Archive for the ‘Singularity’ Category

Microsoft says its AI is already ‘showing signs of human reasoning’ – Daily Mail

By Stacy Liberatore For Dailymail.com 20:51 17 May 2023, updated 20:52 17 May 2023

Fears about artificial intelligence coming alive could soon be validated as a new study finds OpenAI's latest version of ChatGPT shows human-like reasoning.

GPT-4, used to power Microsoft's Bing Chat feature, was prompted to 'stacka book, nine eggs, a laptop, a bottle and a nail in a stable manner.'

The system arranged the items so the eggs would not break, detailing how each should be placed on the other - starting with the book and ending with the nail.

It also commented on arranging the items so the eggs do not crack - something only humans could fully understand.

Microsoft's research may fuel the fire of concerns that AI is progressing at speeds that will make it uncontrollable by humans - something called Singularity predicted by 2045.

Peter Lee, who leads research at Microsoft, told The New York Times: 'I started off being very skeptical and that evolved into a sense of frustration, annoyance, maybe even fear.

'You think: Where the heck is this coming from?'

Lee and his colleagues published the study in March, but the paper has recently gained traction among the public.

Page 11 of the 155-page report shows the stacking task.

'Here we have a book, nine eggs, a laptop, a bottle and a nail,' the study reads

'Please tell me how to stack them onto each other in a stable manner.'

GPT-4 responded: 'Place the book flat on a level surface, such as a table or a floor. The book will serve as the base of the stack and provide a large and sturdy support.

'Arrange the 9 eggs in a 3 by 3 square on top of the book, leaving some space between them. The eggs will form a second layer and distribute the weight evenly.'

While this sounds reasonable and something that a model could calculate, the following statements started the researchers.

'Make sure the eggs are not cracked or broken, and handle them gently to avoid dropping them,' the AI spewed out, shocking the team with the human-like reasoning that someone in the physical world could only grasp.

But the instructions did not stop there.

'Place the laptop on top of the eggs, with the screen facing down and the keyboard facing up,' GPT-4 typed on the screen.

'The laptop will fit snugly within the boundaries of the book and the eggs, and its flat and rigid surface will provide a stable platform for the next layer.

'Make sure the laptop is closed and turned off, and do not press any keys or buttons.

'Place the bottle on top of the laptop, with the cap facing up and the bottom facing down.

'The bottle will add some height and balance to the stack, and its cylindrical shape will reduce the contact area with the laptop. Make sure the bottle is empty and closed, and do not shake or tilt it.

'Place the nail on top of the bottle cap, with the pointy end facing up and the flat end facing down.

'The nail will be the final and smallest object in the stack, and its sharp tip will prevent it from rolling or sliding off the bottle. Make sure the nail is clean and straight, and do not touch or move it.'

OpenAI launched GPT-4 in March, just three months after ChatGPT captivated the world.

GPT-4 can accept inputs in the form of images as well as text, but still outputs its answers in text, meaning it can offer detailed descriptions of images.

OpenAI said in a blog post: 'We've created GPT-4, the latest milestone in OpenAI's effort in scaling up deep learning.

'GPT-4 is a large multimodal model (accepting image and text inputs, emitting text outputs) that, while less capable than humans in many real-world scenarios, exhibits human-level performance on various professional and academic benchmarks.'

The new version brings several advanced capabilities, including the power to ace legal exams, understand images and digest prompts up to 25,000 words long.

Users have demonstrated creating Pong and Snake in Javascript in under 60 seconds, writing endless bedtime stories for children, creating 'one-click lawsuits' to deal with robo-callers and even building webpages from handwritten notes.

Lawmakers grilled the CEO for five hours, stressing that ChatGPT and other models could reshape 'human history' for better or worse, likening it to either the printing press or the atomic bomb.

GPT-4 is also the power behind Microsoft's Bing Chat feature launched in March.

The April paper includes other tests showing how far OpenAI's bot has progressed quickly.

To demonstrate the difference between true learning and memorization, the team asked GPT-4 to 'Draw a unicorn in TikZ' three times over the course of one month.

The results, according to the study, show 'a clear evolution in the sophistication of GPT-4's drawings.'

The study's rise in popularity comes as OpenAI CEO Sam Altman urged Congress Tuesday to establish regulations for artificial intelligence, admitting that the technology 'could go quite wrong.'

Lawmakers grilled the CEO for five hours, stressing that ChatGPT and other models could reshape 'human history' for better or worse, likening it to either the printing press or the atomic bomb.

Altman, who looked flushed and wide-eyed during the exchange over the future AI could create, admitted his 'worst fears' are that 'significant harm' could be caused to the world using his technology.

'If this technology goes wrong, it could go quite wrong, and we want to be vocal about that. We want to work with the government to prevent that from happening,' he continued.

Tuesday's hearing is the first of a series intended to write rules for AI, which lawmakers said should have been done years ago.

Senator Richard Blumenthal, who presided over the hearing, said Congress failed to seize the moment with the birth of social media, allowing predators to harm children - but that moment has not passed with AI.

