products. Instead, the result is typically a laundry list of confused and confusing "business requirements" that yields a system that costs a lot and fails to excite (or even meet the expectations of) customers.

Creating Passionate Users

Good user experience (UX) designers have been tackling this problem for the last decade. To be clear, I don't mean doing more usability testing to make systems more "intuitive." This old-school approach grew up in the 1980s and '90s when computers were utilitarian data-entry and processing tools. "Usability" meant increasing task efficiency and reducing data-entry errors.

I mean embracing the strategic value of UX design. UX strategists focus on creating passionate users (engagement), getting them to come back again and again (repeat visits) and making products fun (gamification is all the rage). A strategically oriented UX designer is a complex problem-solver who can blend business objectives, technology capabilities and a rich understanding of users into innovative and compelling digital products and services.

How can CIOs use UX strategy to create digital products and services that are fun and easy to use, and that deliver all the business value they can? The challenges lie in today's requirements-gathering and budgeting processes.

This is what I see quite often: Business requirements and scope are defined, budgets and time lines are set. A contractor is hired to turn requirements into wireframes (low-fidelity screen designs). The UX designer presents the wireframes, and stakeholders suddenly start remembering things that didn't come out during the requirements-gathering stage. The CIO now faces a dilemma: miss time lines or plow forward knowing that what you release may not meet objectives.

A savvy UX designer will take a different approach to gathering requirements for a new project, or can breathe new life into an underperforming one. The strategic UX designer will get out of the office and talk to customers. For example, she may create a "user journey" that shows how your PC-based channel is not available to users when they need it. Perhaps there's an opportunity for a mobile app?

She may create personas and scenarios that go deeper than marketing-driven demographics and segmentation to shed light on customer goals and motivations that are missed by your channel. Perhaps there's an opportunity to use game mechanics to improve engagement?

Done right, UX strategy shows stakeholders how to deliver value to target customers. This is a much better basis for determining business requirements and project scope. Focusing on the customer experience also allows the team to make the proper trade-offs when desirable features run up against the realities of time and budget.

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How to Create Digital Products That Customers Love

Off Duty: March Madness Final Four, Bach in the NYC Subway, Money Talks w/ Robert Frank – Video

26-03-2012 16:40 Today on Off Duty: Paul Vigna reports on the March Madness Final Four. Also, a report on Bach being performed by street musician in the New York City subway. Plus Money Talks with Robert Frank.

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Off Duty: March Madness Final Four, Bach in the NYC Subway, Money Talks w/ Robert Frank - Video

Steam Money Adder 2012 3.0v NEW Steam Wallet Hack Download – Video

27-03-2012 03:16 download file here: savedfly.com Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute games and related media online, from small independent developers to larger software houses. Steam also has community features, automated game updates, in-game voice and chat functionality.As of January 2012, there are 1492 games available through Steam,[4] and 40 million active user accounts.[5] The concurrent users peak was 5 million on January 2nd, 2012.[6] Although Valve never releases sales figures, Stardock, the previous owner of competing platform Impulse, estimated that, as of 2009, Steam had a 70% share of the digital distribution market for video games.[7]Many major publishers have large catalogues available on Steam, including Bethesda Softworks, Activision, Rockstar Games, Square Enix, 2K Games, and Telltale Games.

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Steam Money Adder 2012 3.0v NEW Steam Wallet Hack Download - Video