Archive for the ‘Media Control’ Category

National Poison Prevention Week reminder: Poisonings are … – OHSU News

This National Poison Prevention Week is a great time to consider poison risks in the home and take steps to make the environment safer by keeping and storing all potentially poisonous substances, including medicine, up high and out of reach and sight of children. (Courtesy of Safe Kids Worldwide)

Each year, the Oregon Poison Center at Oregon Health & Science University manages 50,000 cases from families, medical professionals and others in the community seeking information and emergency treatment advice about poisonings. About 90% of these cases are people coming into contact with dangerous or potentially dangerous substances 75% of which are unintentional or accidental.

To reduce the number of these incidents, during National Poison Prevention Week, March 19 - 25, the Oregon Poison Center at OHSU reminds the community that poisonings are preventable and urges practical safety precautions at home.

The top causes of Oregon Poison Center cases each year are from household cleaners, personal care products, alcohol and drugs, and medicines, including prescription and over-the-counter drugs, vitamins and supplements. The unique geography and potential hazards in the centers service area means it also treats exposures to cannabis, marine biotoxin and envenomation, or animal venom, as well as wild mushroom and plant poisonings, among others. While not every exposure is considered toxic, some substances are especially dangerous, even in small amounts.

Robert Hendrickson, M.D. (OHSU)

The accidental poisonings that we are most concerned about are medications, because they can lead to the most severe injuries, says Rob Hendrickson, M.D., medical director of the Oregon Poison Center at OHSU and professor of emergency medicine in the OHSU School of Medicine.

Poison prevention starts with safe storage: It is critical to store medicine, cannabis and other potentially poisonous substances safely, especially if there are children in the home, Hendrickson says. Simple measures like using a medicine lock box can have a big impact.

On average, 90% of poisonings happen in homes. National Poison Prevention Week is a great time to consider poison risks in the home and take steps to make the environment safer.

Strategies for preventing poisonings include:

More poison prevention tips, information and other poison safety resources are available at theOregon Poison Centerwebsite or by request from the center.

Celebrated the third week of March, National Poison Prevention Week aims to raise awareness about poison control centers, the Poison Help Hotline (1-800-222-1222) as well as educate the public about how to prevent poisonings. This years national theme is, When poison happens, were here for you a reminder that poison control centers are ready to help in a poison emergency.

If you or a loved one is experiencing a poison emergency, call the Oregon Poison Center at 1-800-222-1222. A trained healthcare provider is available 24 hours a day, 7 days a week. The call is free and confidential. Poison prevention education and other poison safety resources are available at https://www.ohsu.edu/oregon-poison-center.

Accredited by the American Association of Poison Control Centers, the Oregon Poison Center is a designated regional poison control center for Oregon, Alaska and Guam.

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National Poison Prevention Week reminder: Poisonings are ... - OHSU News

What is Media? – Definition from Techopedia

Media is the plural form of medium, which (broadly speaking) describes any channel of communication. This can include anything from printed paper to digital data, and encompasses art, news, educational content and numerous other forms of information. Anything that can reach or influence people, including phones, television, and the Internet can be considered a form of media.

In the context of informatics, media means both the devices used to store data (hard drives, CD-ROMs, diskettes, etc.) as well the ones used to transmit it (cables, wires), or even propagate it in its many forms (videos, sounds, podcasts, etc.). In modern times, media are gravitating more and more towards the digital side of this field.

Modern digital media include all forms of communication that are transmitted electronically across the world through computer networks and fiber optic cables. Some of these modern forms of media, such as the Internet or social media (Facebook, Twitter, Instagram, etc.) have completely revolutionized our world.

The history of media is often (somewhat jokingly, but also seriously) seen as a tautology. Recorded history itself requires some form of media on which it can be stored and passed along through time. The innovation of printing press technology culminated in many different shifts in Western culture, from the intellectual realm to the legal space and beyond.

