Archive for the ‘Free Software’ Category

Global Behavioral/Mental Health Software Industry to 2027 – Integration of New Technologies with Existing Treatment Modalities Increases Providers’…

DUBLIN, November 22, 2021--(BUSINESS WIRE)--The "Behavioral/Mental Health Software - Global Market Trajectory & Analytics" report has been added to ResearchAndMarkets.com's offering.

Amid the COVID-19 crisis, the global market for Behavioral/Mental Health Software estimated at US$1.5 Billion in the year 2020, is projected to reach a revised size of US$3.7 Billion by 2027, growing at a CAGR of 14.3% over the period 2020-2027.

Service, one of the segments analyzed in the report, is projected to record 15.1% CAGR and reach US$2.3 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Software segment is readjusted to a revised 13% CAGR for the next 7-year period.

The U.S. Market is Estimated at $434.7 Million, While China is Forecast to Grow at 13.7% CAGR

The Behavioral/Mental Health Software market in the U.S. is estimated at US$434.7 Million in the year 2020. China, the world's second largest economy, is forecast to reach a projected market size of US$649.3 Million by the year 2027 trailing a CAGR of 13.7% over the analysis period 2020 to 2027.

Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 12.6% and 12.2% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 10.4% CAGR.

Select Competitors (Total 43 Featured):

AdvancedMD, Inc.

Cerner Corporation

Compulink Healthcare Solutions

Core Solutions, Inc.

Meditab Software, Inc.

Mindlinc

Netsmart Technologies, Inc.

NextGen Healthcare

Qualifacts Systems, Inc.

Valant Inc.

Welligent Inc.

Key Topics Covered:

I. METHODOLOGY

II. EXECUTIVE SUMMARY

Influencer Market Insights

World Market Trajectories

Behavioral Health/Mental Health: An Overview

Behavioral/Mental Health Software Market to Witness Robust Growth

2019 Most Popular Mental Health Software

Impact of COVID-19 and a Looming Global Recession

Increased Healthcare Spending to Drive Sales of Behavioral/Mental Health Software

Growing Use of EHR Systems in Behavioural Health Organization to Drive Market Growth

Leading Mental Health EHR Software

Integration of New Technologies with Existing Treatment Modalities Increases Providers' Productivity

iCare-stress: An integrated mental health software

Innovative Technologies and Apps for Mental Health Treatment

Subscription-based Model Dominates the Market

Mental Health Services Witnesses Increased Demand

Rising Popularity of School-based Mental Health Services

Increasing Mergers and Acquisitions Among Players to Stay Ahead in the Competition

Growing Use of Telehealth for Managing Mental Health

Favorable Mental Health Reforms Aid Market Expansion

III. MARKET ANALYSIS

Story continues

IV. COMPETITION

For more information about this report visit https://www.researchandmarkets.com/r/k3yyn

View source version on businesswire.com: https://www.businesswire.com/news/home/20211122006092/en/

Contacts

ResearchAndMarkets.comLaura Wood, Senior Press Managerpress@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470For U.S./CAN Toll Free Call 1-800-526-8630For GMT Office Hours Call +353-1-416-8900

See the original post:
Global Behavioral/Mental Health Software Industry to 2027 - Integration of New Technologies with Existing Treatment Modalities Increases Providers'...

Text-checking software maker Grammarly is worth $13 billion in latest funding round – CNBC

Grammarly CEO Brad Hoover.

Grammarly

Grammarly, a start-up whose software highlights issues as people write in its web app and other programs, said Wednesday that it sports a $13 billion valuation after taking on $200 million in new funding from Baillie Gifford, General Catalyst, funds and accounts managed by BlackRock and other investors.

The backing shows investors are willing to pay a premium for a specific type of productivity software, despite the dominance of cash-rich companies such as Google and Microsoft in the market.

Notion, a start-up whose software enables people to create collaborative documents, said in a statement last month that it had raised money at a $10 billion valuation, and Forbes reported in March that Airtable, a start-up developing next-generation spreadsheet software, was worth about $5.8 billion.

Grammarly's free service picks up on misspellings, grammatical mistakes and unnecessary words. A paid version offers additional types of recommendations and detects plagiarism. Business and enterprise tiers help workers stay compliant with style guides and a common brand voice. Around 30 million people use Grammarly every day.

Google Docs and Microsoft Word can do some of what Grammarly can do. Services such as Advance Publications-owned Turnitin can find instances of plagiarism. But given all of its capabilities, Grammarly doesn't have a single direct competitor, CEO Brad Hoover told CNBC in an interview.

