Archive for the ‘Mars Colony’ Category

Cellular Agriculture in Space: Feeding Astronauts and Colonizing … – CityLife

Cellular Agriculture in Space: Feeding Astronauts and Colonizing Mars

Cellular agriculture, a rapidly growing field that uses biotechnology to produce animal products without the need for traditional farming, has the potential to revolutionize not only the way we produce food on Earth but also how we feed astronauts and colonize other planets, such as Mars. As the global population continues to grow and the demand for sustainable food sources increases, cellular agriculture offers a promising solution to meet these challenges. Moreover, the ability to produce food in space could significantly reduce the cost and complexity of long-duration space missions and enable the establishment of permanent human settlements on other celestial bodies.

One of the main challenges of space travel and colonization is providing a sustainable and nutritious food supply for astronauts. Currently, astronauts aboard the International Space Station (ISS) rely on pre-packaged meals that are shipped from Earth, which is both expensive and resource-intensive. Furthermore, these meals have a limited shelf life and may not provide all the necessary nutrients for long-duration missions, such as a trip to Mars. Cellular agriculture offers a potential solution to this problem by allowing astronauts to produce fresh food in space, reducing the need for resupply missions and improving the overall health and well-being of space travelers.

Several companies and research institutions are already working on developing cellular agriculture technologies for space applications. For example, Aleph Farms, an Israeli startup, successfully produced the first lab-grown meat in space in 2019. The company used a 3D bioprinter to create a small piece of muscle tissue from bovine cells aboard the ISS, demonstrating the feasibility of producing meat in microgravity conditions. This achievement marked a significant milestone in the development of sustainable food sources for space missions and future Mars colonies.

In addition to meat, cellular agriculture can also be used to produce other animal products, such as milk and eggs, as well as plant-based foods. Researchers at Penn State University are developing a method to produce nutritious and edible cyanobacteria, also known as blue-green algae, using only water, carbon dioxide, and sunlight. This process, called biomanufacturing, could provide a sustainable source of protein and other essential nutrients for astronauts on long-duration missions or living in extraterrestrial habitats.

Another advantage of cellular agriculture in space is its potential to reduce the environmental impact of food production. Traditional livestock farming is a major contributor to greenhouse gas emissions, deforestation, and water pollution. By producing animal products without the need for large-scale farming, cellular agriculture could significantly reduce the environmental footprint of food production. This is particularly important for Mars colonization, as the planets limited resources and harsh environment make traditional agriculture challenging, if not impossible.

Moreover, cellular agriculture technologies could also contribute to the development of life support systems for space habitats. For instance, the waste products generated by cellular agriculture processes, such as carbon dioxide and water, could be recycled and used to support plant growth in hydroponic or aeroponic systems. This closed-loop approach would minimize waste and maximize resource efficiency, which is crucial for the sustainability of extraterrestrial settlements.

In conclusion, cellular agriculture holds great promise for addressing the challenges of feeding astronauts and colonizing Mars. By enabling the production of fresh, nutritious food in space, this innovative technology could reduce the reliance on Earth-based resupply missions, improve the health and well-being of space travelers, and pave the way for the establishment of permanent human settlements on other planets. Furthermore, the environmental benefits of cellular agriculture make it an attractive solution for sustainable food production on Earth and beyond. As research and development in this field continue to advance, the dream of a self-sustaining Mars colony may soon become a reality.

Original post:

Cellular Agriculture in Space: Feeding Astronauts and Colonizing ... - CityLife

The Role of Satellite Technology in Space-Based Solar Power – EnergyPortal.eu

Space-based solar power (SBSP) has long been a topic of interest for scientists, engineers, and policymakers alike. The concept of harnessing the suns energy from space and transmitting it back to Earth has the potential to revolutionize the way we generate and consume electricity. With the increasing need for clean, renewable energy sources to combat climate change and meet growing global energy demands, the role of satellite technology in SBSP is becoming more critical than ever.