Twentieth century digital technology gave rise to digital media, which in turn facilitated the creation of the internet. Academic research, in addition to American military support, led to the development of ARPANET, in which the decentralization of data and packet-switching technology foreshadowed the rise of the internet, and thus framed the modern digital media landscape.

There are several forms of media available today, although some have fallen into obsolescence already:

Traditional media includes newspapers, journals, radio, television, magazines, and even billboards. Traditional media is broadly divided into two subcategories: print media and broadcast media.

Print media is the oldest form of media and includes all types of printed paper publications, such as newspapers, magazines, books, reports, clinical journals, leaflets, essays etc.

Broadcast Media was introduced at the beginning of the 20th century in the form of radio and (later) television. As the introduction of TV downsized the importance of radio as a means for people to access information in the form of news, broadcast TV is now starting to fall behind as online media sources take over.

Digital media, which makes up an increasingly vast portion of modern communications, is comprised of intricately encoded signals that are transmitted over various forms of physical and virtual media, such as fiberoptic cable and computer networks. Modern digital media include the Internet as a whole, but on a more granular level, media is used to indicate websites, blogs, podcasts, videos, digital radio stations, and mobile phones, as well as the communication methods used to transmit data such as instant messaging, video calls, and emails.

Computer media is a term that is often used in informatics with several different meanings. It is used to describe the electronic devices used to store data, such as hard drives, USB drives, DVDs, CD-ROM, and floppy disks. It also refers to the transmission media (cables) used to link workstations together such as coaxial cables, fiber optic cables, and traditional electrical wires (twisted-pair wires). More broadly, all technologies used to communicate information such as videos, pictures, sounds, and presentations are often referred to as media or multimedia (if they combine different types of media).

Mass media include all of those media channels which can reach a large number of people at the same time. Traditional mass media include TV and radio channels, as well as national and international magazines, while digital mass media mostly refers to social media platforms and popular online magazines. Some find it reasonable to include some video games such as massively multiplayer online role-playing games (MMORPGs).

Social Media have been mentioned already, as these platforms are included in both the mass media and digital media categories. They consist of applications and websites used by people to share content in real-time, using their computers or smartphones. They represent a revolutionary technology that influenced the last decade by allowing everyone to share virtually any kind of information at the global level

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What is Media? - Definition from Techopedia

Media (communication) – Wikipedia

Storage and delivering agent of information or data

In mass communication, media are the communication outlets or tools used to store and deliver information or data.[1][2] The term refers to components of the mass media communications industry, such as print media, publishing, the news media, photography, cinema, broadcasting (radio and television), digital media, and advertising.[3]

The development of early writing and paper enabling longer-distance communication systems such as mail, including in the Persian Empire (Chapar Khaneh and Angarium) and Roman Empire, can be interpreted as early forms of media.[4] Writers such as Howard Rheingold have framed early forms of human communication, such as the Lascaux cave paintings and early writing, as early forms of media.[5] Another framing of the history of media starts with the Chauvet Cave paintings and continues with other ways to carry human communication beyond the short range of voice: smoke signals, trail markers, and sculpture.[6]

The Term media in its modern application relating to communication channels was first used by Canadian communications theorist Marshall McLuhan, who stated in Counterblast (1954): "The media are not toys; they should not be in the hands of Mother Goose and Peter Pan executives. They can be entrusted only to new artists because they are art forms." By the mid-1960s, the term had spread to general use in North America and the United Kingdom. The phrase mass media was, according to H.L. Mencken, used as early as 1923 in the United States.[7][8]

The term medium (the singular form of media) is defined as "one of the means or channels of general communication, information, or entertainment in society, as newspapers, radio, or television."[9]

The role of regulatory authorities (license broadcaster institutions, content providers, platforms) and the resistance to political and commercial interference in the autonomy of the media sector are both considered as significant components of media independence. In order to ensure media independence, regulatory authorities should be placed outside of governments' directives. this can be measured through legislation, agency statutes and rules.[10]

