Archive for the ‘Mars Colony’ Category

Here’s every Overwatch 2 announcement from BlizzCon 2023 – Windows Central

BlizzCon 2023 has been host to a ton of news for all of Blizzard's top games, with the developer's beloved hero shooter Overwatch 2 opening the show on November 3. After some heartfelt comments from Game Director Aaron Keller, attendees and viewers around the world were treated to a number of exciting announcements and reveals more of which then came over the course of the weekend.

Below, you'll find a complete overview of everything that was shown for Overwatch 2 at BlizzCon 2023. This includes the game's next hero, reveals of characters coming to the game in the future, a fresh upcoming PvP game mode, and more.

The Overwatch 2 showcase kicked off with its premier reveal: Mauga, a new tank hero coming to the game in Season 8, which is slated to begin on December 5, 2023. Fans have been pleading with Blizzard to make this Samoan juggernaut a hero ever since he was first seen in a short story four years ago, and the developer has finally given the people what they want. With dual-wielded chainguns "Gunny" and "Cha-Cha" as well as abilities that help him both take space and stay alive throughout a fight, Mauga is poised to become one of the strongest mid-range tanks in Overwatch 2.

Mauga isn't coming to the game fully until Overwatch 2 Season 7 ends next month, but from now until the end of BlizzCon weekend on November 5, he's freely playable in all Overwatch 2 PvP modes other than Competitive. That means you can take him into Quick Play or the Arcade to try him out, which is worth doing if you're on the fence about getting the Premium tier of the Season 8 Battle Pass to unlock him right away when he releases.

The core of Mauga's kit revolves around his dual chainguns, which he relies on for consistent damage output. The rest of his abilities are designed to maximize the effectiveness of these weapons and help Mauga get into the best possible positions to use them.

We've listed out each of these abilities below, including their names and how they work in-game.

Overrun allows Mauga to charge into the fray and get into medium or close range, while Cardiac Overdrive sustains him and his teammates with healing as he starts to pump damage into his foes. His Incendiary Chaingun is the perfect tool for "priming" enemies so that he can deal critical hits with his Volatile Chaingun and doing so then gives him Overhealth thanks to his Berserker passive.

Following the announcement of Mauga, Aaron Keller also announced Overwatch 2's next two heroes: a damage character named Venture, and a support hero with the codename "Space Ranger." Both are scheduled to come to the game in 2024, with Venture's release planned for Season 10 and Space Ranger set to arrive in Season 12.

During the second day of BlizzCon, we got some closer looks at these heroes. Detailed concept art for Space Ranger (see above) was shown, with Blizzard revealing that she's from a colony on Mars and that she'll be a "highly mobile support hero who has quite a bit of vertical mobility," and also that a lot of her gameplay will revolve around thrusters.

Next, we actually got to see some early gameplay of Venture, which you can view in the embed above. They're heavily inspired by miners and mining gear, which is reflected in the design of their drill weapon that operates both as a long-range rifle-type weapon with explosive projectiles as well as a tool for performing a fast charge. They can also burrow underground and drill up under enemies, and become invincible while doing so. Sadly, though, we didn't get to see their Ultimate.

Blizzard also revealed Clash, a new PvP mode coming to Overwatch 2 in 2024. Like many other modes in the game, it will feature capture point objectives for both teams to fight over. What separates Clash from other gametypes, though, is its win condition.

Clash features five capture points in a row, with the central point unlocked at the start of a round. In order to win, your team first needs to capture the center point, then also push forward and capture the two points in the enemy team's territory. The other team, meanwhile, has to defend these points while also trying to counter-attack and push back. Whichever team captures all five points or reaches a round's score limit will emerge victorious.

If you've ever played Team Fortress 2, the structure of Clash probably sounds familiar. That's because it's extremely similar to 5CP, which is one of the most popular competitive modes in that game. One thing Clash has that 5CP doesn't, though, is a score limit; 5CP sometimes results in drawn-out stalemates in TF2, so Blizzard likely wanted to prevent them from happening in Overwatch.

To go along with the reveal of Clash, Blizzard announced a new map for it: Hanaoka. This map will ship alongside the mode in 2024, and is a remake of the Hanamura Assault (also known as 2CP) map from the original Overwatch. Like the original stage, Hanaoka will be set in the home of the Shimada clan that Overwatch 2 heroes Genji and Hanzo came from.

The map will prominently feature Japanese architecture and cherry blossom trees, and portions of the original Hanamura map will even be visible in the map's background scenery. This is because Hanaoka is actually a street located right next to Hanamura itself. You can get a closer look at some screenshots of the map above.

Alongside a new highest rank above Grandmaster called Ultimate, a rework to Overwatch 2's Competitive mode was announced at BlizzCon 2023 as well, and it's coming early in 2024 when Season 9 launches. Its main goals are to give more feedback to players, introduce new rewards for them to pursue, and improve the overall Competitive play experience.

One way the developers are achieving this is by overhauling Competitive with a new Competitive Overview page. This screen gives you updates on your rank and your upward progress (or the loss thereof) after every match, allowing you to track your climb on the skill ladder more precisely. You also won't have to play a certain amount of games before your rank updates, either.

Notably, Competitive matches will also display the range of ranks of the players in each lobby, and the developers are "removing most grouping restrictions." This means you'll be able to matchmaking with friends who are in a rank much higher or lower than yours, with the matchmaker doing its best to find you a group of players with a similar rank spread to play against.

Season 9 will also feature a rank reset and the return of placement matches, which were taken out of the Competitive system when the original Overwatch became Overwatch 2. Though there won't be a full MMR reset, this rank reset, along with placement matches that have much more of an impact on your placement on the Competitive ladder than they did previously, will give players a chance to make a significant change to their rank. Blizzard says it wants to do resets and placements like this "every year, along with some big changes to our systems and hero balance."

In terms of rewards, emerald weapons (see above) are coming in Season 9 to offer fans an alternative to golden weapons to spend their Competitive Points on. Wins and losses will also contribute to end-of-season Competitive Point payouts, and players will be able to earn role-specific player titles that reflect the rank they reached in a Competitive season.

Earlier this year, Hero Mastery courses were introduced to Overwatch 2. These stages act as training levels that help players learn and master the mechanics and abilities of specific heroes, with three distinct difficulty levels available to choose from.

When they were introduced, there were only courses available for Reinhardt, Mercy, Tracer, Sojourn, and Winston. However, Blizzard has revealed that when Season 8 launches, levels for Mei, D.Va, Echo, Lcio, and Genji will be added to Overwatch 2 as well. Presumably courses for every hero will come eventually, though this will likely take a long time.

Overwatch 2is one of thebest Xbox gameson the market for fans of multiplayer shooters, and it's available now for free on Xbox Series X|S, Xbox One, Windows PC, PS5, and PS4. The Overwatch 2: Complete Hero Collection costs $20, and gives you instant access to every hero in the game along with three Epic skins, three Legendary skins, 1,000 Overwatch Coins, and 1,500 Overwatch Credits.

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Here's every Overwatch 2 announcement from BlizzCon 2023 - Windows Central

The It List: Rob Reiner’s ‘Albert Brooks: Defending My Life’ doc traces Brooks’s career from comic to filmmaker, Chip and Joanna Gaines take on ‘most…

STREAM IT: Comedy legend Albert Brooks needs no defending

Here's some Broadcast News for you: Albert Brooks is a living comedy legend. And now he's getting the HBO documentary treatment courtesy of old pal, Rob Reiner. Defending My Life features a one-on-one interview with the mind behind such hilarious classics as Modern Romance and Lost in America, plus testimonials from the many minds he's molded, including Ben Stiller and Jon Stewart. Expect plenty of archival clips, rarely-screened footage and perhaps Brooks's explanation for why his last film as a director 2005's Looking for Comedy in the Muslim World caused such a ruckus. Ethan Alter

Albert Brooks: Defending My Life premieres Friday, Nov. 10 on HBO and Max.

This time, the Magnolia Network stars are rocking safety helmets as they give new life to a vintage building in their hometown of Waco, Tex. The six-episode series documents their overhaul of a building listed on the National Registry, that theyre converting into a boutique inn, Hotel 1928. The 53,000-square-foot venue, featuring 33 rooms, a library, two restaurants and a terrace on the rooftop, opened this month. "We want to bring this building back to its former glory," Chip explains early on. It's "the largest, most complicated size project we've ever done in our whole career." Raechal Shewfelt

Fixer Upper: The Hotel premieres Wednesday, Nov. 8 at 9 p.m. on the Magnolia Network, Max and Discovery+.

Mick Jagger and Keith Richards are almost certainly the first two faces that pop to mind when you hear the name "Rolling Stones." But the late Brian Jones was arguably the most important Rolling Stone and rarely gets his due. Nick Broomfield's new documentary, The Stones and Brian Jones, seeks to give the band's original founder his due five decades after his 1969 passing through archival material and interviews with some of the other key players from that era of British rock history. This exclusive clip from the film reveals how Jagger was particularly fascinated with Jones, and perhaps modeled his own persona after him. E.A.

The Stones and Brian Jones premieres Tuesday, Nov. 7 in theaters for one night only; visit Fandango for showtimes and ticket information.

Chris Stapleton, one of the most respected and accoladed country artists of his generation (or any generation), returns this week with his first album since 2020, Higher. The winner of eight Grammys, 14 CMA Awards and 10 ACM Awards (including Artist-Songwriter of the Decade and 2022s Entertainer of the Year), Stapleton co-produced his fifth album with his longtime collaborator, Dave Cobb, as well as with his wife Morgane, who provides backing vocals, tambourine and synthesizer throughout. Stapleton will perform with Carly Pearce at this weeks CMA Awards, where theres a good chance hell pick up some more trophies, like Entertainer of the Year, Male Vocalist of the Year and Musical Event of the Year for his Pearce duet, We Dont Fight Anymore. Lyndsey Parker

Higher by Chris Stapleton is available Friday, Nov. 10 to download/stream on Apple Music.