One of the primary advantages of space-based solar power is the ability to collect sunlight continuously, without the limitations of weather, atmosphere, or the day-night cycle. In space, solar panels can receive up to eight times more sunlight than on Earth, making them significantly more efficient at generating electricity. This constant, uninterrupted energy source could provide a stable and reliable power supply for various applications, from powering remote communities to supporting large-scale industries.

Satellite technology plays a crucial role in the realization of SBSP. Satellites equipped with solar panels would be placed in geostationary Earth orbit (GEO), approximately 36,000 kilometers above the Earths surface. At this altitude, satellites remain in a fixed position relative to the Earth, allowing them to continuously collect sunlight and transmit the generated power back to the ground.

The conversion of sunlight into electricity in space can be achieved using photovoltaic cells, similar to those used in terrestrial solar panels. However, the challenge lies in transmitting the generated power back to Earth. One proposed method involves converting the electricity into microwaves or laser beams, which can then be directed towards ground-based receivers, known as rectennas. These rectennas would convert the microwave or laser energy back into electricity, which could then be fed into the power grid.

Developing the necessary satellite technology for SBSP is a complex and challenging task. In addition to the technical hurdles of power generation and transmission, satellites must be designed to withstand the harsh environment of space, including extreme temperatures, radiation, and micrometeoroid impacts. Furthermore, the launch and deployment of these satellites present logistical and financial challenges, as the cost of launching payloads into space remains high.

Despite these challenges, several countries and private companies are actively pursuing the development of SBSP technology. In 2020, the United States Air Force Research Laboratory announced plans to test a small-scale solar power satellite, aiming to demonstrate the feasibility of microwave power transmission. Similarly, China has outlined ambitious plans to develop a space-based solar power station by 2035, with ongoing research and development efforts supported by the China Academy of Space Technology.

Private companies are also exploring the potential of SBSP, with firms such as Solaren Corporation and SpaceX expressing interest in the technology. Elon Musk, CEO of SpaceX, has previously stated that SBSP could be a viable solution for powering a future Mars colony, highlighting the potential applications of this technology beyond Earth.

As the world continues to grapple with the challenges of climate change and the need for sustainable energy sources, the role of satellite technology in space-based solar power is becoming increasingly important. While significant technical, logistical, and financial hurdles remain, the potential benefits of SBSP are too great to ignore. With continued research, development, and international collaboration, satellite technology could play a pivotal role in unlocking the vast potential of space-based solar power, providing a clean, abundant, and reliable energy source for generations to come.

Read the original:

The Role of Satellite Technology in Space-Based Solar Power - EnergyPortal.eu

Here’s everything featured in Day of the Devs’ latest indie showcase – Eurogamer.net

Geoff Keighley's big Summer Game Fest blowout has begun, kicking off with a live two-hour showcase as notable for its Nicholas Cages as its Final Fantasy 7 Rebirths. But those that stuck around post-Keighley were, as is fast becoming tradition, rewarded with another batch of intriguing indie titles, courtesy of this year's Day of the Devs stream - and if you missed it, the whole thing can be perused in one convenient, easily digestible round-up below.

Beastieball is a new RPG from Wishes Unlimited, the studio behind the acclaimed Wondersong and Chicory. This time around, the team is turning its attention to something that looks a little like Pokmon, albeit with its combat replaced by a strategic, turn-based take on volleyball. In the role of a coach, players tour the world and sign up any Beasties they encounter to join their team and take on rivals in bouts of Beastieball. Loads of Beasties are promised, and they can all form friendships that'll create unique combos for use in matches. This one might still be a little way off, though - a Kickstarter crowdfunding campaign launches soon.

We've already seen a little bit of Hyper Light Breaker - developer Heart Machine's fully 3D roguelite follow-up to the acclaimed Hyper Light Drifter - but Day of the Devs saw it return with a smidgeon more gameplay to share. For those unfamiliar, Hyper Light Breaker sees players exploring a "vast, ever-changing" 3D landscape known as the Overgrowth, using a mix of acrobatic abilities - wall-dashing, hoverboarding, gliding - and third-person combat to take on monsters and, ultimately, overthrow the Abyss King. It's coming to early access "later this year".