The process of issuing licenses in many regions still lacks transparency and is considered to follow procedures that are obscure and concealing. In many countries, regulatory authorities stand accused of political bias in favor of the government and ruling party, whereby some prospective broadcasters have been denied licenses or threatened with the withdrawal of licenses. In many countries, diversity of content and views have diminished as monopolies, fostered directly or indirectly by States.[10] This not only impacts on competition but leads to a concentration of power with potentially excessive influence on public opinion.[11] Buckley et al. cite failure to renew or retain licenses for editorially critical media; folding the regulator into government ministries or reducing its competences and mandates for action; and lack of due process in the adoption of regulatory decisions, among others, as examples in which these regulators are formally compliant with sets of legal requirements on independence, but their main task in reality is seen to be that of enforcing political agendas.[12]

State control is also evident in the increasing politicization of regulatory bodies operationalized through transfers and appointments of party-aligned individuals to senior positions in regulatory authorities. Dr Anatol Lieven in his book explains how Pakistan, a less economically developed country, regulated it's media in 1980's.[13]

Governments worldwide have sought to extend regulation to internet companies, whether connectivity providers or application service providers, and whether domestically or foreign-based. The impact on journalistic content can be severe, as internet companies can err too much on the side of caution and take down news reports, including algorithmically, while offering inadequate opportunities for redress to the affected news producers.[10]

In Western Europe, self-regulation provides an alternative to state regulatory authorities. In such contexts, newspapers have historically been free of licensing and regulation, and there has been repeated pressure for them to self-regulate or at least to have in-house ombudsmen. However, it has often been difficult to establish meaningful self-regulatory entities.

In many cases, self-regulations exists in the shadow of state regulation, and is conscious of the possibility of state intervention. In many countries in Central and Eastern Europe, self-regulatory structures seems to be lacking or have not historically been perceived as efficient and effective.[14]

The rise of satellite delivered channels, delivered directly to viewers, or through cable or online systems, renders much larger the sphere of unregulated programing. There are, however, varying efforts to regulate the access of programmers to satellite transponders in parts of the Western Europe and North American region, the Arab region and in Asia and the Pacific. The Arab Satellite Broadcasting Charter was an example of efforts to bring formal standards and some regulatory authority to bear on what is transmitted, but it appears to not have been implemented.[15]

Self-regulation is expressed as a preferential system by journalists but also as a support for media freedom and development organizations by intergovernmental organizations such as UNESCO and non-governmental organizations. There has been a continued trend of establishing self-regulatory bodies, such as press councils, in conflict and post-conflict situations.

Major internet companies have responded to pressure by governments and the public by elaborating self-regulatory and complaints systems at the individual company level, using principles they have developed under the framework of the Global Network Initiative. The Global Network Initiative has grown to include several large telecom companies alongside internet companies such as Google, Facebook and others, as well as civil society organizations and academics.[16]

The European Commissions 2013 publication, ICT Technology Sector Guide on Implementing the United Nations Guiding Principles on Business and Human Rights, impacts on the presence of independent journalism by defining the limits of what should or should not be carried and prioritized in the most popular digital spaces.[17]

Public pressure on technology giants has motivated the development of new strategies aimed not only at identifying fake news, but also at eliminating some of the structural causes of their emergence and proliferation. Facebook has created new buttons for users to report content they believe is false, following previous strategies aimed at countering hate speech and harassment online. These changes reflect broader transformations occurring among tech giants to increase their transparency. As indicated by the Ranking Digital Rights Corporate Accountability Index, most large internet companies have reportedly become relatively more forthcoming in terms of their policies about transparency in regard to third party requests to remove or access content, especially in the case of requests from governments.[18][19] At the same time, however, the study signaled a number of companies that have become more opaque when it comes to disclosing how they enforce their own terms of service, in restricting certain types of content and account.[19] State governments can also use "Fake news" in order to spread propaganda.[20]

