Archive for the ‘Digital Money’ Category

Google launches shop for digital books, music, movies and games

Reporting from San Francisco

The Internet search giant says users can now store up to 20,000 songs for free and buy millions of new tracks, download more than 450,000 Android apps and games, browse e-books and rent movies on the digital media hub.

"This is a smart move to position itself as a content provider. Google now has an offering that can rival iTunes," SearchEngineLand.com editor Danny Sullivan said.

Google, a competitor to Apple in the mobile market in which the share of Android-powered phones by some estimates overtook iPhones last year is trying to catch up to Apple in selling digital media directly to consumers.

Apple's iTunes accounts for 70% of the market for digital song downloads, by one estimate. Google took the wraps off a digital music store to compete with iTunes in November.

Amazon.com is also focusing heavily on building a digital destination using its Kindle platform as a gateway to millions of consumers.

Gartner media analyst Michael McGuire said Google is smart to make its digital content easier to navigate and find.

"This is a crucial step Google had to take to keep competitive," McGuire said. "Google is trying to simplify delivering to consumers something they will pay for or load onto their device. Anything Google can do to streamline that is important. Google has got more Android devices in the world, but I don't think it's paying out as much to people who create apps or content."

Google says it will offer a different album, book, video rental and Android app at a reduced price each day for the next week. For example, consumers can buy "Where's My Water" for just 25 cents Tuesday.

"We're creating this notion that the consumer has a single relationship with Google as the ecosystem for their content," said Jamie Rosenberg, Google's director of digital content.

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Google launches shop for digital books, music, movies and games

EFI Customers Achieve Lean Label Production With Jetrion 4900 Digital Label Press

FOSTER CITY, Calif., March 7, 2012 (GLOBE NEWSWIRE) -- EFI(TM) (Nasdaq:EFII - News), a world leader in customer-focused digital printing innovation, today announced it has successfully completed deployments of the Jetrion(R) 4900 UV Inkjet industrial presses for lean label production at Consolidated Products Inc. of Knoxville, Tenn. and Repacorp, Inc. of Tipp City, Ohio. These customers exemplify label printers choosing the leading UV inkjet vendor to streamline their label production.

The new EFI Jetrion 4900 label production system is the perfect digital printing press to meet the growing demand for digital label printing. The Jetrion 4900 combines digital printing and digital finishing in a single system, increasing efficiency with the lowest cost per finished label. Integrated workflow saves customers time and money as they move from a label print file directly to the finished roll without interruption. The Jetrion 4900 can pay for itself with a minimal number of jobs per day.

"EFI is pleased to be at the center of our customers' success in lean label production," said Sean Skelly, vice president of EFI and general manager of the Jetrion business group. "Jetrion inkjet technology is focused on exceeding customer expectations for performance, application flexibility and total cost of ownership. Our collaboration with customers like CPI and Repacorp help us innovate in the areas our customers care about the most."

Consolidated Products, Inc. (CPI)

In business for more than 25 years, Consolidated Products, Inc. (CPI) is a provider of pressure sensitive labels and tags, offering digital printing, dome labels, high-speed laser die-cutting, RFID, and more. According to Kirk Icuss, president of CPI, "We first acquired the Jetrion 4830, and then partnered with EFI as an early installation site for the 4900 with the EFI Fiery(R) RIP to unify the color for both machines. The Jetrion presses give us the ability to respond to customer needs in a short time frame without the added cost of plates or dies and we deliver that increased value to our customers."

CPI is on a lean mission, assisting the company's customer base of consumer products companies and big-box retailers to reduce SKUs and label inventory and reduce scrap costs. Icuss continues, "In the compliance labeling business, we grade quality by durability of the actual label. UV durability of the EFI inks was a key requirement for us."

Repacorp, Inc.

Repacorp, Inc. is a full service print provider with four manufacturing plants located in Ohio, Wisconsin and Arizona. Tony Heinl, vice president of Repacorp, says: "As a company, we constantly look at what we can do to help our distributors increase sales. The answer was definitely adding EFI Jetrion presses to compete in short run process printing. We estimate the short run label market at about 800 million dollars. The addition of our three Jetrion presses immediately made us a force in that market."

Repacorp prints a wide-range of label jobs on their Jetrion 4900, 4830 and 4000 systems, and relies on their high image quality. "Our Jetrion 4900 has near photographic quality, with outstanding color reproduction. Digital printing eliminates the need for plates and the laser system provides a tool-free method for cutting any desired shape," says Heinl.

The printers are also used to print multiple copies of a label with variable data information such as serial numbers, barcodes, 2D barcodes, parking decals or date and lot coding.

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EFI Customers Achieve Lean Label Production With Jetrion 4900 Digital Label Press

Digital Economy Act not in breach of EU laws, Court of Appeal rules

The Court has rejected claims made by BT and TalkTalk that the Digital Economy Act (DEA) violates EU laws. The ruling has been welcomed by the Government and representatives of the creative industries, but may yet be appealed by the ISPs to the UK Supreme Court.