Houston, we don't have a problem. Apple TV+'s addictive alternate timeline sci-fi series returns for its fourth season, this set in a parallel version of the early 2000s where Earth has a for-real colony on Mars... which presumably means that Matt Damon never had to star in The Martian. As always, you can expect the events of past seasons to impact the present in surprising ways... and you can also expect some less-than-convincing old age make-up on cast members who have been around since the '60s-era first season. Here's hoping we get a fifth and final season that imagines a 2023 where Jupiter is the next hot vacation spot. E.A.

For All Mankind premieres Friday, Nov. 10 on Apple TV+.

Face it: There's only one James Bond. Well, OK, there are technically six or seven James Bonds depending on which canon you follow. But most of us will never know what it feels like to be on her majesty's secret service. But the new Prime Video reality series 007: Road to a Million provides a simulation of that experience, sending nine pairs of aspiring agents on a challenge-filled mission controlled by none other than Succession's Brian Cox. Look out Jeff Probst Logan Roy is coming for you. E.A.

007: Road to a Million premieres Friday, Nov. 10 on Prime Video.

Not since 2003s Adaptation, when Nicolas Cage gave not one but two stellar performances, has he been as good as he is in Kristoffer Borglis hilariously dark new satire, Dream Scenario. And thats saying something, considering Cage has made roughly 2,700 movies since 2003. But seriously, Cage is sublime as Paul Matthews, a painfully ordinary college professor who suddenly begins showing up in everyones dreams. It leads to instant fame for Matthews, but soon becomes the stuff nightmares are made of when dreamtime Paul starts getting violent on people. Borgli, meanwhile, delivers some biting commentary on celebrity and cancel culture, and one of the best Charlie Kaufman-esque movies also since Adaptation. Kevin Polowy

Dream Scenario opens in select theaters Friday, Nov. 10 before going wide Wednesday, Nov. 22; visit Fandango for showtimes and ticket information.

The classic children's show that's cute enough to entertain the adults in the room, too premieres its astounding 54th season. And, yes, it's just as star-studded this time as it's been in the past, with award-winning guests including West Side Story actress Ariana DeBose; Abbott Elementary creator and star Quinta Brunson; singer-songwriter Brandi Carlile; actor and former White House aide Kal Penn; Loki actor Eugene Cordero; and Schitt's Creek alum Dan Levy. Their visits to Abbie Cadabby, Grover and all the rest are sprinkled across the 35 episodes, one of which drops weekly. Expect songs, feelings and cookies. Lots of cookies. R.S.

Sesame Street premieres Thursday, Nov. 9 on Max.

Its been five years since the last proper Coen Brothers joint (2018s The Ballad of Buster Scruggs), with 2021s un-Coen-like Shakespeare adaptation The Tragedy of Macbeth only worked on by Joel, and Ethans very Coen-esque solo effort Drive Away Dolls getting delayed from this fall to early 2024. Going through Coen withdrawal? This should help: One of their greatest works ever, the brilliant, dark and twisted thriller Fargo the film that won Frances McDormand her first Oscar as a pregnant Midwestern police chief investigating bodies piling up lands on 4K Ultra HD for the first time this week. Bonus features include audio commentary with famed cinematographer Roger Deakins, interviews with the Coens and McDormand, and more. K.P.

Fargo (Collectors Edition) releases on 4K Ultra HD Tuesday, Nov. 7 on Amazon.

While everyone's favorite family of Blue Heelers appeared in new episodes earlier this year for Disney+ audiences, they're just now bringing fresh adventures to live TV, specifically the Disney Channel and Disney Junior. Ten new installments will air daily, premiering early and playing throughout the day. Keep an eye ear out for the return of Hamilton mastermind Lin Manuel-Miranda and actress Rose Byrne, whos Australian just like Bluey, reprising their characters. And for those who want to experience Bluey in real life, the Los Angeles CAMP location has recreated Bluey's home, from the kitchen stocked with cans of beans to the backyard complete with the Stumpfest nail salon, for a fully-immersive experience including lots of dance mode dancing, games, hidden Easter eggs from your favorite episodes (garden gnomes, long dogs, tennis balls, more!) and a meet-and-greet finale. R.S.

Bluey premieres Monday, Nov. 6 at 7:30 a.m. on Disney Channel and Disney Junior; Bluey x CAMP tickets are on sale now through February.

Piper Ferguson has been a fixture of the indie-rock scene since launching her L.A.-area Britpop clubs Caf Bleu and Bang! in the late '90s/early 2000s, while simultaneously establishing herself as one of the most in-demand photographers and video directors in the otherwise male-dominated alternative music world. Now shes opening up her archives in Indie, Seen, a career-spanning collection of club-gig photos, intimate late-night snapshots and early-career portraits of the indie icons who went on to define the era including Beck, Coldplay, the Yeah Yeah Yeahs, the Killers, the Strokes, Modest Mouse, Interpol and the Black Keys. Pipers work is about the moments, legendary former Smiths guitarist Johnny Marr writes in the books foreword. The moments happen and she can make a moment, and no matter where or whats happening, she always manages to fit in like one of the band. Thats uncommon, and one of the reasons why you see what you see in the pictures. L.P.

Indie, Seen: The Indie Rock Photography of Piper Ferguson is available Tuesday, Nov. 7 on Amazon.

Last year's action spectacle RRR which picked up India's first Oscar for Best Original Song introduced a whole new generation of moviegoers to the delightful excesses of Bollywood blockbusters. Premiering on Netflix after a limited theatrical run, the new thriller Jawan is very much in that same mold, casting superstar Shah Rukh Khan in a dual role as a father and son who are separated by eras but united by the same goal: taking the fight to the corrupt powers that be. Filled with over-the-top, slow-motion heavy action sequences and colorful music numbers, it's the latest Bollywood epic to harness the power of Netflix in pursuit of a global audience. E.A.

Jawan is currently streaming on Netflix.

Halloween is over, which means two things: time to change those decorations on your house, and time to start contemplating what Christmas movies will be on repeat next month. Sometimes lost in our endless affinity for Its a Wonderful Life, A Christmas Story and Elf is Scrooged, Richard Donners whip-smart twist on Charles Dickenss A Christmas Carol starring Bill Murray as a loutish, self-obsessed television executive who needs to be taught a lesson or three. The film celebrates its 35th anniversary this year with a remastered version on 4K Ultra HD and extras including audio commentary by Donner, a set visit with Murray and more. K.P.

Scrooged releases on 4K Ultra HD Tuesday, Nov. 7 on Amazon.

Long before Nick Cave became the elder statesmen of Goth and the post-punk version of Dear Abby with his insightful and empathic Red Hand Files column, he led short-lived but highly influential cult band the Birthday Party, whose Release the Bats was named by NME as one of the greatest Goth tracks of all time. Now the documentary Mutiny in Heaven: The Birthday Party tells the story of the Birthday Partys ascent, apex, and inevitable collapse a thrilling tale of epic struggle, artistic genius, and total dysfunctionality. The doc, which chronicles the seminal group from breakthrough to breakup, is executive-produced by Caves Wings of Desire collaborator Wim Wenders and co-produced by Mick Harvey, Caves former longtime bandmate in the Boys Next Door, the Birthday Party and the Bad Seeds. L.P.

Mutiny in Heaven: The Birthday Party premieres Tuesday, Nov. 7 on Prime Video and Vimeo.

Buddy the Elf! What's your favorite toy? Jon Favreau's classic Christmas movie hits the big 2-0 this year and Warner Bros. is celebrating with a wide range of Elf-themed merch. Obviously, toys are front and center, including an Etch-a-Sketch from Spin Master, various Funko products and a talking narwhal from Running Press. But there's truly something for all ages, from sweaters and mugs to cheese cutting boards and Christmas ornaments. Like Buddy always says, there's room for everybody on the Nice List... and the right gift to match. E.A.

20th anniversary Elf products are available at WB Shop and other major retailers.

With respect to Denis Villeneuve's 2021 blockbuster, true Dune-heads know that David Lynch's 1984 movie version is the closest cinematic representation of Frank Herbert's seminal sci-fi novel. Yes, Villeneuve successfully captured the book's epic mixture of sweep and spectacle, but only Lynch tapped into the deep-seated weirdnessthat's at the heart of Dune... which is also why the movie flopped big time upon release. Max Every's expansive oral history, A Masterpiece in Disarray, captures the film's chaotic production with commentary from key talent, including stars Kyle MacLachlan and Sean Young. Through their stories and the author's own appreciation for the film's quirks and eccentricities, Disarray makes the case for why we shouldn't fear 1984's Dune. After all, fear is the mind-killer. E.A.

A Masterpiece in Disarray is available now at most major booksellers, including Amazon.

Your wish has been granted, Disney Doorables fans. Just Play's bestselling line of pint-sized Disney collectibles adds characters from the Mouse House's upcoming animated musical Wish ahead of the film's Nov. 22 release. The Collector's Pack comes with nine exclusive 1.5" figures including Star, the character destined to be the scene-stealing... well, star of the show. E.A.

The Disney Doorables Wish Collector's Pack is available now Amazon, Target and Walmart.

Exactly 60 years after the Ronettes' "Be My Baby" nabbed the No. 2 position on the Billboard Hot 100 chart, authors Laura Flam and Emily Sieu Liebowitz tell the story of all-female ensembles, also including groups like the Shirelles, the Supremes and the Vandellas. For their new book, But Will You Love Me Tomorrow? An Oral History of the '60s Girl Groups, they interviewed more than 100 people: Darlene Love, Martha Reeves, Mary Wilson and other former members of the groups. They spoke about their time in the spotlight and their many contributions to pop music, which they often don't get credit for today. Whoopi Goldberg and Billy Joel are two of the familiar faces vouching for the women's cultural significance, although the influence of their work speaks for itself. R.S.

But Will You Love Me Tomorrow? An Oral History of the '60s Girl Groups is available at bookstores, including Amazon.

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The It List: Rob Reiner's 'Albert Brooks: Defending My Life' doc traces Brooks's career from comic to filmmaker, Chip and Joanna Gaines take on 'most...