The start-up performs benchmarks to see how it's performing on grammatical feedback, relative to alternatives.

"We're best in class there," Hoover said. "That's also because we've been focusing on this for so long and built up quite a bit of infrastructure under the hood to enable us to return these broad, precise, explainable results."

But Grammarly has been focused on English, and it will continue to be, Hoover said. Meanwhile, Microsoft's Editor feature for browser extensions and Office applications supports over 20 languages.

Dmytro Lider, Max Lytvyn and Alex Shevchenko started Grammarly in 2009. Today the company has over 600 employees, with offices in San Francisco; Vancouver, British Columbia; and the Ukrainian city of Kyiv.

WATCH: Picking the right tech stocks amid inflation concerns

See the rest here:
Text-checking software maker Grammarly is worth $13 billion in latest funding round - CNBC

Samsung brings top audio straight to Galaxy devices with the launch of a new Listen Tab on Samsung Free – Samsung Newsroom UK

Amazing shows from Red Bull & CNN will be available to customers in UK from today

LONDON, UK, 22 November 2021 Samsung Electronics Co., Ltd., today announced that the Listen Tab has launched on Samsung Free, a one-stop app for entertainment. Available exclusively to Samsung Galaxy device owners, the Listen Tab gives customers access to a huge selection of top global and local podcasts, all for free and with just one swipe. With the Listen Tab, customers will have great podcasts right at their fingertips without the need to download an app.

The Listen Tab is designed to offer quick and easy access to Samsung Galaxy customers, allowing them to easily subscribe to their favorite shows. There is also a special curation section within the Listen tab, which will help Galaxy owners see what is new on the platform and trending podcasts which might appeal to them.

In collaboration with Acast and other great podcasting partners, listeners across multiple European countries will be able to have access to top podcasts from major channels and media companies such as CNN, Red Bull, The Guardian and The Economist, among others. The Listen Tab is populated with a huge range of podcast providers for free and without the need for additional subscriptions.

The expansion of Samsung Free allows us to deliver yet more top entertainment to our customers in a way that is most convenient to them, said Richard Jakeman, European Head of Business Development Smart TV, Mobile and Gaming at Samsung. Without the need to download more apps, and with a simple swiping function to access their libraries, Samsung Galaxy users can personalise their listening with alerts for their favourite shows and subscriptions feeds giving them great flexibility to listen to a wide variety of content on-the-go or in the comfort of their own home.

Leandro Saucedo, Chief Business & Strategy Officer at Acast, said: The launch of Samsung Free provides a one-click solution for listeners around the world to find their favorite podcasts, and increases exposure for our creators to millions of potential new fans. For a major household brand like Samsung to show such strong support for podcasting all within the open ecosystem is more hugely positive news for the entire industry.

Samsung Free combines your TV, games, news, and podcasts into a preloaded, lag-less, and costless source of content you can access with a single rightward swipe. To access Samsung Free, upgrade to Android 11 or any Samsung Galaxy Device from 2021 will offer Samsung Free preloaded, while other users including users of Bixby home and Samsung Daily can choose Samsung Free from the Galaxy Store[1].

Samsung Free Listen tab is now available in the UK, Germany, Switzerland, Austria, Spain, France and Italy. For more information about Samsung Free, or the new features in the Listen Tab visit http://www.samsung.com/uk/apps/samsung-free/.

About Acast:

Acast was founded in 2014 and is one of the most eminent podcast platforms, and a pioneer in the open podcast ecosystem, connecting all podcasting stakeholders to one common software infrastructure.

Through its infrastructure, Acast allows advertisers to efficiently target an engaged audience of listeners through dynamic ad insertion, while podcasters are given access to a range of monetization opportunities and the necessary tools to expand their listener base.

The company has a global footprint across 12 countries and, during 2020, had approximately three billion listens on Acast-connected podcasts. Today, Acast hosts more than 30,000 shows.

Acasts headquarters are located in Stockholm, Sweden and the Company has nine local subsidiaries including UK, US, Australia, Norway, France, Germany, Ireland, Mexico and Canada.

In recent years, Acast has undergone an expansion with continued strong growth, with net sales increasing from SEK 180 million in 2018 to SEK 592 million in 2020. As a result of Acasts recent growth initiatives, the number of listens grew from approximately one billion (2018) to three billion (2020). In the second quarter of 2021, Acast had 880 million listens and an organic net sales growth of 130%.