We are pleased the Appeal Court has upheld the original ruling that the Digital Economy Act is a lawful and proportionate response to the threat posed by online piracy," a spokesperson for the Department for Culture, Media and Sport (DCMS) said in a statement.

The DEA is a controversial law that includes provisions aimed at combating online copyright infringement.

In a judicial review ruling in April last year the High Court rejected claims by the ISPs that the DEA violated EU laws.

According to a summary of the Court of Appeal judgment by a coalition of creative industry bodies, the ISPs argued that the DEA breached EU laws on data protection and privacy. BT and TalkTalk also failed to convince the Court that the Act was "incompatible" with provisions set out in the E-Commerce Directive. The Court also rejected claims made by the ISPs that the DEA was unlawful because the Government had failed to give the European Commission enough time to scrutinise parts of the legislation, according to the bodies.

However, the ISPs did successfully argue that they should not be required to pay 25% of the "case fees" that would stem from ISP customers bringing appeals against warning letters they could receive for allegedly infringing copyright under measures allowed for by the DEA. The ISPs will still have to pay 25% of the costs they incur to comply with their obligations under the Act after the Court ruled that it was lawful to impose the charge on them, according to the creative industry bodies' summary.

The measures were always going to have to strike a balance between ISPs and rights holders and the court has decided that the balance struck by the Digital Economy Act is about right, said copyright law expert Iain Connor of Pinsent Masons, the law firm behind Out-Law.com. How this will operate in practice remains to be seen.

"Some may argue that BTs and Talk Talks public stance on the issue left the legislators no room to negotiate and so arguably a more conciliatory approach during the Bills passage through Parliament might have been better or at least so it seems with the benefit of hindsight, Connor said.

Both ISPs said they would consider what action, if any, to take next in light of the ruling.

We have been seeking clarification from the courts that the DEA is consistent with European law, and legally robust in the UK, so that everyone can be confident in how it is implemented," BT said in a statement. Now that the Court has made its decision, we will look at the judgment carefully to understand its implications and consider our next steps."

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Digital Economy Act not in breach of EU laws, Court of Appeal rules

Smarter TV: Living Room as Digital Hub From Samsung and Microsoft to Apple and Google

Tim Baxter, President of Samsung Electronics America. Photo by Tim Carmody/Wired.com

NEW YORK Just forget about its giant screen for a moment.

Yes, that new plasma TV is gorgeous, that LED backlight efficient, and that refresh rate ridiculous. But in truth, just like smartphones and tablets, smart TVs are about platforms as much as pictures.

Today in New York, Samsung presented its updated line of smart TVs and related electronics, almost all of them available for sale now. The Korean electronics giant has too many new individual devices from cameras that sync with your TV over Wi-Fi and smartphone speaker docks with honest-to-goodness vacuum tube amplifiers to tricked-out, touchpad-and-microphone-equipped remotes that are 85 to 90 percent of everything you want a smart TV remote to be to give more than passing consideration here to each and every one of them. If you want to get started with that, Ars Technicas Casey Johnston has a great rundown of whats good and bad in all the new interface technologies for Samsungs smart TVs here.

Instead, heres my big takeaway from Samsungs event at least as I see it now, with an eye toward Apples definitely-an-iPad, most-probably-an-Apple-TV event on Wednesday.

In the future, the living room will replace the home office as most households home for the stationary personal computer. Instead of printers and mice and other corded accessories, networked appliances and post-PC machines share data with one another and with the cloud. Play and productivity both become decentered; gaming and entertainment might be on a tablet or a television, with recipes at the refrigerator, a shopping list for the smartphone, and an instructional video on the television set.

All of these experiences will be coherent, continuous and contextual. And like the personal computer at the height of Pax Wintel, the living room will be a platform characterized by triumphant pluralism.

The thing about the living room is that its universal; everyone in the household uses it, Samsung VP Eric Anderson told me at todays event. We know that were not going to capture every single member of the household. In my family, my wife and my daughter are Apple, me and my sons are Android, he noted, pointing out that the majority of devices introduced today can interact with either mobile platform.

The big question for us is what is the core of your household, Anderson added. What is the device of origin? Where do you start, and to where do you return? Thats why we look at the living room, the kitchen along with some mobile devices. Here, no company can be a platform purist: Every consumer electronics company is looking for a differentiator; maybe the differentiator here is the devices ability to work with anything.

Samsungs been manufacturing and selling smart TVs since 2008. Its sets have carried Yahoos widgets, Google TV, and now Samsungs own app-driven Smart Hub software. In those four short years, the technology powering the TV, customers expectations, and entertainment companies willingness to embrace cloud-delivered, app-based over-the-top content have all changed.

