Archive for the ‘Internet Marketing’ Category

Car Owners Can Quickly Lower Their Car Insurance Rates With The Help Of Usage-Based Programs – Benzinga – Benzinga

LOS ANGELES, July 23, 2021 /PRNewswire-PRWeb/ --UBI programs are getting more and more popular with each year that passes. The numerous advantages provided by UBI programs are tempting for drivers that want to pay less on their insurance premiums. But to pay less on their insurance, policyholders will have to allow their insurers to install a small telematics device in their vehicles. The thought of being monitored can be frightening for some, but for others, UBI programs are a great opportunity.

Usage-based insurance programs have the following advantages:

For additional info, money-saving tips and free car insurance quotes, visit https://compare-autoinsurance.org/

Compare-autoinsurance.org is an online provider of life, home, health, and auto insurance quotes. This website is unique because it does not simply stick to one kind of insurance provider, but brings the clients the best deals from many different online insurance carriers. In this way, clients have access to offers from multiple carriers all in one place: this website. On this site, customers have access to quotes for insurance plans from various agencies, such as local or nationwide agencies, brand names insurance companies, etc.

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Daniel C, Internet Marketing Company, 8183593898, cgurgu@internetmarketingcompany.biz

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Car Owners Can Quickly Lower Their Car Insurance Rates With The Help Of Usage-Based Programs - Benzinga - Benzinga

Data and analytical insights are key factors that help brands create marketing moments – Exchange4Media

"We are seeing the world being an altogether different place from what it was since the pandemic has set in. We have witnessed massive shifts in the way we have been living our lives. We have seen that technology has leapfrogged by several years in the last few months, and has actually been at the forefront of driving many of these shifts. This escalation in the adoption of technology has redefined marketing. It has redefined what brands need to do to strengthen themselves and it has had deep and significant implications on how brands need to interact with its customers, and deepen customer engagement", said Ronita Mitra, Founder & Chief Strategist, Brand Eagle Consulting.

To explore the topic, a webinar was held on July 20 as part of exchange4media group's ongoingseries calledMoments Made By Marketing', sponsored bySalesforce. A panel of experts discussed 'Marketing of Financial Services in a Digital First World'.

The webinar was about how brands today interconnect with consumers through hyper personalized messaging and thereby create a moment made by marketing that elevates the consumer experience in the digital-first world. The financial services sector is built on transparency and hinges on data and technology. However, the deluge of data available to a marketer can impede marketing efforts. Hence, brands seek technology that offers real-time engagement, consumer insights and hyper personalization, which can offer seamless customer engagement across the service lifecycle.

Eminent speakers on this panel were Aalok Bhan, Chief Marketing Officer, Max Life Insurance; Subhasis Ghosh, Joint President & Head Institutional Business, Marketing & Alliances, Kotak Mahindra Life Insurance; Lakshman Velayutham, Chief Marketing Officer, Ujjivan Small Finance Bank; Vishwajit Parashar, Chief Marketing Officer, Bajaj Capital; Aniruddha Joshi, Director Marketing Cloud, Salesforce; and the session was chaired by Ronita Mitra, Founder & Chief Strategist, Brand Eagle Consulting.

The experts dwelled on various aspects of marketing of financial services including the best possible ways for creating a personalised, 360-degree omni-channel communication for customers in the moments that matter, leveraging data to engage with and provide a superior experience to the digital-first customer and more.

According to Alok Bhan, Data is not something recent. Its been there with us for almost 10-12 years. However, this time around, the data is identified as the new normal. Data is the new oil, the way I understand it to be. And therefore, for marketers like us, if we are still sitting on the creative landscape without understanding the data, and becoming some sort of data scientists ourselves, then we are losing out on the moments that consumers are looking for. Along with data, its analytics are very important too. At Maxlife, we've been on this journey for about 10 years. In 2011, we set up a small function called the AI works team. We embedded artificial intelligence professionals in our core functions, so they could understand the business and contextualize the need for data. Increasingly, we've been using the marketing analytics, the Google 360 stacks, to create personas for all of our customers, because that's what you need to do. At the end of the day, the objective is to make our business more efficient. We have been able to reduce our cost of acquisition on the online side, at least by 30-40% by using data and by using marketing analytical tools.

