Archive for the ‘Singularity’ Category

Tower of Fantasy Version 3.0 Update Launches June 27 – Final Weapon

Level Infinite and Hotta Studio announced the Tower of Fantasy version 3.0 update launches on June 27 for the Android, iOS, and PC versions. The new update will introduce Domain Sector 9, a new area featuring new secrets, bosses, and additional gameplay challenges.

Domain 9 is located within the Aida Spacetime Singularity of the Vera Grand Sea in Tower of Fantasy. The region has been isolated from the rest of Vera for more than 100 years, earning it the title of Forgotten Realm by many Wanderers. Inside Domain 9, people have discovered a special location called the Black Jade Ruins. These ruins served as a major research site for Timestamp technology. This technology is vital toward combating Grayspace Entities known as Darkness. Players will learn more by exploring the area, solving puzzles, completing challenges, and much more in Tower of Fantasy version 3.0.

In version 3.0, Tower of Fantasy players may challenge two new Simulacrums. The first Simulacrum involves Liu Huo, the overseer of the captured Darkness. The second Simulacrum features Yulan, a prized fighter from Domain 9. In addition, players may also look forward to taking on Zhuyan, a new boss that awakens in the Black Jade Ruins.

Heres an overview of Tower of Fantasy version 3.0, via Level Infinite:

Domain 9 has four major zones, each inspired by the design elements of the Four Symbols, the mythical creatures from an ancient culture. Within the new map, Wanderers will get a first hand look at the technological strength of Domain 9 and be the first to try their hand at many new in-game puzzles and challenges in the jam-packed 3.0 update. Wanderers will also be able to utilize brand new modes of exploration such as relic Speedwalkers for skywalking, as well as new cruisers. New gameplay features will be introduced such as the New Smart Servant System and New Mentorship System, aiding Wanderers during difficult combat and recruiting mentors and apprentices to the platform. Wanderers can also wage battle with a new boss, Zhuyan, who was accidentally awakened in the Black Jade Ruins.

Two new Simulacrums will be added to the 3.0 update along with the plethora of new content. The first, Liu Huo, is responsible for overseeing the captured Darkness. Her fierce and passionate martial nature makes her the perfect girl for the job. With her Calligraphy Brush in tow, she is able to use its ink to defend against enemies.

The second new simulacrum, Yulan, is one of Domain 9s most successful fighters. She is admired by all who have dared to challenge her, and is able to wield the most technologically advanced weapon in all of Domain 9, which can create an airstream when used with timestamps.

Lastly, Tower of Fantasy is available now for Android, iOS, and PC. PlayStation 4 and PlayStation 5 versions launch on August 8.

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Tower of Fantasy Version 3.0 Update Launches June 27 - Final Weapon

Without 1 Shocking Power, Superman Would Be Stranded on Earth – Screen Rant

Warning! Spoilers ahead for Superman: Lost #4!Of all the amazing powers Superman has been blessed with, one is absolutely crucial to figuring out where he is at all times. As Clark recounts his adventures in space, he reveals the ability he relies on most during his interstellar travels.

Secret Invasion: How The Blip SHOOK Nick Fury How ready is he? How much did the blip change him? Well, actor Samual L. Jackson, is here to answer

Superman has several incredible powers from flight, to laser vision and even freeze breath. But for all his strengths, none of them have helped him out much in his most recent dire adventure. After helping the Justice League stop a singularity at the bottom of the ocean, Superman was transported nearly 10 trillion kilometers away from Earth. He managed to get back within a day, but relative to him, the trip took two decades. In that time, Superman has seen new civilizations and fantastic new aliens such as space dolphins. But even for the Man of Steel, the trip was long, arduous and nearly too much even for his capabilities.

In Superman: Lost #4 by Christopher Priest and Carlo Pagulayan, Clark hit a snag in his travels across space. Rather than aimlessly wander through the universe, Superman has settled onto a planet he's named Kansas and built a small farm for himself. Clark reunites with Szhemi, an alien the hero met five years prior. Superman tells Szhemi that he spent several years trying to get back home, riding comets and using his super-hearing to try and navigate the cosmos. Clark reveals that rather than his incredibly enhanced vision, he relies on his hearing most to find his way across space, noting "space has a heartbeat". Unfortunately, he's simply too far from Earth to figure out where to go. Instead, he listened for the nearest planet, in this case, Kansas, and settled there.

Superman goes out into space a lot, and it's commonly assumed that it's not a big deal for him. But Superman: Lost establishes that traveling through space, even for the Man of Steel, is quite dangerous. While Clark has impressive sight thanks to his telescopic and X-ray vision, it doesn't exactly help him when he's peering out in the cold blackness of space. Super-hearing, however, can key the hero into familiar frequencies and pulsations throughout the cosmos. If it wasn't for his amazing hearing, Superman wouldn't be able to traverse the stars, greatly limiting his impact on the DC Universe.

