Archive for the ‘Digital Money’ Category

Are We Moving Towards a Cashless Society? – Video

14-03-2012 09:19 Have you ever wondered if one day, cold, hard cash, will simply cease to exist? As more transactions are carried out via credit, online or on your smart phone, paper money and coins have become an inconvenience. David Wolman, author of the "The End of Money" went one year without using cash, with a few exceptions; he joins the show to discuss. Twitter: twitter.com Facebook: http://www.facebook.com

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Are We Moving Towards a Cashless Society? - Video

Digital Money Chain Letter(s) – Video

14-03-2012 13:45 Imagine selling a service that continues to sell itself and becoming larger with every new sale. We have evolved the old system of the Snail Mail Chain Letter System. No expensive Stamps, No Expensive Outdated Name List(s). Receive your pay Immediately, and weekly after. This is the real secret of financial independence. Chances are you are already involve with doing this when you work for your boss........................the only difference is YOU ARE NOT THE ONE REAPING THE REWARDS! Visit http://www.QliiiQ.com

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Digital Money Chain Letter(s) - Video

P&G's Pritchard Looks to Market in Digital Space

By Tim Baysinger -- Broadcasting & Cable, 3/14/2012 6:32:07 PM

Marc Pritchard, head of advertising for Proctor & Gamble, is looking to slash money from his company's marketing budget by leaning heavily on digital marketing, reports The Wall Street Journal.

The report states that the consumer giant aims to save $10 billion by 2016, cutting $1 billion from its marketing budget. According to Pritchard, those cuts will come by thinning the ranks of marketing executives and spending more efficiently, for example by focusing more on lower-cost digital marketing and easing up somewhat on pricey broadcast ads, the report states.

Pritchard, in an interview with WSJ, said that less expensive digital advertising can be more creative than more expensive TV ads, and that he would like to see all of the company's brands embrace the strategy. He said that Pampers, Old Spice and Secret are farthest along, the report states.

Pritchard also said he wants P&G to craft campaigns for multiple brands around the same event, such as the upcoming 2012 Olympics this summer, the story said. He told the Journal that he has over 30 brands doing Olympic activities and consumers should expect to see "heavy-duty" digital activity for their Olympics program, which will include Twitter, Google, YouTube and Yahoo.

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P&G's Pritchard Looks to Market in Digital Space

When digital classrooms become reality

By: Matikas Santos INQUIRER.net

8:36 pm | Wednesday, March 14th, 2012

John Bessey, Microsoft Philippines Managing Director, and Esther Vibal, Chairperson of the Vibal Group of Companies, shake hands during the Annual Innovative Education Forum organized by Microsoft to seal the partnership between the two companies.

MANILA, Philippines Can you imagine a classroom without chalk and blackboard, manila paper, cartolinas, one-fourth sheets of paper, pencils, erasers, and attendance sheets?

The leading Philippine educational materials publisher Vibal Publishing House Inc. and international computer software company Microsoft have not only imagined it, they are working on making that a reality.

Vibal and Microsoft, in cooperation with the Department of Education (DepEd), have partnered to create a new kind of classroom set to enter the digital era.

They are making this possible through the introduction of e-textbooks that can be accessed by students on tablet computers.

Chris Datol, operations manager of Vibals subsidiary Vibe Technologies Inc., said during the Annual Microsoft Philippines Innovative Education Summit last March 2 that a child becomes smarter when he or she uses a digital device and consumes digital material.

He cited a study conducted by the United Nations who found that students exhibited better performance because of the highly visual and multimedia content that tablets can show to students.

E-textbooks will have multimedia features like educational videos, full-color pictures, instructional audio content, customizable text, interactive quizzes, online connectivity allowing external links to resource websites, study tips, and many more.

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When digital classrooms become reality

Creators of Wizard101 to the 2012 Keynote Digital Kids Conference in April

The massively-multiplayer online (MMO) gaming industry has proven itself to be a powerful vector for pulling people together to play video games and for the enterprise to capably make money. Families have always been a large consumer of entertainment and MMOs may prove to be no obstacle to this factor of everyday life, as a result, this will be a topic of note at the 6th annual Digital Kids Conference in Los Angeles, California.

Running from April 25-26, 2012, they have invited online gaming industry veterans and Wizard101 creators Todd Coleman and Josef Hall of KingsIsle Entertainment to speak about their experience in bringing the MMO world successfully into the realm of the family. Their keynote presentation will be held at 9:30 a.m. PT, on April 25.

Wizard101 launched September 2, 2008 in the United States and reached the E.U. by 2011. Since then it has received much acclaim as a cartoony, interesting, and family-friendly 3D MMORPG. Players are thrust into a wizarding world facing a dire threat and are asked to help save the world of the Spiral; much like Harry Potter they choose between schools of magic and set off for adventure. It holds an ESRB rating of E for Everyone 10+ although it has notable mild fantasy violence and some crude humor (no doubt the writers of the game knew that parents would be alongand what child can resist crude jokes?) Much of the game revolves around a collectable card game element that provides spells to the players from their deck for use in combat and a simple user interface.

The game recently exceeded 25 million players in the U.S. and receives almost 13 million monthly visitors. While it targets mostly preteens, the game is actually quite appealing to all agesalthough much of the gameplay is designed to address children 8-12, the functionality and expanse of the game world is made to also interest adult family members who might come along with them without generating boredom. While the game currently operates across the U.S. and the E.U. they are looking to expand into the China market later this year with the expectation of a huge pool of potential customers.

Todd and Josef are pioneers in the MMO genre and visionary in their ability to tap both extreme and mainstream concepts and create immersive experiences with truly mass appeal, says Chris Sherman, founder and CEO of Engage Digital. Theyll open our Digital Kids Conference by sharing their winning formula for successfully transitioning from the brutal world of open combat in online gaming to an enchanting childrens title thats enjoying unprecedented growth the world over.

A press release on the subject of Wizard101 noted that it also shows a benefit for education.

According to a recent Trinity University survey of more than 30,000 Wizard101 players, 55 percent of respondents said the game aided their learning of reading, math, and time and financial management skills, the release explained. Additionally, one out of every five respondents said they play the game with their parents or grandparents.

Virtual worlds and MMOs have been sought by educators for some time now and weve seen Fantage step into that role as well with the virtual-world game Fantastic Age. While Wizard101 is not primarily educational, its focus on pre-teens certainly makes it important for its edutainment characteristics.

While its a functionally worthwhile game, and touted as partially free-to-play, Wizard101 delivers a very limited world for freesort of a trial experience in the first world only. Non-member players are trapped in a very small section of the game world and lack access to much of the content. They can unlock all of the content through a small subscription fee ($10/mo. or $7/mo. per family member) or they can permanently open sections by buying into them.

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Creators of Wizard101 to the 2012 Keynote Digital Kids Conference in April