Simpler Times, from Transylvanian developer Stoneskip, is a gentle puzzle adventure that "sheds light to the beauty of the ordinary". It follows protagonist Taina on a "heartwarming journey through her memories" as she prepares to leave her childhood home. The resulting experience combines visual storytelling and "mindful interactions" as players delve into Taina's past, each new puzzles - all themed around items of sentimental value - bringing her closer to adulthood. Simpler Times is coming to PC "soon".

Viewfinder by Sad Owl Studios is another one that's already generated a fair bit of hype. It's one of those puzzlers built around a genuinely mind-bending premise, with players able to snap photos that can then be overlaid on the environment around them - whereupon whatever's in the image becomes a navigable, three-dimensional part of the world. Viewfinder is currently set to launch for PlayStation 5 on 18th July (a demo is available right now on the platform) and it'll be coming to PC sometime in 2023.

Hauntii, from developer Moonloop, is a supernatural adventure coming to PC and consoles in 2024. Cast as a ghost in a wonderfully striking version of the afterlife, players can haunt a huge variety of objects in order to gain access to their unique abilities - and discovering what can and can't be haunted, through exploration and experimentation, is said to be a major part of the game. Progress requires players to collect stars that'll help other ghosts gain access to pieces of their past, and there's a twin-stick shooter element too - but Moonloop says this is less about high-intensity action and more about finding ways to use the mechanic to solve challenges.

Richard Hofmeier's acclaimed slice-of-life retail sim, Cart Life, is making a return a decade after its original release and subsequent removal from sale, courtesy of Ad Hoc Studios. This new version remains faithful to the original - players will still experience the lives of three different street vendors, each from very different backgrounds, working with limited resources to juggle their needs with the needs of their carts - but this "lovingly restored" release promises new art, story content, mechanics, and updated controls. It's out on PC and consoles "later this year"

Helskate, a surreal skateboarding roguelite from developer Phantom Coast, casts players as Anton Falcon, a demonic skater eager to navigate the afterlife of Vertheim in a quest to find its fabled beach. Unfortunately, Vertheim's gods and monsters are less keen on the idea, and Anton must deploy his skateboarding skills - combining grinds, tricks, and combos with more direct hack-and-slash-style combat - to achieve his dream. Given the roguelite nature of Helskate, death is inevitable, but players will unlock permanent upgrades - tattoos with associated abilities, skateboards which acts as weapons - to help Anton progress further next time around. Helskate launches into PC early access later this year.

This weirdly adorable sandbox adventure from Lululu Entertainment gives players control of the titular Henry, who's able to transform into absolutely any object they can reach. The goal is to guide Henry through a series of everyday tasks - turning off their alarm, making their bed, running a bath, and so on - by possessing the objects around them and making use of their innate skills. It all looks delightfully silly, and there's a co-op mode too for those looking for added absurdity. Platform and release date details have yet to be shared, but hopefully we'll see more of Henry Halfhead soon.

Cocoon is a "mind-bending adventure game" from Geometric Interactive and Jeppe Karlsson, known for solo projects like 140 and his previous work as gameplay designer on Playdead's Inside and Limbo. In Cocoon, players explore multiple strange worlds which, crucially, each exist inside an orb. At any time, players can exit an orb to visit the world it inhabits, and those worlds in turn exist in their own orbs and so on. Orbs can be moved around and used to solve puzzles, but players will need to utilise the hierarchal nature of orbs within orbs to progress too - leaping in and out of worlds to dodge hazards, for instance. It's kind of hard to get a handle on how all this will play out based on its brief Day of the Devs showing, but Cocoon certainly looks intriguing, and it's coming to Steam, Xbox, PlayStation, and Switch later this year.

t, from developer Impossible, looks lovely, taking players on a "relaxing, artistic exploration" adventure, one hot summer's day, through the city of Montreal. As they roam through its streets at their own pace, they can bring colour to its world, filling items with paint to gain experience, which, in turn, means even bigger areas can be filled. There are locals to meet, each with their own stories to tell, and some might even want to commission artwork. In these instances, players can ride their bike back to their apartment where a blank canvas awaits - which is where the real creativity begins. Any objects found while exploring are unlocked ready to be plopped onto the canvas, and can be arranged and recoloured however players choose. This jaunt through a "lovingly crafted whimsical summer world" is due to release early next year.