As good a hero as Superman is on Earth, he's always willing to lend a hand wherever he can, even to other worlds. Though it's not routine, Clark has gone out to help other planets from forces they can't protect themselves from. But Superman would only take the risk of leaving Earth if he knew how to get home. Super-hearing is the only way someone like Clark knows how to navigate the long stretches of complete emptiness. Without such a skill, even Superman wouldn't take the risk of interstellar travel, meaning other planets in need of aid would be deprived of Clark's assistance. Readers can see just how important Clark's enhanced hearing is in Superman: Lost #4, on sale now.

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Without 1 Shocking Power, Superman Would Be Stranded on Earth - Screen Rant

Spock’s Kelvin Timeline Ship Has a Huge Next Generation Connection – Screen Rant

Spocks ship from the 2009 Star Trek film has a surprising connection to Star Trek: The Next Generation. JJ Abrams 2009 reboot of the venerable franchise began when Spock was thrown back to the 23rd century, creating a new timeline. The ship Spock arrived in was only seen briefly in the film, but in Star Trek: Countdown #3, readers learn the ship, called the Jellyfish, was created by a Next Generation icon. The Countdown miniseries served as a bridge between the classic Star Trek universe and Abrams reboot.

Secret Invasion: How The Blip SHOOK Nick Fury How ready is he? How much did the blip change him? Well, actor Samual L. Jackson, is here to answer

In 2009, JJ Abrams, along with writers Roberto Orci and Alex Kurtzman, breathed new life into the Star Trek franchise with a big-budget feature film. Recasting the iconic roles of Captain Kirk and Mister Spock, the movie spared no expense in bringing the 23rd century to new and vital life. Yet a way was needed to create this new timeline without disrespecting everything that came before. It was decided that Spock, in a bid to stop the Romulan sun from going supernova, would instead be thrown back through time, with a group of vengeful Romulans in close pursuit. These Romulans attacked the USS Kelvin, and the new timeline was born. The ship Spock traveled through time was one of the most unique looking starships seen in the franchise - the Jellyfish.

Related: Spock's Wrath of Khan Death Returns - But This Time He Has a Solution

And in Star Trek: Countdown #3 fans learn its origin. The issue, written by Mike Johnson and Tim Jones from a story by Orci and Kurtzman, and drawn by David Messina, sees Picard and Spock race against time to contain a destructive chain reaction that is threatening to destroy the galaxy. It has already claimed Romulus, and within weeks it will threaten the heart of the Federation. Spock devises an idea: plant a red matter bomb in it and create a singularity to siphon the energy. The idea is sound, and Picard tells Spock he has just the craft to do it. He introduces Spock to the Jellyfish. This tiny, experimental vessel can withstand atmospheric conditions that would destroy a conventional starship. Picard also reveals the ship is theirs to use, due to a personal link to its creator. Arriving at the facility, fans learn the Jellyfish was designed by Geordi La Forge.

The Jellyfish proved more than capable of its mission: it withstood forces and conditions that would have destroyed other ships. The Jellyfish also survived a trip through a singularity and a trip back through time. It was clearly a uniquely well-designed ship, but Countdown does not reveal if any more were made beyond the prototype. Nothing like the Jellyfish has been seen in the new Star Trek shows - perhaps its disappearance erroneously convinced Starfleet the ship was not up to scratch when, ironically, it's one of Starfleets best designs in history.

It should come as no surprise, then, that it was designed by Geordi La Forge. Gerodi was the Chief of Engineering aboard the Enterprise for the second through the seventh seasons of Star Trek: The Next Generation. In that time, his engineering prowess saved the Enterprise countless times. He has taken what he learned from his time on the ship and parlayed it into making some truly mind-bending starships, further adding reverance for the larger franchise to the creation of the Kelvin Timeline. While Star Trek movie fans might not have known it, Spock isn't just piloting any ship in the movie, but rather the masterwork of The Next Generation's Geordi La Forge.

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Spock's Kelvin Timeline Ship Has a Huge Next Generation Connection - Screen Rant

No Man’s Sky’s Singularity update explores AI corruption and robotic uprisings – Eurogamer.net

Just a week after its leap onto Mac, No Man's Sky is back with another update, this one ushering in a new limited-time expedition focusing on AI corruption and robotic uprisings - and promising hints at future updates and "a deeper story to come".