Book review: A City on Mars, by Kelly and Zach Weinersmith – The New York Times

A CITY ON MARS: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through?, by Kelly and Zach Weinersmith

Face it, folks. Earth is finished. Its overheated, overcrowded, overregulated. Its the ultimate fixer-upper, a dump we inherited from our parents that wed be cruel to pass on to our children. Its time to pull up stakes. Its time for Mars.

Or maybe not.

Lighting out for the solar system is an appealing fantasy, but A City on Mars, an exceptional new piece of popular science by the Soonish authors Kelly and Zach Weinersmith, suggests we shouldnt be so quick to give up on Earth. Forceful, engaging and funny, it is an essential reality check for anyone who has ever looked for home in the night sky.

A City on Mars groups the arguments in favor of immediate colonization into two categories. The first is the high-minded idea that mankind must spread to other planets before civilization crumbles, as Elon Musk told Walter Isaacson. The second is the hot tub argument: Going to space is worth it because its cool.

The authors dismantle the first theory with tact. Self-described science geeks, the Weinersmiths embarked on this book expecting to write a sociological road map to building off-world colonies in the near future. But as they dived into their research, they found that the loudest advocates for space settlement are so dazzled by the beauty of their rockets that they wave away the stuff regular lives are made of, like food and birth, democracy and law. The main problem, the Weinersmiths write, is that Space is terrible. All of it. Terrible, adding:

The Moon isnt just a sort of gray Sahara without air. Its surface is made of jagged, electrically charged microscopic glass and stone, which clings to pressure suits and landing vehicles. Nor is Mars just an off-world Death Valley its soil is laden with toxic chemicals, and its thin carbonic atmosphere whips up worldwide dust storms that blot out the sun for weeks at a time. And those are the good places to land.

The terribleness of space might be worth overlooking, they concede, if civilization really were about to crumble. But it isnt. Life on Earth is hard. It always has been. But mankind has no problems that would be solved by relocating to a place without food, water or air. As the Weinersmiths write, An Earth with climate change and nuclear war and, like, zombies and werewolves is still a way better place than Mars.

And what about the hot tub? The Weinersmiths argue that the current state of space law means an unregulated scramble for the vanishingly few resources of the moon and Mars would make war on Earth more likely. The greater our off-world presence, the easier it would be for a terrorist or disgruntled billionaire to hurl an asteroid at Earth and wipe out the species we are theoretically trying to save.

The more capacity we have to do things in space, they write, the more capacity we have for self-annihilation.

Such grim thoughts are tempered by levity: A City on Mars is hilarious. The breezy prose is studded with charming cartoons that illustrate everything from a two-person zero gravity sex suit to the baffling urination device NASA engineers designed for women astronauts, apparently without consulting any women. There are sections on Getting Strange in the Lagrange, or, Can You Do It in Space? and How to Have Space Babies Without Marrying Your Space Cousin, a chapter on funny astronaut names, and a whole paragraph about lunarcrete a theoretical building material made by mixing Martian soil with human blood.

But most of the book is devoted to fascinating, practical questions of colonization. There are histories of rocketry, of space law, of celestial advertising. We learn how to build an orbital colony, why barren lava tubes are the choicest Martian real estate, and that company towns are a bad idea when management controls its workforces food, water, light and air.

Throughout, the Weinersmiths advocate for a colonization approach that they call wait and go big. Fund hundreds of biospherelike experiments on Earth to learn about human survival in a closed habitat. Do systematic studies of animal reproduction in orbit, so we can find out if its even safe for people to get pregnant away from Earth. Modernize space law and establish a regulatory agency to ensure that the cosmos is treasured like Antarctica, not savaged like the Amazon. Once the framework is in place, move hundreds of thousands of settlers all at once enough to establish a real civilization. Enough to thrive.

In the meantime, appreciate what we have. Earth isnt perfect, the Weinersmiths write, but as planets go its a pretty good one. This book will make you happy to live on this planet a good thing, because youre not leaving anytime soon.

A CITY ON MARS: Can We Settle Space, Should We Settle Space, and Have We Really Thought This Through? | Kelly and Zach Weinersmith | Penguin Press | 430 pp. | $32

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Book review: A City on Mars, by Kelly and Zach Weinersmith - The New York Times

Why John Carpenter’s Ghosts Of Mars Is Awesome – 411mania.com

Authors note: I originally wrote this as an issue of The Gratuitous B-Movie Column way back in late November, 2017 (it was part of issue #437 of The Gratuitous B-Movie Column, to be exact). Unfortunately, that particular article no longer exists on the internets, so Ive decided to rework the main part of that issue and make it its own thing because I thought the article was pretty good and I really, truly believe it (it also helps that its Halloween season, Ghosts of Mars has some horror elements mixed in with its sci-fi action movie premise, and Ghosts of Mars director John Carpenter is back directing an episode of some weird show on Peacock called Suburban Screams. I believe the Carpenter directed episode is the third one). I also did a thing last year about Carpenters movie before Ghosts of Mars, Vampires (you can check that out here) and a thing on Jason Goes to Hell: The Final Friday (you can check that out here). I guess, in a way, its just time for this kind of thing. Anyway, I hope you like it.

Intro: Ghosts of Mars is, to date, director John Carpenters last major theatrical release, hitting movie theatres at the tail end of the 2001 summer movie season (it came out August 24th). It wasnt a hit by any stretch of the imagination. It did get some decent reviews (big, fat Roger Ebert liked it) but, in general, audiences stayed away (the movie opened in 9th place). Carpenter aficionados didnt seem to care for it, either, but then that wasnt anything new, as Carpenter nerds tend not to care for the directors later movies. I was in the minority when it came out, thinking that it was a terrific movie going experience. In fact, I actually made an effort and went and saw it twice in a movie theatre, once with my brother (he loved it, too) and once by myself. Ill never forget the guy who got up and left the theatre during the decapitation scene involving the villain Big Daddy Mars lopping off some dudes head and then holding that head up, screaming some indecipherable Martian language (I heard that audience member mumble Awful as he walked by me).

Ive never quite understood the animosity that so many Carpenter fans have for the directors later works, starting with Memoirs of an Invisible Man and ending with Carpenters last movie to date The Ward. Yes, Carpenters later horror movies arent as viscerally scary as Halloween or The Thing, but that doesnt mean theyre terrible. Theyre just different. Carpenters action movies, like Escape from L.A. and, to a certain extent, Vampires, are despised because theyre not slow burn thrillers like Assault on Precinct 13 or Escape from New York or fun like Big Trouble in Little China. Its true that Carpenters later action efforts are slicker than his previous work, but theyre still plenty awesome and exciting (Ive been a fan of Escape from LA since it came out and I will say that it is better than Escape from New York). I think people need to re-watch those later movies and accept something that Carpenter mentioned in the excellent interview book John Carpenter: The Prince of Darkness by Gilles Boulenger, mainly that Carpenter knows that his movies arent as scary as they used to be because he isnt afraid of the same things he used to be afraid of back when he made stuff like Halloween. Something else is going on with the director.

What is that something else? Watch his movies. Think about them. Youll figure it out. Youll like them way more than you did before. Even Ghosts of Mars.

So why, specifically, do I think John Carpenters Ghosts of Mars is awesome?

Reasons

Its both a western and a sort of greatest hits homage for John Carpenter made by the man himself: As all John Carpenter nerds know, the director has a major affinity for westerns. He got into the movie business to make them, but he came in at the very tail end of the Hollywood western cycle so he never got to make a proper one. He has made several sort of westerns, though. Assault on Precinct 13 is a kind of western (it was originally titled Anderson Alamo). Both Snake Plissken movies have western themes (Plissken is a gunslinger, for instance, brought in to do a dirty job). Big Trouble in Little China is a comedy western (Kurt Russell is doing an homage/parody of John Wayne). Even They Live has a western feel to it (think of the main theme to that movie, plus Roddy Pipers John Nada character is a man with no name. Nada means no one and, hell, no one calls him John once in the actual movie). Vampires is probably the closest thing Carpenter has made to an actual western (southwest setting, badass gunslingers killing bad guys, the soundtrack). Ghosts of Mars features a mining town out in the middle of nowhere, Shining Canyon. Wanda De Jesus plays a town prostitute. The cops are the only real authority in the town. And Ice Cubes James Desolation Williams is the ultimate outlaw (he robs payrolls, he runs around with a crew of fellow robbers. The only thing Williams doesnt have is a black hat). And while Carpenter has said that the direct inspiration for Ghosts of Mars is the war movie Zulu (British soldiers surrounded and outnumbered by native warriors), you could also look at the ghosts attacking the cops in GoM as Indians. Whats more western than cowboys vs. Indians?

Ghosts of Mars has also been called a kind of greatest hits of Carpenters career. The story for GoM resembles Assault on Precinct 13 (cops and criminals having to band together to fight an overwhelming force outside trying to get inside). The ghosts are an amalgamation of the ghosts from The Fog and the alien presence of The Thing (they travel on the wind, they appear out of nowhere, theyre overwhelming when they do show up, and as they take over human bodies they can look like anything). Peter Jason is in it (hes been in several Carpenter movies). Pam Grier is in it (she was Hershe in Escape from L.A.). And, heck, Desolation Williams is basically Snake Plissken (somewhat surly badass criminal who only believes in fighting to stay alive. He also wears red camo pants that resemble Plisskens camo pants from Escape from New York).

Some Carpenter nerds dig the western thing more than the personal homage thing. The western thing is John Carpenter. Its a big part of who he is. The personal homage thing is seen by some as the director being lazy (Hes just recycling all of his old shit! Who the hell does that?). I think its Carpenter being Carpenter and Im down with it. Yes, there are things in GoM that weve seen from the director before, but we havent seen them in the order we see them in GoM. Ghosts of Mars is a unique movie in that way. And why is it a big deal if a director talks about similar subject matter again and again over his career? Isnt that what big time directors do?