Summerhill is the work of Land & Sea - the studio behind the well-regarded Alto's Adventure series - and serves up a serene slice of puzzling focused on a young shepherd and their dog as they set out to rescue their scattered flock in the mysterious land beyond the border of their home. Described as "a folktale about life, loss, and livestock", it promises a combination of gentle problem solving, fluid herding-based gameplay, and striking pastoral landscapes, all inspired by the rich history of sheep herding. Summerhill doesn't have a release date yet, but it's currently confirmed to be heading to Steam.

Back for another airing on the indie showcase circuit, developer Studio Sai's Eternights offers an unusual blend of post-apocalyptic action and dating, combining "intense" real-time combat with "thrilling" romance. There are dungeons to explore, puzzles to solve, mini-games to play, fights to be had, and, of course, dates to be done. Eternights' Day of the Devs appearance didn't tell us much we didn't know already, but it still looks kind of neat in its own weirdly exuberant way - and it'll be coming to PlayStation 5, PS4, and PC in September.

Licorice EHF's nostalgia-fuelled gadget-building sim Retro Gadgets drops players in front of a workbench then hands them a bunch of components - buttons, switches, dials, gauges, lights, LEDs, LCDs, CPUs, sound chips, and more - to create any electronic contraption their imagination can conceive. It combines elements of design, construction, assembly, customisation, and even coding, with gadget makers able to share their creations with other tinkerers online. Retro Gadgets is available now in Steam early access.

Mars First Logistics by Shape Shop is a game about establishing a Mars colony by transporting awkwardly shaped objects from A to B using vehicles you've designed and built yourself. It all takes place in a "vast open world" offering a mix of procedurally generated side jobs and hand-crafted main contracts, each one requiring players to puzzle out how to pick up an item and deliver it to its destination using whatever parts happen to be available to them at the time. Completing jobs gradually unlocks new parts - think telescopic extensions and jet propulsion thrusters - and on it goes. Mars First Logistics launches into Steam early access on 22nd June.

And finally there's Mutazione developer Die Gute Fabrik's Saltsea Chronicles, a story driven adventure set across a flooded world. Rather than focusing on a single protagonist, Saltsea Chronicles casts players as a whole ship's ragtag crew, who, at the start of the game, discover their captain, Maya, has gone missing. As the adventure unfolds from chapter to chapter, players will have the freedom to decide where they go on the map, who they crew with, and what they say to the people they meet. Each community has its own quirks - you might uncover a town living symbiotically with its cats, for instance - and the stories you'll uncover all pay homage to classic genre storytelling. There's even a trick-taking card game, Spoils, for those moments when players fancy a bit of a break on their journey. Saltsea Chronicles should be out sometime this year on PlayStation, Switch, and PC.

Read more:

Here's everything featured in Day of the Devs' latest indie showcase - Eurogamer.net

Science Fiction From Latin America, With Zombie Dissidents and … – The New York Times

A spaceship lands near a small town in the Amazon, leaving the local government to manage an alien invasion. Dissidents who disappeared during a military dictatorship return years later as zombies. Bodies suddenly begin to fuse upon physical contact, forcing Colombians to navigate newly dangerous salsa bars and FARC guerrillas who have merged with tropical birds.

Across Latin America, shelves labeled ciencia ficcin, or science fiction, have long been filled with translations of H.P. Lovecraft, Ray Bradbury, William Gibson and H.G. Wells. Now they might have to compete with a new wave of Latin American writers who are making the genre their own, rerooting it in their homelands and histories. Shrugging off rolling cornfields and New York skylines, they set their stories against the dense Amazon, craggy Andean mountainscapes and unmistakably Latin American urban sprawl.