According to Vishwajeet Parashar, 90% of the data was created in the last two years, and 80% of data is still unstructured. I think today, we are in an insight economy, where whatever data you have, you need to have some insights. Otherwise, there's no use of data.

In an organization like us, which is five decades old, there is a lot of data which is lying in silos. So how do we use that? How do we get insights out of that? Which media will work, which media will not work with this person? All these kinds of analytics are happening in an organization so that we can evolve from a brick-and-mortar model to a totally digital-first organization where even if somebody enters digitally, we should know, the behaviour, intentions, and the emotions, he said.

I completely agree with the fact that data is the core in the business today. So if you don't understand the sensitivity of the client's investment behaviours, and the sensitivities of the markets, you will not be able to offer advice. Therefore, you have to have similar or a wow experience. Wow experiences are now a given. So you have to deliver something to differentiate and (show) how you are more relevant in the clients life, rather than just throwing mailers or bombarding information, which is not relevant, Parashar added.

According to Aniruddha Joshi, It is really important that you have the data, as AI builds on top of it. Without data, AI is nothing. When you look at AI, you can't just say What is the automation that I'm going to achieve with the AI? It will always be in these discrete components for marketers. It is supposed to assist the marketer. So what we at Salesforce are doing is that, we are using AI with these discrete components in our tools, so that it assists marketers to take better decisions, or to give better personalization or to give right contextual communication at the right time. These are the things that we are doing.

If I have to divide AI into three areas, I would say that one of the areas is marketing where AI is assisting. The second one is related to design or design campaign. It is more like an advisor. It gives a personalized communication to the audience as it is trying to help the marketer in designing better campaigns. The third type of AI is more like a decision system. It is where AI has a list of attributes about all my customers. These are the types of AIs that are available within the Salesforce ecosystem. And these will improve in the future. And for that, data is important. So the marketer doesn't have to be a data scientist, he just has to use the right AI tools to deliver the right contextual messaging, he said.

According to Lakshman Velayutham, With the onset of the pandemic, we reached out to all our customers. We were very clear from day one that when we are offering banking services, it goes along with financial literacy plus anything that the customer needs to know. So with the onset of COVID, we reached out to all our customers, we spoke to them about COVID, we had an EMI moratorium, we spoke to them, we educated them. At the same time, we offered them alternate channels, for example, we tied up with local retailers to enable them to go into the shop and pay online. We introduced them to internet and banking services. All our communication is in vernacular. Anything that we do is in 12 languages.

So we developed videos on production services and the basics of banking. We realized that you need to give a good reason to the customers and reach out to them. And when you introduce alternate options, customers do tend to pick up these channels and do their payments, especially when it comes to EMI payments. We have also realized that a little bit of guidance, and the willingness to listen and understand their issues and provide relevant solutions, really helped us.

Subhasis Ghosh said, At a life insurance company, we come and approach you and ask you that let's take care of your financial planning for the next 20 years. Now, in the case of a pandemic, when there are job losses and incomes of people have gone down. At such a time, if I come and ask you, can you commit to a new policy for 20 years, you will require a lot more understanding. And I'll also require a lot more understanding of you and your needs and your disposable income so that I can give you genuine advice which is right for you as a customer. Therefore, that requires trust. The advice needs to be based on trust, you have to be trusting me with the details. And trust is a bit difficult to build up in a long term. If it's a journey, then it is fine. Over a period of time you build it up and people move from physical to virtual, it's fine. But when suddenly there's a break. You can't develop trust overnight. So we did a lot of webinars where we talked about certain products of ours. The tricky part was how do you close the deal thereafter? And how do you then ensure that the advice that you get is the right advice. And thats where people struggled. But it'll be a gradual journey. And we'll see the speed eventually.