Its both grim and fun: Ghosts of Mars is a grim goddamn movie. The Mars setting, which we see mostly at night, is desolate, sad, and dangerous, and thats before the ghosts show up. When the weird chamber in the cave is accidentally opened by Joanna Cassidys scientist character Whitlock and the ghost wind is released, Mars becomes even more dangerous. The ghosts are going to take over every non-Martian in their path and then destroy everything else. Theres no way to stop the ghosts from getting you. You can kill the people the ghosts take over, sure, but the ghosts will just find another person to take over at some point and youre back where you started (unless youre the one the ghosts take over). The only way to get away from the ghosts is to get off Mars, and how the hell is that going to happen? The ghosts are everywhere, destroying everything not Martian. So, when you think about it, Ghosts of Mars is kind of messed up for everyone. The odds of surviving the ghosts are shockingly small. The only thing you can do is try to stay one step ahead of them. That cant be a good feeling, can it?

The fun aspect of it is in the characters, all of them cool in different ways, and the action. When the movie finally establishes itself, establishes the world and the situation our heroes find themselves in, the action amps up big time. Running from building to building is incredibly dangerous (I can still hear those spears and other sharp flying objects whiz by). The gun battles, the fights, anytime anyone is in a vehicle, be it the big ass train or that land rover thing, its all badass fun. Even the brief scene where Whitlock travels by balloon is cool as hell because who would think that kind of thing would happen on Mars? Travel by balloon? Why doesnt Whitlock have a jetpack or something like that?

The biggest laugh in the movie is when Williams gang member Dos cuts off his own thumb while trying to impress De Jesus Akooshay in the midst of making food can grenades (Thats what you get, dumbass!). And I think you have to laugh at poor Uno, as played by the great Duane Davis, trying to intimidate Henstridges Lt. Ballard. When he threatens to Cut your fucking titties off and she immobilizes him with a shot to the throat and then a wrist/arm lock, its a laugh riot. And how about the ending? Ill talk about that soon enough but, come on, why wouldnt you smile at the ending?

The movies flashback structure: Lots of people hate the flashback structure that Carpenter uses in Ghosts of Mars. Ive heard people complain that the flashbacks hurt the movies sense of suspense because you know that Henstridges Lt. Ballard survives. Some people also think that Carpenter uses the flashbacks arbitrarily, that hes using them to break up what he knew was just Assault on Precinct 13 on the angry red planet. Carpenter didnt want to repeat himself and, as a result, hes got a movie that just doesnt work as well as it should. Ill admit that the flashback structure is kind of weird and does hurt the potential suspense Carpenter could have created if the characters and the audience discovered what was happening at the same time. But then its obvious that Carpenter didnt want to do that, that he wanted to try something different, and I think it works. I usually hate extended flashbacks of any kind, but they work in GoM. Think about whats actually happening in the movie. Lt. Ballard is telling her superiors what happened to her and her team while trying to pick up Williams for transport. Ballard tells her superiors she was attacked by weird monsters that took over the people in the town and she had to fight for her life. Who would believe that weird ass story? And then, at the end of the movie, we find out that its true, the ghosts are real, are taking over the planet, and everything non-Martian is fucked. Would that movie be as necessarily entertaining/interesting if it was just a straightforward story? Doubtful. So, I think people need to reexamine their distaste for the flashback structure in this movie. It makes sense. It also shows that, even if Carpenter is just rehashing his previous work, hes showcasing it in a different way. The man is diverse. Celebrate it.

The whole Mars society is a matriarchy thing: In Ghosts of Mars the women are in charge. Why? The cartel that seems to own/operate Mars believes that a female led society is likely to be more cooperative and less naturally violent. The women who are in charge are all badasses, sure, but they dont flaunt it like a man probably would. It is what it is, weve got shit to do, so lets get it done. How many sci-fi horror action movies feature anything remotely like that? Few, if any at all, before or since. The matriarchy is also a great way to showcase lesbianism as both a good thing (some women are into other women and thats cool) and a not as good thing (Pam Griers Commander Braddock tries to seduce Lt. Ballard, making sure she understands her career could go places if she just slept with her. Ballard rebuffs her because she isnt a lesbian).

The matriarchal society thing also allows for great lines like You just got the woman behind your bullshit. The woman. Ha. Again, how many movies feature a line like that, genre and non-genre?

Down and dirty fight scenes: When Ghosts of Mars came out, the sci-fi action movie world was still in the thrall of The Matrix and its bullet time action and special effects scenes. Everything was big and exaggerated and like a modern old school kung fu movie. Carpenter, along with longtime collaborator and stunt coordinator Jeff Imada went the opposite way. The fights that we see in Ghosts of Mars are down and dirty brawls. Lots of close quarter punches and kicks. There are no real quick cuts, you can see everything happening in front of you. And its all very believable. The gun battles are generally the same, too. The gun battles that we see dont go on forever, theyre up close, and theyre brutal. Theres like a three second sequence in the big battle between the cops and criminals and the ghosts where Liam Whites Descanso shoots a ghost with a shotgun. The blast from the shotgun is so violent that the sequence makes you flinch, and it happens that way because were so close to the action.

Now, Carpenter certainly didnt invent the down and dirty, up close and personal modern fight scene, but his use of it at the beginning of the bullet time kung fu thing should be applauded. Bullet time is fun to look at, but it really isnt any more exciting than what we see in Ghosts of Mars. I actually prefer the kind of fights that we see in GoM. And think about this. Remember the big kung fu scenes in Carpenters Big Trouble in Little China? Watch those and then watch the fight scenes in Ghosts of Mars. Both feature big, multi-character/multi-person brawls, but they feel very different. Carpenter can do anything.

Natasha Henstridge: Henstridge plays Lt. Melanie Ballard, the lead female character of the story. Ballard was originally going to be played by rock star Courtney Love but she didnt work out (I believe thats what Carpenter says on the DVD commentary. So, did Love really break her foot or ankle before filming began or is that just the story the producers came up with to explain Love just not being good enough to star in the movie?). Henstridge, famous for being the hot babe alien in the Species movies, was brought in likely because of that fame (why wouldnt sci-fi fans want to see Henstridge in another sci-fi movie?) and, heck, shes a damn good actress to boot.

What Ive always loved about Henstridge as Ballard is that she plays her as kind of a nerd. Yes, she has a penchant for taking that drug Clear every so often, but when shes on the job shes by the book and badass. She takes shit from no one, especially her boss Braddock or Jason Stathams Sgt. Jericho, who constantly comes on to her. Shes also unafraid to take charge of the situation and ask potentially stupid sounding questions. Everyone laughs at Ballard when she asks Whitlock about what happens if they blow up the nuclear power plant in town. There will be a big explosion, right? Well, obviously there will be a big explosion, but thats not what shes asking about. Shes asking about the nuclear material in the plant. If they blow up the plant, will the nuclear material inside blow up, too, creating a nuclear explosion? If you dont know anything about how nuclear power plants work, its not a bad question to ask. So cut Ballard some slack there, people.

Its too bad Henstridge didnt get more action movie work after Ghosts of Mars. She did do that TV show She Spies, which was sort of an action comedy, but it wasnt a serious action vehicle. She should have gotten the chance to do more.

Ice Cube: Ice Cube plays Mars criminal James Desolation Williams, the planets most badass bad guy. You cant really trust him, but if the shit goes down and it works for him hell help you out. Thats sort of admirable. And he creates a kind of friendship with Lt. Ballard, promising her that hell fight alongside her again when the tide is up. And thats exactly what he does. I know that Ice Cube doesnt particularly care for this movie (I know that hes said its the worst thing hes been in, which is pretty harsh), but I think hes great in it. Hes exactly the kind of badass you expect to see in a John Carpenter movie. Hes chock full of attitude, he can fight and shoot like an expert, and hes a guy you just dont want to mess with. I love Desolation Williams.

And think about this. Would Ice Cube have gotten the lead in XXX: State of the Union if he didnt star in Ghosts of Mars? Probably not. Ghosts of Mars may have tanked at the box office, but it did show that Ice Cube could carry a major action movie if called upon to do so.

James Desolation Williams is a great anti-hero. I think he deserves way more respect than he gets.

Jason Statham: Ghosts of Mars was Stathams first major American movie. He was originally set to play Desolation Williams but, as I understand it, the studio didnt want him to star as he was untested at that time, so Carpenter created the Sgt. Jericho character for him. And Jericho is a fine showcase for what Statham can do as an actor as Jericho is a badass man of action, a smartass, and kind of a sleazebag. Every second hes on screen you want to see what hes going to do next. Youre just drawn to him. Carpenter clearly saw that Statham could be the next big thing, and, to a certain extent, thats what happened. Statham became Frank Martin, the Transporter, he became The Mechanic, and he became one of The Expendables. None of that would have happened if Statham wasnt Sgt. Jericho.

Statham also has tremendous chemistry with everyone in the movie, from Henstridge to Ice Cube to Pam Grier to even Duane Davis. Thats always a good thing.

I wish Carpenter was still actively making movies. Id love to see Carpenter make a movie again with Statham, with Statham as the star. Statham didnt get to play Desolation Williams, but I bet, if given the right story and opportunity, Carpenter could do great things with Statham. The world could always use another Napoleon Wilson/Snake Plissken/Desolation Williams, right?

Peter Jason as the train conductor: Peter Jason is a terrific character actor and frequent Carpenter collaborator (he also made a bunch of movies with Walter Hill) and hes hilarious as train conductor McSimms. He gets to fight in the final battle sequence, throwing bombs at the ghosts and kicking ass, and he gets an actual death scene (poor guy is cut to pieces by multiple flying projectiles). My favorite McSimms moment in the movie, though, is his back and forth with Lt. Ballard when she orders him to go back to Shining Canyon. No way. But thats an order. I dont care. You cant just tell a guy like McSimms to go do something. He isnt dying for bullshit. Great stuff.