Acast was co-founded by Johan Billgren, its Chief Innovation Officer, and is listed on the Nasdaq First North Premier Growth Market.

Certified Adviser is FNCA Sweden AB, info@fnca.se, +46 (0) 8528 00 399.

[1] Samsung Free is availablefromP OS

Link:
Samsung brings top audio straight to Galaxy devices with the launch of a new Listen Tab on Samsung Free - Samsung Newsroom UK

Open Source IPO Boom: What GitLab And Confluent Show Us About The Future Of Software – Forbes

Recent open-source IPOs GitLab and Confluent

For the last year, Ive been writing about open-source companies and a wave of developer-centric software companies that are upending the traditional enterprise software marketand will soon collectively be worth more than $1 trillion in combined market capitalization. That day is getting closer ever since GitLab and Confluent went public. The recent IPOs of these two open-source companies portend some larger trends that all software founders and investors should pay attention to. Most importantly, developers are in the drivers seat (and they love open source), and secondly, open source can be highly profitable with the right business models.

Why do GitLab and Confluent today have fully-diluted market caps of approximately $20 billion and $30 billion, respectively? They both sit at the center of a massive societal shift where every company is becoming a software company. Its not enough to deploy the latest enterprise software; the most successful companies today create their own unique software and combine free and commercially-available platforms in unique ways to achieve competitive advantage. And this is the case for organizations in every industry, from transportation and pharma, to education, government, finance, insurance, entertainment, retail, and beyond.

There are five main reasons public open-source software companies are worth billions of dollars and that more are poised to go public at similar valuations.

Strong developer love

With every company becoming a software company, they all need to hire armies of software developers. And in this environment, developers are in the driver's seat. They dictate which platforms they want to use for coding and DevOps, and they mostly want to use open source. Developers love open-source tools because they are nimble, creative, and collaborative in nature, allowing teams to work together around the world and contribute back to community projects. Thus, open-source software companies like GitLab and Confluent, as well as HashiCorp, MongoDB, Elastic, Databricks, and others, are very popular among software developers, who in turn recommend the enterprise versions of these companies products to their bosses. This bottoms-up adoption of open source in the enterprise has driven huge revenue gains for the largest open-source companieswhich all offer commercial versions of their software with added functionality such as security, compliance, quality control, and collaboration.

Huge future customer growth

Whats more, open source is a self-perpetuating growth machine, driving sustainable long-term value for open source companies. As developers worldwide continue to standardize on open-source tools, viral use of these platforms among other developers growsand trust in them increasesmaking it standard practice for more and more companies to adopt the enterprise versions of open source products. Viral uptake of open-source tools has created unstoppable customer growth for open-source companies, and it will only continue to snowball.

Incredible customer retention

When companies adopt paid versions of open-source software, its usually because their developers have been successfully using the free version for quite some time. That means once customers start paying for an enterprise open-source product, they are likely to stick with it. This dynamic causes open-source companies to have high net dollar retention; in other words, once they get customers, those customers stay, and they renew at larger and larger amounts as their own companies grow and engage more fully.

Rise of the cloud

Many open-source companies are now succeeding with a cloud model where they host and manage their own software and provide it as a service to customers. Five years ago, most open-source software was on premise with users first downloading the free public open core, and then later paying to download and largely self-manage a commercial enterprise offering on their own servers. Now, the cloud service model is taking over. GitLab, for example, recently reported in its most recent S-1 that its fully-hosted cloud offering, which they call SaaS, grew from 9% of ARR to 16% between fiscal 2020 and 2021, representing year-over-year SaaS ARR growth of 202%. Confluent has recently reported annual cloud revenue growth of 245% and MongoDBs cloud revenue now represents over half of total revenue. Expect cloud to continue to grow in prominence for open-source companies.

Self-reinforcing product development

The very nature of open source is that it invites collaboration. Developers contribute their expertise (for free) back to the open-core projects that serve as the underlying frameworks for commercial open-source products. For open-source companies, these contributions benefit all current and future customers because their products get stronger and more closely aligned with developer needs. GitLab had about 1,000 contributors to its open core project in 2020 and doubled that number in 2021; each of these contributors adds value to GitLabs foundational technology platform.

Well likely see more open-source companies go public. Companies such as Databricks, Snyk, Grafana, Kong, and Vercel are growing rapidly and represent an intriguing IPO pipeline over the coming years. All in all, with the headwinds behind them, open-source companies that can win the hearts and minds of developers should be well-positioned for growth and eventual public-company success.