In addition to responding to pressure for more clearly defined self-regulatory mechanisms, and galvanized by the debates over so-called fake news, internet companies such as Facebook have launched campaigns to educate users about how to more easily distinguish between fake news and real news sources. Ahead of the United Kingdom national election in 2017, for example, Facebook published a series of advertisements in newspapers with Tips for Spotting False News which suggested 10 things that might signal whether a story is genuine or not.[21] There have also been broader initiatives bringing together a variety of donors and actors to promote fact-checking and news literacy, such as the News Integrity Initiative at the City University of New Yorks School of Journalism. This 14 million USD investment by groups including the Ford Foundation and Facebook was launched in 2017 so its full impact remains to be seen. It will, however, complement the offerings of other networks such as the International Fact-Checking Network launched by the Poynter Institute in 2015 which seeks to outline the parameters of the field.[22] Instagram has also created a way to potentially expose "fake news" that is posted on the site. After looking in to the site, it seemed as more than a place for political memes, but a weaponized platform, instead of the creative space it used to be.[23] Since that, Instagram has started to put warning labels on certain stories or posts if third-party fact checkers believe that false information is being spread.[24]Instagram works with these fact checkers to ensure that no false information is being spread around the site.[25] Instagram started this work in 2019, following Facebook with the idea as they started fact checking in 2016.[25]

Today, our lives are surrounded by television, the Internet, newspapers, and movies, such as media. Now, there is a world where you can't live without access to media for a single day, and the influence of media on individuals and society is increasing. New media has activated a series of industries, live broadcasting, shopping, and various trade platforms, including huge commercial opportunities, through its fast propagation speed, and public, open, and pluralistic characteristics. The advancement of the new era of media information has greatly affected our lifestyle. People find joy and share joy through new media. You can also relieve stress. It also provides convenience to our lives.

Media technology has made viewing increasingly easier as time has passed. Children today are encouraged to use media tools in school and are expected to have a general understanding of the various technologies available. The internet is arguably one of the most effective tools in media. E-mail, Skype, Facebook and other services have brought people closer together and created new online communities. However, some argue that certain types of media can hinder face-to-face communication. During the coronavirus 2019 (COVID-19) pandemic, students were forced to complete online learning when schools shut down, and had no face-to-face communication with educators besides the internet and zoom calls.[26] For students who did not have much technology knowledge, or use of WiFi and internet at home, this created a problem. Schools loaned out devices to help the students, but if there was not support from parents to have the children finish their work, there was not much that could be done.[26] The COVID-19 pandemic had a large impact on students and their education, creating a challenge for learning in this generation. While there were benefits from students learning more about technology, this hindered their use of real-life communication skills.[27]

In a large consumer-driven society, electronic media such as television and print media such as newspapers are important for distributing advertisements. More technologically advanced societies have access to goods and services through newer media than less technologically advanced societies.

In addition to this advertising role, media are nowadays tools for sharing knowledge around the world. Analyzing the evolution of media within the society, Popkin[28] assesses their role in building connections between politics, culture, economic life and society. For instance, newspapers have provided opportunities to advertisers and to readers seeking up-to-date information on foreign affairs or the economy. Willinsky[29] promotes the potential of modern technology to cross cultural, gender or national barriers. He sees the internet as offering an opportunity to establish a fair and equal system of knowledge: as the internet is (in theory) accessible to anyone, any information on it may be read and consulted by anyone. Willinsky argues that the internet is a sustainable way to overcome the gap between developed and developing countries, as both will get a chance to learn from each other. Canagarajah[30] addresses the issue of unbalanced relations between the North and South countries, asserting that Western countries tend to impose their own ideas on developing countries. Therefore, internet is way to re-establish balance, by for instance enhance publication of newspaper, academic journal from developing countries. Christen[31] is the one who created a system that provide access to knowledge and protect people's customs and culture. Indeed, in some traditional societies, some genders cannot have access to a certain type of knowledge therefore respecting these customs limit the scope of dissemination but still allow the diffusion of knowledge. Within this process of dissemination, media would play a role of "intermediaries", that is say translation an academic research into a journalistic format, accessible by lay audience ( Levin[32]). Consequently, media is a modern form of communication aiming at spreading knowledge within the whole world, regardless any form of discrimination.