Expeditions, for those unfamiliar with No Man's Sky's ways, are something like Hello Games' stab at live-service-style seasonal content, serving up limited-time, curated experiences that condense and reshuffle the exploratory space sim's various systems into a series of progression-based milestone challenges with some nifty rewards.

Its latest expedition, Singularity, which launches today, continues the story started in April's Interceptor update (the one with weird, corrupted worlds and strange Sentinel oddities), asking players to investigate curious robot heads delivering cryptic clues across the galaxy. Its events are said to be part of a longer narrative that'll play out as the year goes on.

Singularity will run for five weeks and sees the whole No Man's Sky community working alongside space anomaly regulars Nada and Polo to breathe new life into the galaxy. It promises another selection of exclusive rewards for those that manage to complete its various challenges, including a striking robotic character customisation set.

By the end of Singularity, Hello Games says Travellers will have uncovered strange clues "hinting at future updates and a deeper story to come", and the expedition will conclude with players having to make a choice that will "have far-reaching consequences".

No Man's Sky's Singularity expedition launches today, 7th June, on all platforms - which now means Xbox One, Xbox Series X/S, PS5, PS4, Switch, PC, Mac, and, of course, VR.

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No Man's Sky's Singularity update explores AI corruption and robotic uprisings - Eurogamer.net

Album Review: SCAR SYMMETRY The Singularity (Phase II – Xenotaph) – Metal Injection

There are few melodic/progressive death metal bands that balance softness, harshness, and theatricality better than Swedens Scar Symmetry. Their sixth studio LP (and first in a planned trilogy), 2014s The Singularity (Phase I Neohumanity), demonstrated that exceptionally well; as such, it concurrently solidified that groups stylistic mastery and made the nine-year wait for a follow-up particularly difficult. Now that the significantly lengthier The Singularity (Phase II Xenotaph) is here, however, its clear that the wait was worth it, as its very much a fitting and enjoyableif marginally safer and stalersequel.

Despite dealing with a few changes in members over the last decade, the lineup here is quite similar to that of its predecessor. In fact, the only difference is the absence of longtime bassist Kenneth Seil (who left in 2015) and the addition of guitarist Benjamin Ellis. Along the way, bassist/backing vocalist Andreas Holma came and went, too, so its not clear whoif anyoneplays bass on Xenotaph.

Regarding the extensive delay between Singularity records, guitarist Per Nilsson explained earlier this year:

"It's been a really, really drawn out process. I wrote the songs [for Phase II] back in 2016 the main [parts] of the songs were written back then. We recorded drums also in 2016, and then we recorded the rest on and off for the next few years. Then, in 2017, I started playing with Meshuggah and I also started playing with Nocturnal Rites. . . . That sort of put the Scar Symmetry thing a little bit on the side. We never went on a real hiatus. We were in cryo-suspension or something for a bit.

"We've had the album release postponed almost a year longer than what we thought because we had a sad thing happen where the artwork artist that was working on the artwork for us, he disappeared. Then he let us know that his mom had passed. It's a really sad situation. We haven't really talked about [that situation] a lot, but that postponed things a lot because then we had to find a new artwork artist. Yes, we're currently still in a holding pattern waiting for the release date to be set."

Luckily, their continued exploration of futuristic transhumanism offers just about everything fans of Neohumanity could want.

Admittedly, opener Chrononautilus doesnt pack quite the epic punch as Neohumanitys two-part starter (The Shape of Things to Come/Neohuman), but it comes damn close. In particular, it showcases the albums arguably angrier tone, with belligerent instrumentation and demonic growls largely dominating cleanly sung power metal choruses and countermelodies. Throw in some flashy guitar work about halfway in and you have the quintessential sing-along erraticism of modern Scar Symmetry.

From there, the remaining compositions on Xenotaph basically follow an identical template until the end, which is both its biggest strength and biggest weakness. On one hand, the group relentlessly proves how capable they are at nailing this sound; on the other hand, though, the sequence feels too samey overall (and certainly less diverse and ambitious than its immediate precursor).

Sure, theres the dramatic piano and symphonic respites of Altergeist, Soulscanner, and Digiphrenia Dawn, as well as the empowering choral accompaniments and tantalizingly enigmatic coda of closer Xenotaph. Nevertheless, its hard to deny that the LP as a whole is at least a little repetitive even if each individual piece of the puzzle is highly satisfying

The Singularity (Phase II Xenotaph) doesnt match Neohumanitys freshness, unity, and variety, but its far from a major letdown. Really, its just a noticeably more monotonous and less striving extension of the same musical and conceptual formulas. Either way, its still a damn fine album and a testament to Scar Symmetrys dedicated and characteristic chemistry.

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Album Review: SCAR SYMMETRY The Singularity (Phase II - Xenotaph) - Metal Injection