The actual Ghosts of Mars and the main villain Big Daddy Mars: The ghosts of Ghosts of Mars start out as a swirling mist that travels from spot to spot on Mars, taking over everything that isnt Martian. Were not sure how the long gone Martian civilization created them or really what they specifically are (are they actual ghosts? Is it some kind of virus? Maybe theyre microscopic bugs of some sort) but we know that when theyre out and about theyre deadly. You cant kill them, you cant stop them, all you can do is try to stay one step ahead of them. Thats terrifying. How the hell are you going to beat them? Thats a terrific idea.

And check out what happens when the ghosts take over humans. The humans paint themselves up, alter their bodies, and freak the fuck out. Who would want to come up against things like that, in conflict or just in general? I know I wouldnt.

Now, when it comes to the lead ghost, Big Daddy Mars (Richard Cetrone), people complain that he looks like rock star Marilyn Manson. Its true, BDM does look like Manson, but only from certain angles (and Ive always figured that the whole Manson thing was a coincidence more than anything else). What Big Daddy Mars really looks like is a big dude with a sword who yells lots of weird Martian gibberish. He likes to cut off heads, lead his people in chants, and kill everything non-Martian in his way. And when he gets burned up, holy crap, Big Daddy Mars is a terrifying presence.

So, yeah, Big Daddy Mars is a cool villain. Hes a monster that you dont want to mess with in any way.

The Non-PC aspects of the story: If Ghosts of Mars were a modern western, the ghosts would win because theyre just misunderstood and any character who says something that almost sounds pro-colonialism would no doubt die horribly. I mean, the ghosts are the Indians, after all. Theyre the victims. Ghosts of Mars doesnt take that stance at all. The ghosts are savage beasts who need to be stopped, Lt. Ballard openly says that she doesnt give a shit about the plight of the ghosts because Mars is no longer their planet (she also openly complains about cops not having rights anymore), and while you can argue that the ghosts ultimately win at the end of the movie Ballard and Williams, the evil humans, go out fighting. You dont get any more old school, non-PC than that.

The soundtrack: The Ghosts of Mars soundtrack is the last movie soundtrack Carpenter composed for one of his own movies (someone else did the soundtrack for The Ward and Carpenters son Cody did the music for his two Masters of Horror episodes Cigarette Burns and Pro-Life) and the GoM soundtrack is brilliant. Part usual Carpenter synth score, part badass heavy metal concert, its kickass from start to finish. With the help of metal gods Anthrax, along with guitarists Buckethead and Steve Vai, Carpenter puts together a soundtrack that you want to listen to, especially if youre a metal fan. Now, its true that the soundtrack CD sounds different than the actual movie soundtrack (the opening theme on the CD has a guitar solo in it while the theme in the movie doesnt, and the end credits theme is slightly different), but theyre both fucking awesome.

My favorite themes in the movie? The opening theme, of course, both in the movie and on the CD. Its a full on Carpenter theme, the kind of theme we expect to hear from a synth master. And the guitar solo that appears on the CD still gets me every time I hear it.

The closing credits theme, Kick Ass, is exactly that. It kicks ass. Its six minutes of enthralling metal that will make you pump your fist in the air, do the devil horns sign, and, at times, air guitar.

You didnt do all three of those things? Listen to it again. Itll happen.

My favorite bit of music from the movie? Pam Griers Head, the music cue that reveals what happened to Commander Braddock. The song gets your blood pumping. I also want to say that if and when I ever get my own radio show/podcast, this song will open every show. Its that badass.

The ending: The movie ends with Ballard and Williams banding together to fight off the ghosts that have infiltrated the Mars colony capital Chryse. Williams gives Ballard a shiny machine gun (after telling her Tides up. Time to stay alive, which is an awesome line), they walk down the hallway into battle, and Ice Cube looks directly into the camera as he walks by while Henstridge cocks the machine gun in an exaggerated way. Its hilarious, its brilliant, its badass, its just so perfect (and I believe Carpenter says on the DVD commentary track that Ice Cube came up with the looking into the camera thing). Its the biggest part of the whole the movie is both grim and fun thing. Desolation Williams looking into the camera is his way of the movie saying, Hey, hope you enjoyed this ridiculous story. I know I did.

You know, if you ever want to come to the other side youd make a hell of a crook. Youd make a hell of a cop. Nah. Lets just kick some ass. Its what we do best. (Ice Cube looks into the camera).

Classic stuff.

Conclusion

Im not entirely sure if Ghosts of Mars has gained that second look that so many of Carpenters other movies have. I do know that it occasionally shows up as a midnight movie at the IFC Center in New York City, usually when that theatre is doing some sort of John Carpenter retrospective. Its been re-issued on DVD a few times, both as a standalone movie and as part of a compilation, sometimes Carpenter related, sometimes not. It still plays on cable TV and pops up on various streaming outlets. As I said at the beginning, Ive been in love with Ghosts of Mars since I first saw it. Its one of the first DVDs I ever bought. Its a movie I like to revisit, just to see if its still as good as the first time I saw it. And it always is. Ghosts of Mars is still awesome.

And I also believe that had Ghosts of Mars been made by a young, upstart moviemaker back in 2001 it would have been hailed immediately as a cult classic and would have a better reputation than it does now. As I said earlier, people who are down on Carpenters later work really need to make an effort to check it out again and reexamine it. Its good, meaningful work all around, and even when you see something that really is lesser than his other stuff (Im looking at you Masters of Horror: Pro-Life) its still more interesting than a good movie by almost anyone else. We need to appreciate and celebrate directors like John Carpenter and agitate for them to get another chance to make another movie. One of these days Carpenter will be gone and well never get that last movie, that last work, whatever it happens to end up being. And that realization will suck when it happens.

If youve never seen Ghosts of Mars, go ahead and check it out. If you did see it when it came out or at some point after that and didnt care for it, check it out again. Give it another shot. Its worth checking out.

John Carpenters Ghosts of Mars. Its still awesome.

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Why John Carpenter's Ghosts Of Mars Is Awesome - 411mania.com

‘For All Mankind’ Creators Tease Season 4 as the Show Becomes … – Collider

The Big Picture

For All Mankind, more often than not, maintains a spot in Apple TVs top ten original series, which comes as no surprise under the pens of creators and writers Ronald Moore, Ben Nedivi, and Matt Wolpert. As we come closer to the sci-fi series 10-episode Season 4 global debut, showrunners Nedivi and Wolpert sat down with Colliders Steve Weintraub for an extended interview to dig into how this show has evolved since the beginning and what theyre most excited for viewers to see as their alternate history reaches 2003.

The finale of Season 3 brings For All Mankind to the 21st century. Its been eight years since the rocky start to NASAs Mars base, Happy Valley. Due to circumstances, former opponents have become staunch allies, but the program now turns its attention to more pressing matters. The goal is no longer exploration for explorations sake, but harnessing asteroids and mining their valuable resources. This new development opens up opportunities for others to leave Earths orbit, as well as presents invaluable possibilities for Earth and Mars, but it also reveals tensions and greed. Previous seasons returning characters include Joel Kinnaman, Wrenn Schmidt, Krys Marshall, Edi Gathegi, Cynthy Wu, and Coral Pea. Season 4 is also introducing Toby Kebbell, Tyner Rushing, Daniel Stern, and Svetlana Efremova.

During their interview, Nedivi and Wolpert discuss how For All Mankind has been a heavily researched show as the creators are constantly reinventing their alt-history based on real-life events that shaped our societies. As we enter Season 4, the duo tells Weintraub whats being explored this season is treading more in theoretical material now as their hopes to move the series into the present day creep closer with each season finale. They talk about Kebbells Everyman character, where Edward Baldwins (Kinnaman) arc is heading, and how much they have planned in advance. They also talk about the challenges of jumping ahead in time, creating their montages and cramming them with Easter eggs, how a Humphrey Bogart Western influenced this season in the writers room, shooting in Eastern Europe, plans for Season 5, what theyre working on next, and how AI fits into For All Mankind. For all of this and if we'll be seeing the Starship in Season 5, check out the full interview in the video above or the transcript below.

COLLIDER: First of all, congrats again on Season 4. I've seen the first seven episodes, and F you for not giving me 8, 9, and 10.

BEN NEDIVI: You're welcome.

MATT WOLPERT: It's all by design.

NEDEVI: We're still doing visual effects. As you know, our last few episodes are always very big, so this season is no exception.

Yeah, I think this is what you did last time where the last episode or two just wasn't ready for send out. So where are you in post on [Episodes] 8, 9, and 10?

NEDEVI: Well, as you know, because the visual effects usually take the longest, that's the process we're still kind of finalizing and trying to get into shape. The strike kind of threw off the schedule a bit, so we're lucky we have time now to really finish it right, and music, sound, stuff like that. But we're hoping to get those out to you guys before the premiere. So, that's the hope not Episode 1, probably by the end of the year. But yeah, I think you're gonna love it.

When the strike was happening, you could not work on the show. How scared were you about the release of the show with the strike and not being able to tweak things that you might want to tweak?

WOLPERT: We were lucky enough that we had sort of finished the editing process basically by the time the strike happened. So, a lot of the heavy lifting was done. There was a bit of a concern just in terms of how long visual effects takes to get that photoreal look that's so important to our show, but our visual effects team was able to kind of keep the ball rolling, and we're lucky to be able to premiere it when we are.

I ask you this question every time we talk, might as well ask you at this time. When am I getting the Starship?

NEDEVI: Season 13 or 14, man. I don't know. It's somewhere on our timeline, but it's really deep, deep down. I mean, we're getting closer, you have to admit, every season. I mean, it's an interesting thing. I don't know why, but recently I watched a scene from Season 1, and the show has evolved so much from then. I think as you see every season, it kind of becomes more science fiction. When we started the show, so much of our research was based on real designs, real plans, like, This happened, looking at like the blueprints of the Sea Dragon. Now we've gotten to the point where all our researchers and consultants, they're arguing with each other over, Wait, is this the way it would be? It's all theoretical at this point, lot of it. I mean, we still try to maintain some tie to science, but the science we're dealing with now is science that'ssome of it's being explored right now in our current time, and some of it has not even been explored yet. So I think the show, as it continues going on, it sort of becomes more theoretical. I think that challenge is interesting. For Matt and I, I think it's really important to maintain a very grounded show, that the show feels grounded, and the further we go into the future, the harder it is to accomplish.