The avalanche of original science fiction is timely, arriving as many readers and writers in Latin America feel choked by the folksy tropes of magical realism and desensitized by realist depictions of the regions struggles with violence.

Latin America has been a region of today, Rodrigo Bastidas said in a phone interview. He is a co-founder of the Bogot-based Vestigio, one of a few small, independent publishers of Latin American science fiction novels. People do not have time to think about the future because they were too busy surviving the present civil wars, revolution, dictatorship so a lot of our literature was realist. We had a testimonial necessity.

The current starburst of storytelling shines a different light on the region, he said: It is emancipatory, proposing freedom from recycled stories and foreign heroes.

We are realizing that the future isnt something we need to borrow or take from other people, Bastidas said. We can appropriate it, empowered by science fiction. We can create it ourselves.

The writing, in Spanish and Portuguese, is radical and idiosyncratic, teeming with technoshamans and futuristic Indigenous aesthetics while also influenced by the regions European and African heritages. Troubled histories and the urgency of the present inspire it, too, with themes of colonization, the climate crisis and migration.

We need to reappropriate our future and stop thinking that we are a small, forgotten place in history, somewhere even the aliens would never come, the Colombian author Luis Carlos Barragn, a polestar for this wave, said in a phone interview. His work is Douglas Adams meets Jonathan Swift, with feet firmly on Colombian soil but head high in the cosmos.

Latin American science fiction writing goes back well over a century but has often been isolated, with less circulation than the English-language titans of the genre and no integrated regional tradition or market. Because of labyrinthine export requirements that used to make it nearly impossible to sell books outside the country of printing, editors and writers would carry their work across borders themselves, lugging suitcases stuffed with books.

Political and economic crises in Latin America in the 20th and early 21st centuries repeatedly laid waste to compensated writing and production. Few publishers would take a risk on a new or local author when Philip K. Dick was a sure seller. High paper prices and devalued local currencies made publishing even harder.

But energetic fans sustained the work, with zines passed around on floppy disks, photocopied and then read online. Increased digital access widened the space for science fiction readers and writers, and then the pandemic accelerated the sharing and discovery of what had become a sprawling and impassioned community.

We saw that we arent the weirdos at the party anymore, Bastidas said. Similar things were happening all over the place. Bigger publishers like Minotauro (an imprint of Planeta) are starting to publish more original work, though small ones are still the lifeblood of the genre. Bets on little-known authors and original writing are paying off: Sales are up.

As the galaxy of local science fiction communities came into closer contact, they shared ideas and developed tactics: Publishers began to seek investment in book production through platforms like Kickstarter and started to publish online or simultaneously with other imprints, aided by the expansion of book sales by Amazon in the region.

After beating their own path for years, Latin American science fiction writers are winning awards outside their borders, including in Spain and the United States, and garnering academic interest, including in North America: Yale held its first conference on Latin American science fiction in March.

Writers are also pulling in a breadth of tropes and influences that are often made anarchic, feminist, queer or underworldly, including noir, fantasy, Lovecraftian New Weird and punk styles made Latin American grimy steampunk, urban cyberpunk, virtual reality set in slums or pirates flying over the Andes in zeppelins.

There is even rural gauchopunk complete with gaucho androids dreaming of electric emus, conjured by Argentine writer Michel Nieva in a tongue-in-cheek reference to Philip K. Dicks Do Androids Dream of Electric Sheep?

We dont leave anything pure, the Cuban author Erick Mota said. We have contaminated things par excellence, and only by accepting mixture do we become ourselves and our own. Theres not a single sci-fi concept we havent taken and adapted to our context, turned mestizo.

In the high Andes of Peru and Ecuador, work inspired by neo-Indigenism proliferates, casting cosmologies and aesthetics forward in time to flourish as space travel, robotics or virtual reality.