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Smarter TV: Living Room as Digital Hub From Samsung and Microsoft to Apple and Google

1953: The Year That Revolutionized Life, Death, and the Digital Bit

Three technological eras began in 1953: thermonuclear weapons, stored-program computers, and modern genetics.

At 10:38 p.m. on March 3, 1953, in a one-story brick building at the end of Olden Lane in Princeton, New Jersey, Italian Norwegian mathematical biologist Nils Aall Barricelli inoculated a 5-kilobyte digital universe with random numbers generated by drawing playing cards from a shuffled deck. "A series of numerical experiments are being made with the aim of verifying the possibility of an evolution similar to that of living organisms taking place in an artificially created universe," he announced.

A digital universe -- whether 5 kilobytes or the entire Internet -- consists of two species of bits: differences in space, and differences in time. Digital computers translate between these two forms of information -- structure and sequence -- according to definite rules. Bits that are embodied as structure (varying in space, invariant across time) we perceive as memory, and bits that are embodied as sequence (varying in time, invariant across space) we perceive as code. Gates are the intersections where bits span both worlds at the moments of transition from one instant to the next.

The term bit (the contraction, by 40 bits, of "binary digit") was coined by statistician John W. Tukey shortly after he joined von Neumann's project in November of 1945. The existence of a fundamental unit of communicable information, representing a single distinction between two alternatives, was defined rigorously by information theorist Claude Shannon in his then-secret Mathematical Theory of Cryptography of 1945, expanded into his Mathematical Theory of Communication of 1948. "Any difference that makes a difference" is how cybernetician Gregory Bateson translated Shannon's definition into informal terms. To a digital computer, the only difference that makes a difference is the difference between a zero and a one.

That two symbols were sufficient for encoding all communication had been established by Francis Bacon in 1623. "The transposition of two Letters by five placeings will be sufficient for 32 Differences [and] by this Art a way is opened, whereby a man may expresse and signifie the intentions of his minde, at any distance of place, by objects ... capable of a twofold difference onely," he wrote, before giving examples of how such binary coding could be conveyed at the speed of paper, the speed of sound, or the speed of light.

That zero and one were sufficient for logic as well as arithmetic was established by Gottfried Wilhelm Leibniz in 1679, following the lead given by Thomas Hobbes in his Computation, or Logique of 1656. "By Ratiocination, I mean computation," Hobbes had announced. "Now to compute, is either to collect the sum of many things that are added together, or to know what remains when one thing is taken out of another. Ratiocination, therefore is the same with Addition or Substraction; and if any man adde Multiplication and Division, I will not be against it, seeing ... that all Ratiocination is comprehended in these two operations of the minde." The new computer, for all its powers, was nothing more than a very fast adding machine, with a memory of 40,960 bits.

In March of 1953 there were 53 kilobytes of high-speed random-access memory on planet Earth. Five kilobytes were at the end of Olden Lane, 32 kilobytes were divided among the eight completed clones of the Institute for Advanced Study's computer, and 16 kilobytes were unevenly distributed across a half dozen other machines. Data, and the few rudimentary programs that existed, were exchanged at the speed of punched cards and paper tape. Each island in the new archipelago constituted a universe unto itself.

In 1936, logician Alan Turing had formalized the powers (and limitations) of digital computers by giving a precise description of a class of devices (including an obedient human being) that could read, write, remember, and erase marks on an unbounded supply of tape. These "Turing machines" were able to translate, in both directions, between bits embodied as structure (in space) and bits encoded as sequences (in time). Turing then demonstrated the existence of a Universal Computing Machine that, given sufficient time, sufficient tape, and a precise description, could emulate the behavior of any other computing machine. The results are independent of whether the instructions are executed by tennis balls or electrons, and whether the memory is stored in semiconductors or on paper tape. "Being digital should be of more interest than being electronic," Turing pointed out.

Von Neumann set out to build a Universal Turing Machine that would operate at electronic speeds. At its core was a 32-by-32-by-40-bit matrix of high-speed random-access memory -- the nucleus of all things digital ever since. "Random access" meant that all individual memory locations -- collectively constituting the machine's internal "state of mind" -- were equally accessible at any time. "High speed" meant that the memory was accessible at the speed of light, not the speed of sound. It was the removal of this constraint that unleashed the powers of Turing's otherwise impractical Universal Machine.

Electronic components were widely available in 1945, but digital behavior was the exception to the rule. Images were televised by scanning them into lines, not breaking them into bits. Radar delivered an analog display of echoes returned by the continuous sweep of a microwave beam. Hi-fi systems filled postwar living rooms with the warmth of analog recordings pressed into vinyl without any losses to digital approximation being introduced. Digital technologies -- Teletype, Morse code, punched card accounting machines -- were perceived as antiquated, low-fidelity, and slow. Analog ruled the world.

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1953: The Year That Revolutionized Life, Death, and the Digital Bit