Listen, I think that there's this place called NASA and other space places that I am confident are all watching your show, and that's what I wanted to ask you. Have you gotten messages from Blue Origin, Jeff Bezos, Elon NASA, and people who are clearly interested in the space race and outer space emailing you?

WOLPERT: Yeah. We definitely hear, especially through Garrett Reisman, one of our technical advisors, a former astronaut, a lot of the He obviously was with NASA for a long time and then was sort of the head of the SpaceX Space Division for the manned space flight part of SpaceX's program for a long time and is still connected with that, so we hear a lot of secondhand through him. The Kelly Brothers are really into the show and stuff like that. I haven't heard anything from Bezos or Musk personally. They haven't emailed me yet, but I'm waiting. My email inbox is waiting for their messages.

Got it. Getting back to the Starship. I don't want to do spoilers, but in Season 4, going to Mars is sort of now like just flying to Boston from LA. The drama has been solved, if you will. So talk a little bit about that. Now, in Season 4, how long does it take? I think you said it is, like, 30 days from Earth to Mars, right?

WOLPERT: Right. Yeah, 30 days. And the moon, which used to take three days to get to, you can get there in less than a day. I think that was something that was really important for us; in the way that flight on the planet Earth evolved from something that was very risky to something that was very commonplace and safe, we felt like space flight would take that same trajectory and become much more commonplace and safe. There aren't all these obviously, our show is filled with a lot of space accidents for dramatic purposes, but in Season 4, it's really become commonplace, and there are monthly trips to Mars because the amount of workers on the planet has grown so much. That obviously necessitated having different types of engines with the ships, you know, plasma and ion engines, which have never been tested in space really, but are theoretically possible. Prototypes have been developed here on Earth, and that constant acceleration will just shrink the timeline. In Season 3, you had to wait two years, when Mars and Earth were sort of in the optimal position, to have the shortest transit time. Now you can launch wherever. Every month, there's another transport ship to Mars coming back and forth.

NEDEVI: Although I would say, just to put my nerd head on, 30 days is the best-case scenario. Obviously, it changes depending on when you launch and how close Earth is to Mars. I'm not gonna get into it now, but yeah, 30 days is sort of the closest window you can do.

How much do you want the show to deal with the ramifications of someone being in space for years? I'm not a scientist, but I have read or heard that if you're in outer space for years, even with gravity, it's still going to do a number on your body.

NEDEVI: Yeah. It is something that the show has sort of had to tackle more and more now that we have people up there for so much longer. I think Ed Baldwin is probably the character that most exemplifies that impact. It's something that we researched a lot about, as well, in terms of what are the impacts of living on that planet for that long. I think the biggest thing is radiation, right? That's the biggest risk. The more radiation exposure you have, obviously, the more dangerous over time. So it became interesting that the older you are, though, the less of a risk really, in a way not less of a risk of radiation, but less of a risk of lifespan to have to deal with that. So I think it's something where, I don't want to spoil anything, but in the construction of the base, it's something we also took into question, like, Well, how do you limit radiation? How do you limit the exposure as much as possible is a big thing. Then physically, in terms of movement, it's also something that as you get older, it may be in certain ways easier to be on Mars than on Earth because the pressure of gravity is less. So for someone like Ed Baldwin, who's older, I think if he were on Earth, it would be a lot harder on him to walk around than it is on Mars. There's the pros and cons of living, I think, in that kind of environment.

Yeah, I could go real geeky and say, are they building with UV bounce in the ceiling? All that stuff. But what do you guys actually want to tease fans about Season 4 that is not in the trailer or in the trailer?

WOLPERT: What was most exciting to us to delve into in Season 4 in a way that we had not yet in the previous seasons is this idea of who gets to go to space. In the first three seasons, and in our real timeline, really, almost everyone that has gone to space has been a pilot or a scientist, an engineer, people that have trained their whole lives for that purpose. We felt like in the evolution of our show and the idea of mining for resources on planets and these large-scale building projects, you wouldn't just be bringing pilots and scientists and engineers, you'd be bringing construction workers and miners and people that have a different skill set that space is not necessarily their natural habitat if you will. So that was really interesting to bring in charactersMiles Dale, Samantha, and some other people that you meet as the season goes onwho are sort of normal people who are just looking to make a living, support their families, advance their careers. It's more of a sort of a blue-collar element, whereas there's the sort of rarified air of the astronauts and cosmonauts, and that dynamic, how those people interact together, we find really interesting.

Every season, you've talked about how you had a road map that you came up with a while ago that you were sort of walking down. How far have you thought about the road map, and are we starting to get to a place where the road map is no longer written?

NEDEVI: We had a very ambitious road map, I would say. Early on, we planned this out over six or seven seasons, so we're still on the road map, and I'm proud to say that we've stuck to, I think, the big goalposts we've had so far. Obviously, there are changes every season, and we leave the writers and the writers room flexibility to go off the map if we have to or make changes. But right now, I mean, we're sort of past the halfway point in a way, you know, and it's fascinating. As in most TV shows, in the beginning, you dream of like, Oh, I see this big arc As ambitious as we were, I don't think at that moment we really felt we were like, Oh, yeah, for sure. Let's talk about what's gonna happen in Season 6 of the show, but here we are premiering Season 4.

It's incredible to see the opportunity we've had not only to show how the show is advanced, and technology is advanced on the show, but how these characters have evolved that now you're seeing their children, and even their children's children. That opportunity makes the show really unique, and I think the hope is to be able to take that story all the way to the present time. I think that was always, for me, a goal of how amazing it would be to get to the present of our alt-history and kind of see how different the world could have been. I think that that's something were really looking forward to.

This is me spitballing, and pardon me as I say this, but is it possible that For All Mankind goes six or seven seasons with your original plan, then there is a spinoff show that goes, like, 200 years later where all of a sudden it becomes a version of Star Trek, and youve glossed over how you got to the warp engine if you will, but somehow in those 200 years you did, and all of a sudden, Ron Moore is now, Oh, yeah

WOLPERT: [Laughs] Apple, are you listening?

NEDEVI: Steves got a pitch.

WOLPERT: I mean, look, that that's what's cool about this universe is that it's kind of like there are so many different possibilities, so many ways you could go, so many different stories you can tell within this universe of For All Mankind. We really, from that butterfly moment of the Soviets beating us to the moon, the way we view it is it's a whole new universe that keeps getting more and more different. So it's really blue skies, I think, in terms of the potential for the storytelling going forward.

I only say this because I know the way contracts work, and after seven seasons, if you want to go to anotherit's a whole mess of a thing. So that's why I was saying For All Mankind is the prequel show to whatever the Star Trek show is, right?

NEDEVI: Right. I love it. [Laughs] I think right now we're just focusing on, Let's get Season 5 launched.

I'm messing with you, but Im just thinking about these things.

NEDEVI: No, listen, we're ambitious. We definitely are hungry to tell more of this story, and we think, like Matt said, there's an opportunity with this show that we built a unique world and I think the key to that, to however far we go, is how do you keep it grounded? I think that was what was always so fascinating to us about this concept was, yes, it's sci-fi, but we want it to feel very grounded sci-fi. I think the struggle of jumping that much in time is how do you still maintain the tone and the feel of For All Mankind if you were to do something like that. I think that's something we're facing right now, even with Season 4. A lot of it comes back to how would it truly feel to build a colony on Mars. What would be the actual issues you'd have to deal with, the moral dilemmas? That's what goes into our thinking with the show and something we really try to hold on to even if we're getting further and further into the alt-history.

I always look at the Apple top 10 to see what's in there, and For All Mankind is in there a lot. It's mostly always in the top 10. Has Apple told you, We're really happy? Does Tim Cook watch the show or any executives because that will help keep it on the air?

WOLPERT: We've heard nothing but really positive things from Apple and how the show is doing for them. I think they're really happy both with how it's doing in terms of viewers and how it's doing creatively. I don't know necessarily which people are watching it or not, or which ones are on the top of their list, but everybody seems really happy with it.

NEDEVI: We've heard we have fans in Cupertino. [Laughs]

WOLPERT: Yes, thats true.

I've said this many times, I think Apple, I'll say it straight up, they are making the best sci-fi that's on television right now. Between your show and Silo, Foundation, Monarch, which is coming out soon, everything they're doing sci-fi related is fantastic.

WOLPERT: Yeah, I agree. I think that the quality level of Apple overall is really strong. You just can tell that there's a level of thought behind their shows. We've felt in working with them that there's a high expectation level for what they put on the air.

What shot or sequence in the four seasons was the backbreaker, where you wrote it but didn't realize what it was actually gonna entail?

WOLPERT: Thats a good question. There are so many. [Laughs]

NEDEVI: I feel like we deal with that every season. I will say even in this first episode of Season 4, there's a sequence in the middle that was very challenging. When you watch it, you will know what sequence I'm talking about. Our stunt team is unbelievable. So, we in the room come up with these insane ideas every season and I think because we see they can pull it off, we go crazier and crazier every season, I feel like, in terms of what we want to accomplish. I think a big thing for us is not to repeat ourselves, so a lot of the action sequences this year are very challenging. They were very challenging. I think they challenged our crew more than any other season before, but we really pulled it off. The actors being able to put themselves in the harnesses and put themselves through that in these huge bulky suits is not easy.

But I think, for me, that scene in the middle of Episode 4 was incredibly challenging and something we worked on. I mean, the visual effects there are something we worked on for a while, too, to really get that right. So the key is, with everything like that, you never wanna think beyond the scene and the action and the drama of the moment, but what goes behind that is so much stunt work, so much visual effects, so much acting that you really need to pull something complicated like that off. And that's just one episode. I mean, you could look at this first episode and go, It's a huge action movie, and then we've got nine more to go. So I think for us it was great, on one hand, in the writers room when we had this concept. It was like, Oh my god, this is gonna be amazing, but then pulling it off was a real challenge.