Media, through media and communications psychology, has helped to connect diverse people from far and near a geographical location. It has also helped in the aspect of on-line or Internet businesses and other activities that have an on-line version. All media intended to affect human behavior is initiated through communication and the intended behavior is couched in psychology. Therefore, understanding media and communications psychology is fundamental in understanding the social and individual effects of media. The expanding field of media and communications psychology combines these established disciplines in a new way. Social media allows the majority of people, especially teens to feel more connected to their friends and families. Some say they are constantly updated on their friends' lives because they are always texting, snapping, or FaceTiming. According to Pew Research Center,[33] "more than eight-in-ten (83%) social media-using teens say social media makes them more connected to information about what is happening in their friends lives and 70% say these social platforms better connect them to their friends feelings.". Overall, social media allows new connections to be formed all over the world and it allows people to remain connected with their loved ones.

Timing change based on innovation and efficiency may not have a direct correlation with technology. The information revolution is based on modern advancements. During the 19th century, the information "boom" rapidly advanced because of postal systems, an increase in newspaper accessibility, as well as schools "modernizing". These advancements were made due to the increase of people becoming literate and educated.[citation needed] The methodology of communication although has changed and dispersed in numerous directions based on the source of its Sociocultural impact. Biases in the media that affect religious or ethnic minorities take the form of racism in the media and religious bias in the media.

Of course, there are bad effects on society. Today, social media has begun to control many important aspects of our lives, not just fashion and food trends. From general elections to coup preparations, social media has played an important role in every historical event that has taken place over the past decade. For example, Watch The Great Hack,[34] a viral documentary released by Netflix last year, showed Facebook, an important social media in the 2016 presidential election. This is one example that helps us understand how influential social media is in everything we do today. But one of the biggest drawbacks of social media is that anyone can post anything on these platforms. There is no regulation of right or wrong. This has caused, among other things, a huge problem in various aspects of society. Fake news and online bullying cases increase. This is just part of the negative impact. Online bullying is labeled now as cyber bullying.[35] Cyber bullying is, "bullying that occurs through the use of electronic communication technologies, such as e-mail, instant messaging, social media, online gaming, or through digital messages or images sent to a cellular phone."[35] These aggressive online comments are a large problem in today's age of social media.[35] Cyber bullying can be difficult to control online as any individual can hide behind a screen, which os why this part of social media can have a negative effect on society and on social media users in general.[35] Because due to the fact that it might be someone unknown online, it could also be a person that is directly in a social media user's life, who does not speak on their feelings and chooses to say these words through a screen.[35]

In the last century, a revolution in telecommunications has greatly altered communication by providing new media for long-distance communication. The first transatlantic two-way radio broadcast occurred in 1906 and led to common communication via analog and digital media:

Modern communication media now allow for intense long-distance exchanges between larger numbers of people (many-to-many communication via e-mail, Internet forums, and teleportation). On the other hand, many traditional broadcast media and mass media favor one-to-many communication (television, cinema, radio, newspaper, magazines, and also social media).

Electronic media usage is growing, although concern has arisen that it distracts youth from face-to-face contact with friends and family. Research on the social engagement effect is mixed. One study by Wellman found that "33% of Internet users said that the Internet had improved their connections to friends 'a lot', and 23% said it had increased the quality of their communication with family members by a similar amount. Young people in particular took advantage of the social side of the Internet. Nearly half (49%) of the 18- to 29-year-olds said that the Internet had improved their connections to friends a lot. On the other hand, 19% of employed Internet users said that the Internet had increased the amount of time they spent working in home".[36]

Electronic media now comes in the forms of computers (tablets, laptops and desktops), cell phones, MP3 players, DVDs, video game systems, radios, and television. Technology has spiked to record highs within the last decade, thus changing the dynamic of communication. The spike in electronic media really started to grow in 2007 when the release of the first iPhone came out.[37]The meaning of electronic media, as it is known in various spheres, has changed with the passage of time. The term media has achieved a broader meaning nowadays as compared to that given it a decade ago. Earlier, there was multimedia, once only a piece of software (application software) used to play audio (sound) and video (visual object with or without sound). Following this, it was CD (Compact Disc) and DVD (Digital Versatile Disc), then camera of 3G (third generation) applications in the field.