HashiCorp, Kong, and Vercel are GGV Capital portfolio companies.

Read the original post:
Open Source IPO Boom: What GitLab And Confluent Show Us About The Future Of Software - Forbes

5 Ways To Break Into The Video Game Industry – Texas A&M University Today

Video games are part of a multibillion-dollar industry in which lucrative employment opportunities abound.

Getty Images

When you break out the game console to play a video game likeNBA2K, chances are the biggest decision youll have to make is which player or team you want to be. But have you ever considered becoming one of the people who actually designs a game like NBA2K?

Worth an estimatedUS$336 billion, the video game industry isbiggerthan TV, movies and music combined. And since the industry isgrowing at a rapid pace, there are plenty of opportunities to work in this field. From game designers and software engineers who program the games to graphic artists or electrical engineers who design the game consoles, careers in the video game industry abound.

These jobs pay from about$55,000 to $100,000 or moreannually. But somewhat like the NBA itself, the path into the video game industry is filled with tough competition.

As former head of graphics for a large video game company and as head of theLearning Interactive Visualization Experience orLIVE Lab at Texas A&M University, I know firsthand what it takes to land a job in the video game industry. Here are 5 tips on how to do just that.

When it comes time to apply for a job or even an internship at a video game company, it helps to show the games youve created or modified.

Fortunately, game engines, which are the underlying technology for games, are available free of charge and allow you to create your own game.UnrealandUnityare two you may want to try out.

You can also use free software, such asHoudiniandBlender, to create video game assets such as buildings, characters, vehicles and animations.

If its too daunting to create a game from scratch, you can always mod short for modifying an existing game likePortal 2,CivilizationorMinecraft. This is a great start to learning the basics of game design and asset creation.

A game jam is a contest in which participants create a new video game within a set time frame. Game jams are a great way to meet and work with others on a game project and just learn how to design games. Many jams feature video game company representatives. These company reps serve as mentors, judges and coaches. They can give you tips and tricks on how to break into the industry. They can also give you leads on jobs.

Game jams are usually short, like a day or two, but some last a week or more. You can enter a game jam as an individual or as a small team. Some game jams are focused on specific themes such as health, conservation or science and provide resources for teachers and students to participate, such as theGames for Change Student Challenge. Other game jams are open to anyone including professionals, like theGlobal Game Jam. Some game jams are in-person, allowing you to meet face to face with other game designers, artists, developers, industry mentors and game companies, likeChillennium.

Video game conventions are a great way to advance a players career.

Joe Buglewicz/Getty Images

One of the biggest conferences in the U.S. is the annualGame Developers Conferencein San Francisco, which historically has attracted over29,000attendees. In Europe, the annualGamescomconference in Cologne, Germany, has drawn over370,000attendees. SeveralPAX conferenceshappen throughout the year in different locations in the U.S. PAX started out as Penny Arcade Expo before developing into a full conference and exhibition. These conferences enable attendees to find out about new games, meet professionals from the games industry, play games and attend seminars and workshops on topics related to designing and developing games.

A conference likePAX Eastalso provides opportunities for indie developers to showcase their games and get feedback from the public. Most of the conferences will be back in person in 2022 and require a fee to attend or exhibit. The price for tickets can range from $50 to several hundred dollars.

Many high schools,community colleges and universitiesnow offer game design classes.

In addition to these classes, it helps to take classes in math, physics, art and technology, starting in high school if you can. Almost all careers in the video games industry benefit from all of these fields. A game designer trying to create abalanced gamerequires a solid foundation in math and statistics. Balancing a game requires the designer to use math and statistics to ensure that no particular game element such as a particular character or strategy overpowers any other element.

Even if you dont think you will be using math or doing any art, having a basic understanding of both and being able to talk about those subjects with colleagues goes a long way.

In order to create great games, you need to be well versed in the games that are currently being played and have been successful in the past. This means that you should also play games that you normally would not play and even games that you dont like. Not all people like all games. There are many different types of games from entertainment games to educational games, games for health, games for science and many more. Being able to critically look at games and identify which elements work well, which elements could be improved and which elements you might use for your own games will help you become a great game designer.

Breaking into the games industry is possible with a little bit of work. It can also be hugely rewarding. Just imagine the game you helped create is teaching playersnew knowledge, or helpingplayers heal faster, supporting scientists in thediscovery of new proteinsorentertaining playersfor hours.

Read more:
5 Ways To Break Into The Video Game Industry - Texas A&M University Today