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Data and analytical insights are key factors that help brands create marketing moments - Exchange4Media

Digital Advertising Global Market Report 2021: COVID-19 Impact and Recovery to 2030 Featuring Google Ads, Facebook, Alibaba, Amazon, Baidu, Tencent,…

DUBLIN--(BUSINESS WIRE)--The "Digital Advertising Global Market Report 2021: COVID-19 Impact and Recovery to 2030" report has been added to ResearchAndMarkets.com's offering.

Major players in the digital advertising market are Google Ads, Facebook, Alibaba, Amazon, Baidu, Tencent, Microsoft, Verizon, Twitter, and Sina.

The global digital market is expected to grow from $155.53 billion in 2020 to $179.77 billion in 2021 at a compound annual growth rate (CAGR) of 15.6%.

The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges.

The market is expected to reach $281.32 billion in 2025 at a CAGR of 11.8%.

The digital advertising market consists of the sales of advertising services by entities (organizations, sole traders and partnerships) that plan, develop, create and manage advertisement and promotional activities in digital media. Only goods and services traded between entities or sold to end consumers are included.

In May 2019, LinkedIn acquired Drawbridge for $300 million to strengthen its marketing and advertising offerings. Drawbridge is a start-up headquartered in the USA and uses artificial intelligence technology for understanding its customers using machine learning. LinkedIn will now use this technology for its customers in reaching and understanding the target audience. LinkedIn, headquartered in the USA, is a social networking site that focuses on professional networking and career development.

The digital advertising market covered in this report is segmented by platform into mobile ad (in-app and mobile web); desktop ad; digital TV; others. It is also segmented by ad format into digital display ad (programmatic and non-programmatic transactions); internet paid search; social media; online video; others and by industrial vertical into media and entertainment; consumer goods & retail industry; banking, financial service & insurance; telecommunication & IT sector; travel industry; healthcare sector; manufacturing & supply chain; transportation and logistics; energy, power, and utilities; others.

Technological advancements such as AR (Augmented Reality) are a major trend gaining popularity in the global digital advertising market. These days, advertisers have adopted augmented reality in their advertising strategies to enhance the user experience.

The internet user base expansion along with self-service platforms is driving the global digital advertising market. Internet is extensively used for e-commerce, e-learning, social connectivity, media, communication, and file transfers. In addition to this, the growing popularity of self-service advertising platforms is also being the main contributor to the digital advertising market. Self-service advertising platforms are providing advertisers more convenience in the placement of their advertisements.

The ease of being able to set up and administer their campaigns without the inconvenience of dealing with human intermediaries draws advertisers' attention towards digital marketing. Therefore, an increase in the internet user base along with self-service platforms is driving the market.

The growing use of ad blockers is expected to hinder the global digital advertising market. Most internet users do not prefer ads as they are not interested in the ad content and block these ads.

According to the Global Ad Blocking Behavior report 2019 by Social Media Today LLC, among all internet users, around 30% now use ad blockers to cut down the interruptive and deceptive promotions that are seen online. This is becoming a constraint to the advertisers in reaching their audience and promoting their business. Therefore, the rise in the use of ad blockers is expected to limit the market growth.

Key Topics Covered:

1. Executive Summary

2. Digital Advertising Market Characteristics

3. Digital Advertising Market Trends and Strategies

4. Impact of COVID-19 on Digital Advertising

5. Digital Advertising Market Size and Growth

5.1. Global Digital Advertising Historic Market, 2015-2020, $ Billion

5.1.1. Drivers of the Market

5.1.2. Restraints on the Market

5.2. Global Digital Advertising Forecast Market, 2020-2025F, 2030F, $ Billion

5.2.1. Drivers of the Market

5.2.2. Restraints on the Market

6. Digital Advertising Market Segmentation

6.1. Global Digital Advertising Market, Segmentation by Platform, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

6.2. Global Digital Advertising Market, Segmentation by Ad Format, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

6.3. Global Digital Advertising Market, Segmentation by Industrial Vertical, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