I'm curious if I can ask about the writing. How much are you in your mind saying, Well, look, every season, first episode, we gotta make sure we have some action thing in it to hook people back in? Then in the finale, we have to have some sort of big action thing? How much is that in your writing process because you also only have so much money to spend that you can only do sequences like that at certain points in the season? So how much is it, The first episode and the last episode are gonna get money, and then we're gonna do one other one, maybe Episode 5, or whatever it might be? Or does that not enter the brain?

WOLPERT: It does to a certain degree. We always think about how can we sort of grab people at the beginning. It doesn't have to necessarily be a big action set piece per se, but we really want to kind of plant our flag on what type of season this is gonna be and really have something emotional happen and something dramatic that tees up the season in a big way. Then, the way we tell stories tends to build to a climax. But on the flip side of that, we are always constantly aware of the audience's expectations. So, if our show is falling into an expectation of, Well, we know in the first and the last episode it's gonna be big action set piece, and then everything in the middle is nothing, its just character work and drama, we wanna try to find ways to undermine that or take you in a way you're not gonna expect to go. So it's always a balance between those things, but we're definitely thinking about it all the time.

How big is the writers room on this series, and how much has it changed? How many people have been there besides you two since the beginning who are still writing on it?

NEDEVI: We've been fortunate to have some people with us from the beginning, but as the show has evolved, so has the writers room. I think we've brought in new people as the show has gone on. I think it's sort of an interesting metaphor for the show itself, right? Like, as the show grows, we want to bring in new voices, and those voices have helped tell these new stories as we've gone on. So, even just like our cast and crew, there are people that have been with us since the beginning, us old timers, and then there are people who are kind of coming in to freshen things up.

But the room, I think, right now, we're at about, man, I wanna say about eight writers, right? It was interesting, we kind of had to do the Zoom Room thing last season, which is also not the most fun thing in the world because you lose those little moments. But I think because we have such a good relationship with the writers and we know each other so well because we've done this for so long, there's a shorthand where I think the Zoom isn't as [big of an] impact as it would be on another show. We kind of know the show, we know the tone, and we know each other. So, it's honestly a lot of fun to kind of get back in the room with everyone and work things out.

What is it like on the first day? For example, Season 4, it's the first day of the writers room, I guess you're doing a Zoom thing, what is it actually like that day? How much does the staff know about your overall vision of the show, the six or seven-season plan?

WOLPERT: They definitely know the vision. When we used to meet in person, around the room, there was like a timeline laying out a lot of the events. It was a huge writers room in terms of space, and it went all the way around just because we mapped it out so long. Now, it's just on a screen. What a lot of times will happen is Ben and I will take the morning to lay out a lot of the things we've already thought about prior to the room and lay out some story arcs that we're thinking of and some new characters we wanna try to bring in. It's a lot of talk about themes we wanna touch on, how we see the world of the show evolving, if we've had any thoughts about major life events that may have happened in characters lives between seasons, but it's always kind of a jumping-off point.

Nothing is set in stone because we really feel it's important to have the first few weeks of the room be like a blue skies, anything is possible, best idea wins kind of free-for-all all of just a fun discussion. There's a lot of storylines we go down for a couple of days that wind up not coming to fruition at all, but that's not really wasted time because you're still getting to know these characters again, and you're kind of getting to wrap your mind around where they are at in their lives. Because we think so much in-depth about the characters' lives and the world, I think that trickles down into the episodes later. A lot of that work we do early on.

How many of the scripts do you normally have done before you start filming?

WOLPERT: Oh man, in the beginning, we always planned to have all of them done before we start, and that never happens.

NEDEVI: Yeah, the goal is always to have as many as possible so you're not writing while you're shooting. That goal, on every TV show we've ever worked on, that's always the goal, and I don't think it ever happens that you have every script before you start shooting. Usually, it ends up being, in some version, Matt or I on set in the back corner in the dark room with a laptop, hunched up working on a script towards the end of the season. It happens every season. When we start a new season, we're like, How do we avoid that? What can we do to avoid being in that situation? And literally, the same thing happens every year. So I don't know if it's a TV thing where, you know, you use the time you have. Maybe that's kind of what it is as a writer, but it's something we try to improve on every year.

So Season 4, you gave it away in the poster, is about mining an asteroid. Was this in the original six/seven-year plan that we'd eventually get to an asteroid and we'd mine it?

WOLPERT: Definitely. We have always been interested in the idea, not only of mining asteroids but the idea of harnessing and moving asteroids, which is such a mind-blowing concept that there's actually been a lot of thought and theories bandied about how you might do that. So from Season 1, we knew that we wanted to kind of head in that direction because, mainly, we've always wanted to ground space travel, and it's not just about exploration because exploration only gets you so far. A lot of the roots behind exploration are for resources; you're exploring things to find resources, and the asteroid belt is the gold mine of the solar system. There is so much valuable stuff in them thar hills over there.

We've been intrigued by this idea of, as the space exploration expands and it becomes more about, like, Wow, these resources that are just so rare on Earth but are abundant in space, how would that impact how people behave and how countries behave to each other and what's the new race for those? That becomes what the space race is, is the race for resources and for riches. So we talked a lot in the room about The Treasure of the Sierra Madre and a lot of Westerns where this idea of how greed and competition for wealth can impact human beings.

Season 4 opens with another montage, which I know you guys both love and dread putting together. So, what do you want to tease people about that montage? Are there any shots that go by really fast that you should keep an eye out for?

NEDEVI: Oh, you know we have those. [Laughs] It's interesting, this year's montage, because I was noticing how much of the montage is now alt-history. I think in the past, we used the montage as a way, like we do the music, to kind of settle you in the era in that year, whereas this year, I felt so much of it was alt-history, and it really showed how much the butterfly effect had impacted our world. So, the moments of actual history are few and far between, and maybe moments that we felt would stand out in ways that we think would be funny and entertaining. But it's interesting that, even as a montage piece, it doesn't only set the table, there are story points in there that set up the season, you know. So I think when you talk about those little moments, I do think it's the kind of thing you wanna watch in real time, and then later, if you have the time and the wherewithal, it would be worth your while to look through slowly, because there are little Easter eggs throughout.

And yeah, like you said, I always feel when we make this thing, it's a mini-documentary we're doing on the side of For All Mankind. We're literally doing it as we're shooting the show and writing the show, like there's this thing continuing on, and the legal process I mean, it's such a collaborative and complex process, but in the end, we're really happy with this one. I think this year's is probably the best one so far.

What ends up being the most challenging part of making the show that fans might not expect?

WOLPERT: For me personally, it's the news reports because so much thought has to go into the writing of the news reports, but also building out the world. A lot of those bonus reports that are done, the yearly news reports that are aired before the season, so much thought goes into the alternate history of that and then the writing of that that Ben and I joke all the time about how our dream is to write a cop procedural where you don't have to think about what happened in Germany in, you know, 1998 and just all these things that we have to put our brain power into. That's fun, but it's also very challenging. And as a writer, there's a special cadence to writing for a news anchor that it's very easy to not feel real. So that's something that I think is challenging in a way that maybe is not as glamorous as some of the other stuff that's challenging.

What do you want to tease people about Toby Kebbells role in Season 4 and his character's journey?

NEDEVI: This was the big new character of this season. I think for us, like Matt said earlier, a lot of it was how do we capture the idea of the Everyman, someone who is struggling on Earth to make a living where there is opportunity now in Mars in our alt-history to help support his family? So I feel like Toby, when we cast him, we have been a fan of his for years from his previous work. He has this ability to really just become the character in a way that is uncanny. He really took on this role in a way that embraced not only the struggles of the guy in the beginning but then seeing his wonder and going up to this new world. So, to me, it always felt like the possibility of having that perspective, a different perspective, for the first time on this show of someone going to Mars not to do research, not to explore, but to make a living.

I think that that's the thing that I think I'm most excited about this season, really, is both Toby but you have all these other characters who are up there to make a living for their families back home, which really tells you about how much space travel has changed, how much it's become normalized in a way. I think, really, a dividing point of this show right now of where we're headed is more in a world where because space travel is more normalized, not only the kinds of people that go, but what they're doing when they go up there. I think being away from his family, but also having to learn the rules of the game up there is one of the central arcs of the season.

Look, I think the other nature of the show is that we bring in new faces every season, right? We have some of our old cast remaining, and just like we brought in Dev Ayes with Edi Gathegi last season, I think Toby came into play this role for the show to continue the ideas that we'll be bringing in these new faces every season while keeping some of our previous characters from previous seasons. So it's not such a huge change from season to season. You're seeing kind of the slower baton pass of the show happen.

One of the things about the show is you don't introduce people that quickly. He's a really talented actor, so my question is when you're casting someone like this, and I don't want to say anything about his journey through the seven episodes I've seen, but you are introducing new things to For All Mankind involving his character, and it could be an arc that goes for a long time because ofthings. [Laughs] I can't say it. Is it safe to assume that Toby is not a one-season character, and that this is a bigger thing that you're introducing to outer space?

NEDEVI: Spoiler alert. [Laughs]

WOLPERT: I would say that we definitely approached that character with the point of view of wanting them to be a multi-season character and Miles to kind of be a new presence that grows with the Mars colony. I think when we were casting, one of the things we were really looking for was versatility and breadth of experience as an actor, that they've played different types of roles because people evolve and change. I think what's great about Toby is that he's played, like, if you look at his character in that Black Mirror episode, which is fantastic, versus RocknRolla or some of the other things, he's played so many different types of characters, or in Servant, that we knew he had that breadth of ability to tell the longer arc of Miles Dale as a character.

I don't wanna get into specifics, but it's cool because it's a completely different side of For All Mankind that is being introduced to the series. With Edward Baldwin, how old is he in Season 4?