In modern terms, the term "media" includes all the software which are used in PC (personal computer) or laptop or mobile phone installed for normal or better performance of the system; today, however, hard discs (used to increase the installation capacity of data) of computer are an example of electronic media. This type of hard disc is becoming increasingly smaller in physical size.

The latest inclusion in the field is magnetic media (magnetic stripe) whose application is common in the fastest growing information technology field. Modern day IT media is commonly used in the banking sector and by the Income Tax Department for the purpose of providing the easiest and fastest possible services to consumers. In this magnetic strip, account information linking to all the data relating to a particular consumer is stored. The main features of these types of media are prepared unrecorded (blank form), and data is normally stored at a later stage as per the requirement of its user or consumer.

Games are a medium used to transfer messages. Apart from the usual graphic, auditory and narrative elements in video games, the game mechanics make it unique in the media field.[citation needed] Following Marshal McLuhan's quote "the medium is the message", Earnest Adams and Joris Dormans make a point in their book Game Mechanics: Advanced Game Design that:[38]

To use a game to communicate, you dont just produce a clever signal to convey your message. Instead, you construct a machinethe games mechanicsthat produces the signal for you.

The players interact with the game and infer the message by observing the game's output. The game mechanics can discriminate against particular actions while encouraging others, thus leading the players to conclude that a certain behavior is more likely to produce the desired outcomes. Although this is commonly and successfully used for entertainment purposes it can also be used as a tool for public relations for example as Advergaming.}

Gamification has been used to communicate in other areas as well. The game design video lessons show Extra Credits has criticized China's Sesame Credit for gamifying the act of "being an obedient citizen",[39] using tools that are commonly used in games can incentivize a specific behavior to increase one's credit.

Cognition is the ability to acquire knowledge through thinking, remembering or reasoning. A cognitive media effect will therefore occur when an individual consumes content from media such as television, information websites, books, etc. In this process, information from these media can be retained by the viewer through memorization. By getting information from these different media, the human mind can reform or translate the information into what they want i.e creating new meanings. All of these are the cognitive effects on individuals/viewers.[40]

A belief is the acceptance that something is true or false. The media helps in shaping the mind to believe things that may or may not be true. The media can always be used to sway one's beliefs and opinions to way or another. Some government officials can exploit this phenomenon in order to damage another government's image.[41] Individuals get to see different people and events happening all over the world even without being present. The things that are put in the media shapes the perception of viewers. Things can be shown in a certain light to make an individual think one way or another. Therefore, some unethical journalists can get paid to publish fake news due to the concept of "Yellow Journalism".[42] Things can be shown one way to purposely destroy one's image or make an individual more fond of something/someone. Whatever is being served to the viewers is what they receive (believe). For instance, even if someone may not have met a popular public figure, they still might be able to identify them by seeing their pictures or hearing their name.[40]

Affect represents the emotions and moods an individual feels. The media can help people to forget their problems and distract an individual from the real world by providing opportunities to manage their emotions. These emotions are fear, anger, laughter, sadness, enjoyment, and lust. When emotions like these come upon certain individuals, they will find a way to calm themselves down or distract themselves by watching television or movies, playing video games, and listening to music.[40] This effect can be related to cumulative effects because it can be a combination of emotions and feelings that are from the individual's past or present that create this feeling of fear or anger that they manage by watching TV etc (McQuail 2010, p.460).[43] Some individuals according to Michael Wolff can get social prestige through owning media outlets.[44]

Psychological effects are created automatically by the body's response. When people watch scary movies, their bodies react to the tension created by the sound and therefore they may scream, jump from the couch or flinch a little.[40] This effect can also be called a conditional effect because their body is reacting to the sound and therefore causing an effect which is their reaction (McQuail 2010, p.460).[43]

This article incorporates text from a free content work. Licensed under CC BY SA 3.0 IGO (license statement/permission). Text taken from World Trends in Freedom of Expression and Media Development Global Report 2017/2018, 202, UNESCO. To learn how to add open license text to Wikipedia articles, please see this how-to page. For information on reusing text from Wikipedia, please see the terms of use.