7. Digital Advertising Market Regional and Country Analysis

7.1. Global Digital Advertising Market, Split by Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

7.2. Global Digital Advertising Market, Split by Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

Companies Mentioned

For more information about this report visit https://www.researchandmarkets.com/r/mwy340

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Digital Advertising Global Market Report 2021: COVID-19 Impact and Recovery to 2030 Featuring Google Ads, Facebook, Alibaba, Amazon, Baidu, Tencent,...

State of the internet July 21: Audiences swell, but advertisers are anxious – The Next Web

Despite the rapid increases in digital adoption and use that weve seen since the start of the COVID-19 pandemic more than a year ago, the latest update in the Global Digital Reports series reveals that digital growth rates remain elevated as we move into the second half of 2021.

DataReportalsDigital 2021 July Global Statshot Report published in partnership with Hootsuite and We Are Social shows that social media continues to drive connected activity around the world, with global social media user numbers fast approaching another impressive milestone.

This quarters data reveals some potential challenges ahead for marketers though, with the impact of changes in Apples privacy policies and the rollout of the EUs ePrivacy Directive starting to appear in some of our numbers.

Youll find a handy summary of this quarters top stories in the video embed below (you can also click here), but read on below for the full report, and for my in-depth analysis of the latest essential trends.

Just before we dive into the data, Id like to say a big thank you to the partners who make our Global Digital Reports possible: GWI, Statista, Semrush, Skai (formerly Kenshoo), SimilarWeb, Locowise, and App Annie.

Youll find the complete Digital 2021 July Global Statshot Report report in the SlideShare embed below (you can also click here), but read on past that to understand what all these numbers might mean for you.

Lets start with the key figures for digital adoption around the world in July 2021:

Despite COVID-19 restrictions easing in some parts of the world over recent months, the pace of growth in social media users shows few signs of slowing.

The global unique user total grew by 520 million over the past year, representing annual growth of more than 13%.

For context, that means that more than 1 in 9 of todays social media users started using social platforms for the first time within the past 12 months.

Furthermore, todays user total is 147 million higher than it was just 3 months ago, equating to quarter-on-quarter growth of nearly 3.5%.

This is one of the fastest quarterly growth rates that weve reported in the Global Digital Reports series, but its important to stress that the latest figures have benefited from a meaningful upward correction in Facebooks family active people numbers.

As the company noted in its 2021 Q1 earnings announcement,

In the first quarter of 2021, we updated our metrics calculations to maintain calibration of our models against recent user survey data, and we estimate such update contributed an aggregate of approximately 70 million [users] to our reported worldwide [total].

However, while this correction may have inflated the latest quarterly growth rates, Facebook appears to update its models and metrics on a regular basis, so the 13% annual growth rate that were reporting this quarter should still be representative of actual year-on-year trends.

At an individual platform level, Facebook is pushing ever closer to the 3 billion monthly active user milestone, with current trends suggesting that it may reach this level by early next year.

However, the companys investor reports indicate that roughly 3.5 billion people already use at least one of Facebooks family of platforms Facebook, WhatsApp, Instagram, and Messenger.

There were no updates to user numbers from YouTube, WhatsApp, or Messenger this quarter, but the latest data from Instagram suggests the platform has enjoyed significant growth over recent months a story that well explore in more detail below.

TikTok is still keeping its latest user numbers close to its chest too, so were unable to report any official updates to its monthly active user figure this quarter.

However, data from Sensor Tower indicates that the TikTok mobile app was downloaded roughly 57 million times in June 2021 alone, so theres a good chance that the platforms active user base continues to grow (note that weve removed figures for China from Sensor Towers total, because we treat Douyin as a separate app).