NEDEVI: [Laughs] How old do you think he is in Season 4? No, I think right now he's in his early 70s. I don't like to say a specific number because then people jump all over the number, but I have to give Joel Kinnaman credit this season that he embraced fully the aging process in a way that Matt and I really appreciated. He not only is sitting in a makeup chair for four or five hours a day putting on prosthetics, so he'd be there like two or three in the morning on a work day putting on the prosthetics, but then, the way he moved. I think the things people don't appreciate as much, and maybe they're starting to, is the way he moves, the voice, the little things. He lost 30 pounds of muscle this season for this role, so you talk about an actor who commits to the part. There's no one like him in my view in terms of really being able to take on the aging and embracing it. I think Wrenn Schmidt is another one. She fully takes it on. She understood from early on, if we're gonna tell the story of someone's lifetime, then you have to show that process of aging happening.

Sometimes we get lost a little bit in what is their age and what is the number and how old are they? For us, more than anything, it's about change, right? It's about evolution. The idea of, if you look at Ed Baldwin in Season 1 and Ed Baldwin in Season 4, you understand how much that guy has changed and aged. I think the real tell is when you meet our actors in real life, which happens, a lot of people are always thrown by how young they look. I think that's a testament to our makeup team that they do the kind of makeup that sometimes it's subtle. Sometimes, it's like where we put a wrinkle. I can't even tell you how much time we put into, like, Where is that wrinkle, and where do we put the aging spots and what are the age spots? It's a whole other side For All Mankind that's happening all the time, and really, it is quite challenging, and the actors, we're thankful that we have the actors that embrace it. They embrace it fully.

Obviously, if he's in his 70s, he still has possible time, but are we nearing the end of the Edward Baldwin arc of For All Mankind, or is he someone who could survive into being 100 or 110?

NEDEVI: We can't answer that. Come on, Steve. [Laughs] There's no way we're answering that.

WOLPERT: You never know what space can do. It's untested waters. Who knows what impact on longevity space might have?

Sure, I won't pressure. Ive gotta go for some curveballs. So showrunners tell me that every season of a show, they get to build a new set or they get to build a little bit of some new stuff. What did you get to build in Season 4 that you can tease people?

WOLPERT: Well, the irony of our show is that it's almost like a new show every year. We have, I think more than any other show probably, a reset of the sets because they were always evolving and going to new places. So, the really exciting thing this season is to see how those few small rooms that were the Mars base of Happy Valley in Season 3, that we left those people stranded in on Mars, how that's become a really thriving Mars base with hundreds of people living and working there. That process of building those sets and figuring out, Well, how would all these people live together? Would it all be on the surface? Would there be something that isn't on the surface? What rooms would the Russians have built versus what Americans have built versus SpaceX Helios having built? [Laughs] Whoops, Freudian slip. So, that was really fun to see, like, Well, what would the aesthetic differences be? There's a particular module in the Mars base that's sort of the Soviet contribution to the expansion of the base that's kind of their ops com room. It was fun to explore how would Soviet architecture and design have changed the look of what is essentially a technical space.

Is there anything that you wanted to do on the show that you've not been able to because of just budgetary reasons? Like you had an idea or an arc that you're like, This would be amazing, and we definitely don't have the money?

NEDEVI: No. [Laughs] I have to say, this is probably why we've aged so much through this process of the show. It's a very challenging show. But I think the big ideas we've had, we have been able to accomplish. Even this season, you know, yes, there's always little story arcs or little things we wanted to do that we can't do, but sometimes those budgetary limitations end up with the most creative solutions in terms of storytelling. So I think our philosophy as we go into the room is anything goes, let's go big, and then we'll figure out how to do it. I think it's a testament to our crew and our line producer that we're able to accomplish those things.

The big thing this season that was very new for us was shooting in Eastern Europe. We wanted to capture Margo's experience in Russia, and we felt that you cannot do that in Los Angeles. So for us it was a very big change for the show to, at the end of the season, go find a location in Eastern Europe that could fill in for alt-history Soviet Union of the era and do it. We brought in some of our crew, some of our cast, but most of it is all new people who've never worked on the show before. It was quite a change for us. It was quite a challenge, but I think that answers your question about it; we felt we had to figure out a way to make that happen. There were challenges in doing it, but now, looking at Season 4, I'm so thrilled that we were able to go there and pull that off because it really does feel like a new world on the show going there.

Well, especially, and again, no spoilers, but you're in buildings that clearly are not in Los Angeles. I was actually wondering about that. How long did you actually get to film in Eastern Europe? How long was that location filming?

WOLPERT: It was, I think, almost a month of shooting, a little shorter than a month. In February, obviously, there's snow everywhere, it looks freezing because it was freezing. But you're right, it was very important to us to shoot on location in these places that you just cannot replicate, and not only the buildings but the actors. You just have access to a whole different type of actor that looks and feels of that place and time. It really brings, again, this sense of grounded realism to those moments that are really important to the show.

Absolutely. As I was watching it, I'm like, Wait, what? Because it was clearly not LA. So, at some point, this series is gonna end. I'll be upset, but I wanna know, have you asked Apple and been like, Hey, if this is the last season, can you tell us so we can do an ending like we want to end it? Have you had that conversation with them? It would be weird to end on a cliffhanger of Season 4 and then not have any sort of resolution.

NEDEVI: I agree. It's something that I don't love in shows I watch. We haven't had that conversation because, to be honest, Apple has been very supportive of the show and very supportive of the original pitch we had of going that distance. We've been fortunate that the show has been received well by fans of people who watch Apple, people who don't watch Apple, and clearly, more and more people have caught on to the show over the seasons. So I think as long as people watch it, we'll be able to continue and finish the story we wanna tell. All we've heard from Apple is positive support and reinforcing the idea that they also want us to finish this arc. So I don't want to think negative thoughts of not being able to do that, you know? But that's really, for us, always been the goal: let us get to the end of this, let's tell the story as we intended.

Do you guys actually have the end of the arc that you're trying to say already figured out, like the last shot or the last thing, or do you sort of just have an idea of where you're going?

WOLPERT: We have some ideas of shots and moments that, whether they wind up actually the last shot or moment, remains to be seen because you never know what's gonna change. But we've definitely thought through to a fairly specific degree how to bring it to a close.

Obviously, the writers strike happened, everyone knows, and the actors are still on strike, but before the strike happened on July 1st, how much have you guys been working on the writing of Season 5?

NEDEVI: [Laughs] You're so clever in how you do that. I gotta give you credit. You, like, slide it in.

Listen, I don't know if you know this, I've been doing Collider for 18 years, and I've done an awful lot of interviews.

NEDEVI: We have not officially gotten a Season 5 pickup. We do want Apple to talk to our agent-manager, Steve Weintraub, so that we can get that process started as soon as possible, sir.

[Laughs] Listen, sir, I am well aware that they have not announced Season 5, but I'm also aware that all the streamers have writers rooms that usually go as soon as the previous season ends, just in case they want to do the next season. It expedites the process. It's how you guys have been able to put a show on basically every year.

NEDEVI: It's interesting because I think the difference this year, because of the writers strike, we weren't able to do that. So we weren't able to start a room for Season 5. I think you're right, that's usually how it works on a show like ours, where you would have to start the room before the next season premieres. I think this is the first time in the history of the show where the show is premiering without us really starting a room for Season 5. So not only do we not have an official pickup, we haven't even started the room yet. In a way, I think that's because of the strike. I think we had to hold off, and I think it was the right move, and hopefully, we can get that pickup and continue to tell the story.

One of the problems with streaming is that often you have a very big gap between seasons, and it really, really destroys the momentum of a show. I'm not sure about you guys, but when it's been two-and-a-half years since I saw the last season, I don't care as much. I'm just not as invested. One of the secrets of For All Mankind is it's been almost every year that there's a season, so you just keep on, you know? You're so invested. So, I guess my question is if Apple calls you and says, Hey, we want to do Season 5, how long does a writers room typically take? If they called you and said, Let's set this up, is it like four or five months of writing before you can be filming? Is it longer? What is that kind of timeframe?

WOLPERT: Yeah, it's about that. But actually, the real hurdle to our show in particular, and shows like it, is the visual effects process. The visual effects take so long to do, and the reason they look so good is because they take so long to make.

NEDEVI: To do it right, yeah.

WOLPERT: To do it right. So, our line producer, Seth EdelsteinI don't remember which season this wasafter we finished shooting our show, he produced Hacks, and that show aired before our show, but they shot it after our show because they don't have all the visual effects to do. So it's kind of baked into the show on a certain level. I agree with you that the amount of time between a shows seasons airing can impact how much people are engaged. Know that Ben and I are doing everything we can to make that as small as possible within the limitations of what it takes to make our show because we also want it to be as good as every other season has been in terms of the level of the visual effects and the storytelling and how it's shot.

I totally understand. I think that in this particular instance, with the strikes, every show, every single thing from movies to television, is gonna be impacted by six months. So no one has a cheat code to get past this. My feeling is, okay, it's the end of October as we talk; God willing, you know, the SAG strike ends, and you can be, God willing, filming in April. This is just a guesstimate. If you happen to get a Season 5 pickupplease, AppleI mean, there's no way it'll be on until 2025. There's physically no way.

NEDEVI: Look, the thing that happened with the strike was necessary. It had to happen, and there are consequences of those things, you know? So, I think you're right; it affected almost every show, and I think audiences now are a little more forgiving. I think people are a little more engaged now. They know what happened with the writers strike and the SAG strike. I think there's an understanding now that there will be delays on certain shows not coming back as quickly as they did, that it won't be the same. So, I think in this next year, I think people understand why there are those delays.

But to me, the key is, especially with our show, you can always go back and watch the last season, catch up, right? Rewatch Season 3. I mean, that's the thing, our show is almost like an anthology in that way where you can see the past seasons again before the next season shows up. There's a lot of TV out there right now, so I think that opportunity is there. I hope that our delay isn't as big as some of these other shows. We actually pride ourselves on having as small a window between seasons as possible, but some of these delays on other shows that are really huge are getting longer and longer. So I agree with you. It's a problem, but it's kind of a first-world problem.

Original post:

'For All Mankind' Creators Tease Season 4 as the Show Becomes ... - Collider