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Media (communication) - Wikipedia

Mass media | Definition, Examples, Characteristics, & Facts

mass media, modes (or, less commonly, a single mode) of mass communication whereby information, opinion, advocacy, propaganda, advertising, artwork, entertainment, and other forms of expression are conveyed to a very large audience. In this, the most general, sense of the term, mass media have included print, radio, television, film, video, audio recording, and the Internetin particular, the World Wide Web and Internet-based social media. The term mass media is also used to refer collectively to types of public or private organizations that produce or disseminate particular forms of expression through such modes, including newspapers and wire services, periodicals, book publishers, libraries, radio and television networks, movie studios, and record companies. Notably, since the late 20th century the Internet as a mode of mass communication has come to provide alternative platforms for mass media organizations that were once restricted to earlier-established technologies. It is now common, for example, for newspapers, periodicals, and books to be published on the Web or through Web-based applications (indeed, some publishing companies have abandoned the print medium altogether) and for musical recordings, television programs, and films to be accessible on individual websites or through dedicated streaming services. Finally, in the United States another common referent of mass media is the group of mostly private corporations that publish or broadcast news and news commentary for a nationwide audience. Mass media in that sense have often been criticized, collectively and individually, for alleged liberal or conservative bias in their reporting on important political, economic, and social issues.

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Mass media | Definition, Examples, Characteristics, & Facts

Supreme Court punts on reviewing Florida and Texas social media laws

The Supreme Court has held off consideration of two major cases involving laws in Texas and Florida meant to penalize Big Tech for censorship, a decision that means the laws will remain blocked for longer.

The court announced Monday that it was delaying its consideration of Moody v. NetChoice and NetChoice v. Paxton and seeking the solicitor general's input on the matter. These two lawsuits deal specifically with Florida and Texas passing laws that would penalize social media companies for their handling of speech on platforms. The delay means that the laws will likely be suspended by lower courts until 2024.

JEFF ZIENTS SET TO BE NEXT WHITE HOUSE CHIEF OF STAFF: REPORT

"We are excited to see that the Supreme Court is seriously considering taking up our cases and is asking the solicitor general for its take on [them]," NetChoice Counsel Chris Marchese told the Washington Examiner. "We expect the solicitor general will recognize the First Amendment rights of websites and to call on the Supreme Court to take up the cases and find for NetChoice and [the Computer & Communications Industry Association]."

The Texas law allows residents to file suit if a major online platform removes their post because of a certain viewpoint it expresses. The Florida law imposes monetary penalties on platforms that permanently ban the accounts of candidates for office in the state.

NetChoice and the Computer & Communications Industry Association sued Texas and Florida in 2021 in an effort to get the laws overturned. The two organizations receive funding from Google, Meta, and Twitter.

CLICK HERE TO READ MORE FROM THE WASHINGTON EXAMINER

The courts reached split decisions on the two laws. While a Florida federal judge ruled in favor of NetChoice's challenge, the 5th Circuit upheld the Texas law. Split decisions like that are typically a higher priority for the Supreme Court.

The court is scheduled to hear oral arguments in two Big Tech cases. The first is Gonzalez v. Googleon Feb. 21, a case relating to Section 230 of the Communications Decency Act and whether its protection of companies from being held liable for what users post also applies to algorithms. This will be followed by a similar case, Twitter v. Taamneh, on Feb. 22.

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Supreme Court punts on reviewing Florida and Texas social media laws