Despite the latest data showing that internet user numbers have increased by more than a quarter of a billion over the past year, its clear that internet user data continues to be impacted by research limitations caused by the ongoing coronavirus pandemic.

In particular, many countries in the developing world havent published updates to internet user numbers since the outbreak of COVID-19 more than a year ago, and these are the countries where wed expect to see the most significant increases.

As a result, we continue to anticipate a meaningful upward correction in internet user numbers once research and reporting can return to normal.

The average amount of time that people spend using the internet each day dipped slightly in the past 3 months, compared with the values we reported in our Digital 2021 April Global Statshot Report.

Data from GWI shows that average daily internet use dropped by almost a minute per day, with people spending roughly 30 seconds less online on computers, and 30 seconds less online on mobile devices.

People are still spending close to 7 hours per day using the internet though more than twice the amount of time that they spend watching television.

However, its worth noting that people have been spending more time watching television in recent months.

The typical internet user around the world says that they watched an average of 3 additional minutes of TV per day compared to the previous quarter, which equates to more than 5 additional hours of television content over the past three months.

Meanwhile, despite the drop in overall internet time, people say that theyve been spending more time using social media.

GWIs most recent survey found that people spent roughly 2 minutes longer on social platforms each day over the past 3 months, compared to values for the previous quarter.

Interestingly, GWI also found that people have been spending more time with conventional media in recent months.

Survey respondents self-reported values for time spent reading physical newspapers and magazines increased by 8.5% over the past three months, equating to an additional 4 minutes per day faster than the increase weve seen for online press consumption.

Similarly, the amount of time that people say they spend listening to broadcast radio has increased by 3.5% over the past 90 days, equating to an increase of 2 minutes per day.

An increase of just a few minutes per day might not sound like a lot, but added up, these increases mean that the typical global internet user spent an additional 6 hours consuming print media over the past quarter, and an extra 3 hours listening to broadcast radio.

New data from GWI reveals that more than 95% of the worlds working-age internet users now use social networks and messaging services each month.

Interestingly, this data suggests that the use of social networking platforms like Facebook outranks the use of messaging services like WhatsApp, albeit only by a tiny margin.

More than 5 in 6 internet users between the ages of 16 and 64 also visit search engines and web portals each month, but this figure is more than 10 percentage points lower than the figure for social networks.

Meanwhile, roughly 6 in 10 internet users say theyve visited some kind of online shopping platform in the past month, and more than 50% of internet users say that they shop or browse for products online every week.

Recent months have seen some interesting changes in the numbers that Facebooks tools report for Instagrams advertising reach.

Overall, these tools show that Instagrams advertising reach has jumped by 100 million users over the past 90 days, representing quarter-on-quarter growth of more than 7.5%.

However, this growth rate is all the more impressive when we look at changes in reach figures for countries in the European Union.

For context, changes in EU legislation including the roll-out of the ePrivacy Directive are already starting to impact companies ability to target and track audiences across the EU and the UK.

As a support article in Facebooks Business Help Centre states,

[We] anticipate an impact on campaigns active in the European Region. Businesses that advertise to people in the European Region might experience decreased performance We expect that the impact will unfold gradually, over the course of several months, as additional product updates are released.

Its worth noting that these changes will affect all advertising platforms that are active in the EU not just those owned by Facebook.

But despite Facebooks expectation that the impact of these changes will unfold gradually, it seems they may have already started to affect Instagrams advertising reach numbers.

Compared to the figures that the companys self-service tools reported just 3 months ago, Instagrams advertising reach has dropped by a whopping 5 million users (14.7%) in the United Kingdom, and by 3 million users in Italy, Germany, and Spain.

Overall, Facebooks data suggest that advertisers can now target 25 million fewer users across Europe than they could as recently as April of this year.

However, these drops only seem to have affected countries in the EU and the UK.

Its also critical to stress that these figures likely only affect the degree to which advertisers can target ads to users in Europe, and they most likely do not represent a drop in actual users.