Writers in Argentina and Colombia have created a wave of body-horror-influenced science fiction known as splatterpunk, few more gag-inducing than Hank T. Cohen of Colombia or Agustina Bazterrica of Argentina, whose Cadaver Exquisito (Tender Is the Flesh) was a phenomenon on TikTok. It has been translated into multiple languages, and a television adaptation is in production.

In Brazil, Afrofuturism has taken flight, with an explosion of science fiction inspired by African heritage and culture. The works are linked closely to a rising movement against structural racism in the country, including by writers like Ale Santos, published by HarperCollins Brasil.

In Mexico, writers such as Gabriela Damin Miravete use sci-fi to confront the epidemic of violence against women in their country. In They Will Dream in the Garden, which was translated into English and won the Otherwise Award, Damin gives victims a second life, building a world in which the minds of murdered women are digitally captured in holograms that live together in a garden.

Latin American experiences of otherness and progress pervade the new writing, particularly the label of developing country, rendered meaningless in distant futures or by alien invasions. Bastidas wryly titled anticolonial anthology El Tercer Mundo Despus del Sol, or The Third World From the Sun, was published across the Spanish-speaking world, including in Spain, where science fiction from Latin America has rarely gained traction.

In Barragns telescopic satire Tierra Contrafuturo, or Earth Against Future, the United States threatens to invade Colombia to manage an alien arrival, claiming that Colombia is not up to the job. Intergalactic councils demand that Earth apply for membership. The planet fails to meet the criteria to be considered civilized, and their application is rejected.

Mota finds uncharted ground in not merely rethinking the future but rewriting the past. Habana Undergater imagines that the Soviet Union won the Cold War and that Americans sought refuge in Cuba, arriving on boats to try to start new lives in run-down or flooded neighborhoods. Pushing further back, Motas most recent novel, El Foso de Mabuya, or Mabuyas Tomb, envisions leviathans destroying Christopher Columbuss expedition before it arrives in the Americas and paints the continents as united under Indigenous peoples.

We live in a time when the United States and Europe are reconsidering their histories of slavery and of colonization, he said. With this writing, we can overcome some old traumas.

Immediate crises have fed subgenres like Latin American climate fiction, or cli-fi speculative works concerned with the environment including the work of Ramiro Sanchiz of Uruguay, Edmundo Paz Soldn of Bolivia and Rita Indiana of the Dominican Republic, whose books are available in English. They weave climate apocalypses, time travel and virtual reality with Yoruba mythology, Amazonian deforestation and ayahuasca-inspired psychedelic plants.

Also on the rise is virus fiction born during the coronavirus pandemic; call it vi-fi. A new novel by Nieva, a winner of the O. Henry Prize, is La Infancia del Mundo (The Infancy of the World), a Kafkaesque dengue fable. And the Uruguayan writer Fernanda Tras won international acclaim with Mugre Rosa (Pink Slime), a prescient combination of climate and pandemic fiction that has been translated into seven languages, in which a plague arrives on a red poisonous wind and a food crisis leaves humanity with nothing to eat but pink goo.

Short stories that play with science fiction are attracting attention in the hands of writers like Liliana Colanzi of Bolivia and Samanta Schweblin of Argentina, who is now widely translated and whose Seven Empty Houses won the National Book Award for translated literature last year.

Even Mars is being rewritten: Colanzis publishing house has, as she puts it, one foot in the jungle, the other on Mars, and she trod the planet in her newest collection, Ustedes Brillan en lo Oscuro, or You Glow in the Dark.

Mars was already very colonized by Anglophone science fiction Colanzi said. What she wanted, she said, was to have the liberty to really create my own Martian colony.

Whether its rewriting ancient worlds or conceiving new ones, the region is seeing an explosion of imagination, Barragn said.

The shadow of Anglophone science fiction has been over us for a long while, he said. But we are rethinking what it is to be Latin American.

Go here to read the rest:

Science Fiction From Latin America, With Zombie Dissidents and ... - The New York Times

Three Areas to Watch Currently in North/Central Alabama – alabamawx.com

Storms over North and Central Alabama all have a high propensity to produce wind damage. Wind damage was reported at Whitney Junction and at Hendrix. There have been several reports of large hail.