Indeed, given the rapid growth in Instagrams reach across all other markets over the past three months, theres every chance that Instagram has grown its active user base in Europe since April.

Moreover, the companys latest numbers show no evidence of a drop in Facebooks advertising reach across the region, which may provide some level of reassurance for investors.

But its not just marketers in Europe who face mounting challenges.

In a separate advisory within Facebooks advertising tools, the company warns that potential reach figures all over the world may vary significantly as people opt out of tracking on iOS 14.5, or use other data controls.

The tone of these messages suggests that Facebook expects Apples recent iOS changes to have a meaningful impact on the performance of its advertising products over the coming months.

These changes will affect many other platforms too not just Facebook.

Despite these challenges though, its worth reiterating the point that I made at the start of this section: overall, Instagrams advertising reach has increased by more than 100 million over the past 3 months despite that big drop in EU reach.

So, the takeaway here is that changes to privacy policies, cookie support, and online tracking regulations may have a significant impact on marketers ability to target ads over the coming months at least until publishers and platforms find ways to adapt.

However, those changes dont diminish the broader opportunities available to marketers within digital and social media platforms.

Recent data from eMarketer shows that digital channels now account for nearly 6 in every 10 ad dollars spent around the world, and we dont anticipate that the challenges outlined above will make a significant dent in that share.

Marketers will need to change how they use digital and social media platforms over the next few months though, to ensure that their activities are as efficient and as effective as possible.

For example, you may want to experiment with contextual targeting opportunities, instead of relying solely on audience demographics at least until youre better able to identify how new policies and laws will affect your advertising strategy.

The latest data from Ookla shows that the average mobile connection speed around the world has increased by 60% over the past 12 months.

The typical mobile user now enjoys data download speeds in excess of 55 Mbps, compared to the 35 Mbps that the company reported this time last year.

Based on Netflixs guidance, these figures indicate that the typical mobile user can now simultaneously stream two 4K movies via a single mobile connection.

According to Ooklas latest findings, only two countries in the world now suffer from average mobile connection speeds below 10 Mbps: Afghanistan and Venezuela.

At the other end of the spectrum, 13 countries now enjoy average mobile connection speeds in excess of 100 Mbps, with average speeds in the United Arab Emirates already close to 200 Mbps.

To put that figure in perspective, the typical mobile user in the UAE can now download internet content 3,450 times faster than they would have been able to by using a 56K modem just 20 years ago.

The latency of mobile internet connections continues to improve too, with Ooklas latest data showing that the lag between a device sending a data request and it starting to receive the requested data has fallen by 7.5% over the past 12 months.

The latency of the average mobile connection continues to be almost double that of the average fixed connection though, so theres some way to go before mobile gamers can enjoy the same speed advantages as their peers who use a fixed connection.

When it comes to fixed internet connections, a total of 10 countries now enjoy average download speeds of more than 200 Mbps, with Monaco and Singapore enjoying average speeds in excess of 250 Mbps.

However, 7 countries continue to suffer from average fixed connection speeds below 10 Mbps, and Ooklas data reveals that mobile connections now outpace fixed connections in more than 40 countries.

The latest data from Alexa (the analytics firm, not the voice assistant) suggests that the share of global internet traffic attributable to Chinese websites continues to grow.

The companys latest rankings show that websites managed by companies based in China now account for 7 of the 10 most-visited sites in the world, and half of the global top 20.

Chinese ecommerce platforms are particularly popular, with three of the countrys online merchants Tmall, Taobao, and JD all ranking above Amazons .com store at a worldwide level (note that Alexa treats each top-level domain separately, so traffic to Amazons local country stores are not included in the values for its .com store).

However, almost all of the traffic to Chinese websites appears to come from within China itself.

Alexas data shows that more than 95% of Tmalls traffic comes from its home market, while that figure is 94% for Taobao, and 95% for JD.

Across each of these three sites, visitors from the United States and Japan account for roughly 3.5% of total traffic, meaning that the rest of the world accounts for barely 1.5% of each sites worldwide total.

This data clearly demonstrates just how quickly Chinas connected population is growing, but it also illustrates just how different Chinas internet behaviors are to those of the rest of the world.

The latest data suggests that online translation tools are becoming increasingly popular with internet users around the world.

Google Trends data shows that 3 of the worldwide top 20 Google search queries between April and June 2021 related to converting content between languages, with translate, traductor, and Google Translate all now top queries at a global level.

GWI data reinforces this finding, with the companys latest survey revealing that roughly 1 in 3 internet users between the ages of 16 and 64 use online translation tools every week.

However, GWIs data reveals some fascinating differences between countries and cultures.

Internet users in Latin America are the most likely to make use of online translation tools, with more than half of internet users in Colombia, Brazil, Mexico, and Argentina saying they use these tools on a weekly basis.

However, internet users in countries where English is the dominant language appear to be far less likely to want to translate content from (or into) other languages.

For example, fewer than 1 in 5 internet users in the United Kingdom and the USA say that theyve used an online translation tool in the past week.

Even moretellingly,searches for traductor rank relatively highly amongst Google queries in the United States, suggesting that many of those who do use online translation tools in the US are not native English speakers.

Around the world, younger people are also more likely to want to translate content than their parents generation.

GWIs data shows that Gen Z internet users are almost twice as likely to have used an online translation tool in the past week than Baby Boomers are, with nearly 4 in 10 female internet users aged between 16 and 24 translating content online in the past 7 days.

Overall, these findings indicate that people are increasingly consuming content in languages other than their own native tongue, which represents some interesting new opportunities and challenges for marketers.

For example, as we reported this time last year, were seeing increased prevalence of cross-border online shopping, especially outside of North America.

However, as international content becomes ever more accessible, and as more people visit online merchants outside of their home country, brands may find it increasingly difficult to justify different prices and even different product ranges across different countries.

Its also worth noting that Amazon appears to have increased the visibility of reviews from shoppers in other countries some of which may be in different languages which adds a whole new dimension to the factors that marketers need to consider when it comes to online shopping.

Weve teamed up with GWI to bring you some detailed insights into gaming activities this quarter, taken from the companys new Gaming dataset.

85% of the worlds internet users say that they play video games, so gaming environments represent a huge opportunity for marketers.

Moreover, 1 in 3 gamers around the world say that they play video games on a daily basis, with that figure rising to more than 40% in the USA, Japan, and the Philippines.

Meanwhile, more than 5 in every 6 gamers (84%) around the world say that they play video games at least once per week, with that figure rising to 87% in Mexico and India.

As you might expect, younger people are more likely to play video games, but GWI reports that more than 2 in 3 internet users aged 55 to 64 also identify as gamers.

Men are also slightly more likely to play video games than women, but amongst older age groups, women are just as likely to be gamers as men are.

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State of the internet July 21: Audiences swell, but advertisers are anxious - The Next Web

The internet reacts to XDefiant – PC Gamer

As has become its habit in recent years, Ubisoft announced a new multiplayer FPS this week. This time, Ubisoft is taking aim at Call of Duty with a free-to-play 6v6 arena game with classes based on other Tom Clancy properties. It's got character abilities, customizable loadouts, a fast time-to-kill, and the early gameplay looks pretty fun.

Oh, and it's called XDefiant. Yes, that is really the name. Sorry, I should've ripped off that band-aid earlier.

Ubisoft's ridiculous name has, predictably, been the subject of many internet reactions in the hours since the reveal. Collin MacGregor over at FanByte pointed out that XDefiant sounds like some sort of cheap antivirus software that comes stock on a Dell laptop from 2009. Others confused it with the kids television network DisneyXD for obvious reasons.