New severe thunderstorm warning for areas downstream of the Gadsden storm. Storm is a little weaker but still showing high probability of damaging winds. Approaching Glencoe and US-431 around Wellington now.

* Severe Thunderstorm Warning for Northern Calhoun County in east central Alabama Northeastern Cleburne County in east central Alabama Southern Cherokee County in northeastern Alabama

* Until 200 PM CDT.

* At 1253 PM CDT, a severe thunderstorm was located over Rainbow City, moving east at 45 mph.

HAZARD60 mph wind gusts and quarter size hail.

SOURCEEmergency management.

IMPACTHail damage to vehicles is expected. Expect wind damage to roofs, siding, and trees.

* Locations impacted include Jacksonville, Piedmont, Centre, Forney, Glencoe, Ohatchee, Tennala, Pleasant Gap, Jacksonville State University, Slackland, Mars Hills, Moshat, Ball Flat, Neely Henry Lake, Eastern Weiss Lake, Southside, Coloma, Coleman Lake And Campground, Spring Garden and Liberty Hill.

The NWS in Huntsville just issued a severe thunderstorm warning for Cullman County for the storm coming out of Winston County.

The National Weather Service in Huntsville Alabama has issued a

* Severe Thunderstorm Warning for Cullman County in north central Alabama

* Until 200 PM CDT.

* At 1259 PM CDT, severe thunderstorms were located along a line extending from near Brushy Lake to near Poplar Springs to near Brilliant, moving southeast at 50 mph.

HAZARD70 mph wind gusts and quarter size hail.

SOURCETrained weather spotters. At 1255 PM, a HAM radio operator relayed a report of quarter sized hail in Pebble, AL in Winston County as well as numerous power outages.

IMPACTHail damage to vehicles is expected. Expect considerable tree damage. Wind damage is also likely to mobile homes, roofs, and outbuildings.

* Locations impacted include Cullman, Hanceville, Good Hope, Holly Pond, Dodge City, Baldwin, Vinemont, West Point, Garden City and Colony.

This warning has a CONSIDERABLE wind damage tag for 70 mph winds.

The NWS in Birmingham has issued a severe thunderstorm warning fro the southern flank of this storm which is working its way down into Northern Walker County.

The third area of concern is for a storm about to exit eastern Mississippi into Pickens County, Alabama. It is passing between Columbus and Macon in Mississippi. It will affect Aliceville and areas south of US-82 into the Tuscaloosa area over the next couple of hours. It is in an enhanced corridor of instability and stronger winds aloft. It will move towards Brent and Clanton.

The NWS in Birmingham just issued a severe thunderstorm warning for Pickens, northern Sumter and northern Greene Counties for this storm.

The National Weather Service in Birmingham has issued a

* Severe Thunderstorm Warning for Southern Pickens County in west central Alabama Greene County in west central Alabama North central Sumter County in west central Alabama

* Until 215 PM CDT.

* At 104 PM CDT, a severe thunderstorm was located near Macon, or 19 miles west of Pickensville, moving east at 50 mph.

HAZARDGolf ball size hail and 70 mph wind gusts.

SOURCERadar indicated.

IMPACTPeople and animals outdoors will be injured. Expect hail damage to roofs, siding, windows, and vehicles. Expect considerable tree damage. Wind damage is also likely to mobile homes, roofs, and outbuildings.

* Locations impacted include Eutaw, Aliceville, Pickensville, Union, Memphis, McMullen, Panola, West Greene, Benevola, Johnston Lake, Bevill Lock And Dam, Garden, New West Greene, Mantua, Jena, Knoxville, Snoddy, Dillburg, New Mount Hebron and Eutaw Municipal Airport.

This warning also has a CONSIDERABLE tag for 70 mph winds and 1.75 inch hail.

Category: Alabama's Weather, ALL POSTS

Original post:

Three Areas to Watch Currently in North/Central Alabama - alabamawx.com