IGN's Tom Marks also thought about Disney when he heard the name, but reckons XDefiant sounds more like a 1998 Disney Channel original movie about a band of extreme sports friends. "Tom 'XD' Clancy and his crew live the way they ride to the MAX. But when the gnarly MegaBucks corp. threatens to turn their park into a mall, it's up them pop shove-it back through the power of skating! They are: the XDefiant."

It took me longer than it should've to realize the name is a play off the emoticon XD, which speaks to the game's self-proclaimed style of "fast-paced shootouts meet punk rock mosh pits."

I think Ubi is just trying to say XDefiant (bad mouthfeel) won't be as self-serious as a traditional Tom Clancy game, but they chose a really goofy phrase to do so. As 10 Second Ninja X game director Dan Pearce noted, it didn't help that the trailer included a pause and an audible "swooosh" before "punk rock mosh pits." Dramatic and funny in all the wrong ways.

There is no shortage of colorful shooters out there nowadays. XDefiant's art style is different enough that I don't think anyone will genuinely confuse it with Apex Legends, Overwatch, or Valorant, but I saw that dude with the gas mask in the key art and instantly remembered that Dirty Bomb was a thing. And before that, remember Brink? I guess Splash Damage was mixing punk rock and shootouts long before Ubisoft.

The most common reaction to my eye has been one of general skepticism. You don't have to look far on Reddit threads or gaming forums to find folks unenthused by Ubisoft's next leap into free-to-play multiplayer shooters, especially after Ubi's dedicated battle royale game Hyper Scape came and went last year with little fanfare. A common sentiment is that, even without the funny name, XDefiant looks a bit generic. "I love me some GAAS, but this looks very very uninspired," user Ghost of Jhoto said in the trailer's ResetEra thread.

I do agree that Ubisoft's reveal trailer focused on all of its least original ideas. Bubble shields and flamethrowers are well-worn territory in FPSes. What I want to know is why XDefiant's shooting (a subject executive producer Mark Rubin kept bringing up) feels better than what's out there. In fact, the glimmer of potential I keep coming back to is the small snippets of gameplay that Ubisoft shared with the press. Instead of slow-pan shots of a soldier holding a laser shield, we get brief glimpses at what looks like really fluid combat.

Less common, but still definitely out there, are the folks like me that are always willing to try the newest FPS on the block. "Terrible name, but I'm completely onboard a f2p, fast-paced arena shooter. Looks similar to [Black Ops 4] when it comes to team abilities, but mostly being able to run and gun solo," said SecondNature on ResetEra. As someone who doesn't always want the stress of Rainbow Six Siege or battle royale and isn't feeling the latest Call of Duty, there aren't many worthwhile alternatives.

The loudest voices by far, though, are coming from the Tom Clancy traditionalists. Many fans feel burned by Ubisoft for slapping Tom Clancy's name, a label previously associated with realistic, tactical military games like the original Rainbow Six and Ghost Recon, on an arcadey arena shooter. Considering Ubisoft teased the announcement by saying a new Tom Clancy game is in the works, the reveal of a very un-Clancy game stung even harder.

"Not sure how I feel about this game having Tom Clancy in its title. Why not just call it XDefiant instead if all the characters there are new and made up? It's as if they just slapped it on there for marketing," said Reddit user Jindouz.

They're definitely right that the Tom Clancy name is purely there for marketing. It's important to remember that Clancy had no involvement in most of the series that bear his name, including the three games XDefiant is using for its classesSplinter Cell, Ghost Recon, and The Division. The Clancy label was only ever a signal that said, "Hey, this is a modern military game with a tactical edge."

Now the popularity of straight-laced military fare has fallen in favor of more colorful, personality-driven worlds, and Ubi is bringing the name it bought along for the ride.

For what it's worth, Tom Clancy's son Thom Clancy, a chill guy that sells books and streams on Twitch (and says he isn't affiliated with Ubisoft at all), thinks XDefiant looks fun. Though he "could do without the X."

Couldn't we all.

More:
The internet reacts to XDefiant - PC Gamer