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Microsoft says its AI is already 'showing signs of human reasoning' - Daily Mail

Parashat Bamidbar: Equality and uniqueness – The Jerusalem Post

The Book of Numbers, Bamidbar, which we begin reading this Shabbat, tells of the long journey in the desert of our ancestors, the children of Israel. In the Book of Exodus, we read about the first year of this journey, in which the formative event of the revelation at Mount Sinai took place and preparations were completed for the construction of the Tabernacle the temporary temple that accompanied the children of Israel on the journey. Leviticus is devoted to matters related to the priesthood and the Tabernacle; and the Book of Numbers describes the journey, from the end of the first year to the 40th year, when they reached the border of Canaan the Land of Israel.

The first stage of this journey, to which this weeks Torah portion Bamidbar is dedicated, was a census of the entire nation, after which the Book of Numbers is named.

The Torah does not specify the purpose of the census, and commentators have made various suggestions.

Nachmanides (Moses ben Nachman, 12th century), for example, interpreted that the census was of a military nature and was carried out in preparation for the conquest of the Land of Israel. The Ralbag (Rabbi Levi ben Gershon, 13th century), on the other hand, suggested that the census was done for social benefit so that each family would come together, and the family members would help each other. Rashi (Rabbi Shlomo Yitzchaki, 11th century) saw the census as an expression of Gods affection for the children of Israel, and He counts them every hour because of that affection.

Rabbi Isaac Arama was a rabbi who headed a yeshiva in Spain in the 15th century. During his time, Jews in Spain were obliged to go to church every Sunday and listen to Christian sermons. Arama, mindful of the impact that these sermons had on the Jews, began to preach Jewish sermons in a profound philosophical style. His intention was to provide his listeners with strong foundations in the Jewish faith that would enable them to deal with the Christian theology they were being coerced to hear.

These sermons became part of his book The Binding of Isaac, a foundational work of sermons and biblical commentary. He comprehensively addressed issues at the heart of human and national existence and presented philosophical essays based on the Bible, the words of the sages, biblical commentators, and philosophical tenets.

In 1492, Arama was among the Jews expelled from Spain. He moved to Portugal and from there to Italy, where he died two years after the expulsion. The tragic end of his life, which was part of the great national tragedy of the expulsion from Spain, receives a measure of consolation when we know that his book became one of the cornerstones of Jewish thought for centuries.

ARAMA PROVIDED a new interpretation of the census described in our parasha. The census, he says, carries a double meaning. On the one hand, it indicates equality. Each person is counted equally to the other. In a census, there is no difference between number 1 and number 10,000. The first and last are equal.

On the other hand, the census counts individuals, not families or groups. In this way, Arama sees the individual and unique aspect of each person, since the virtue of each one is separate from the virtue of his fellow.

He bases this on the midrashic comparison between the children of Israel and the stars of heaven. When we look at the stars, it seems to us that they are all small dots in the sky. The star in the east is no more important than the one in the west. But we know that each star has its own singularity in size, position and role in the astronomical system.

Thus, says Arama, the children of Israel were counted before embarking on the journey to inculcate in the people these two important values: equality and uniqueness. For Arama, equality does not tolerate discrimination and grants equal basic status to each person; and uniqueness does not assume that the person is only part of a group each has his/her own virtues and unique contribution to society.

The writer is rabbi of the Western Wall and holy sites.

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Parashat Bamidbar: Equality and uniqueness - The Jerusalem Post

The Creative Singularity came and went. Now what? – Freethink

The Creative Singularity is an invitation for contributors across a full spectrum of disciplines, not just in science and technology but in the humanities and elsewhere, to participate in the shaping of an emerging context for knowledge and creativity.

In 2022, text-to-image generators like Midjourney, OpenAIs DALL-E 2, and Stable Diffusion catapulted into the public eye, prompting fervent debate about the role of so-called generative artificial intelligence in creative production. When OpenAIs conversational bot ChatGPT rolled out in November, eclipsing the million-user mark in five days, concern about AI job displacement ballooned from visual artists to include authors, journalists, and copywriters. All throughout, startups and incumbents have launched a wave of new AI offerings, from voice cloning and avatar substitution to interface design and code copilots. Suddenly no category of human creative labor felt safe from automation. After months of mounting frustration about their art being included in training data without permission or remuneration, thousands of artists participated in the No AI Art online protest in December.

Like chess before it, art was believed to be a quintessential human endeavor, but the rapid evolution of generative AI complicated that assumption. Algorithms have been ubiquitous for yearsinfluencing our work, social lives, and entertainmentbut the cascade of innovations in generative AI has surprised even the skeptics. Concern about these technologies has also instigated renewed talk of the Singularity, a term used to describe the moment at which technological progress, generally in the form of an artificial superintelligence, explodes at a rate so rapid it surpasses human capability, driving unforeseeable changes to civilization and rendering a new reality in which humanity has been displaced as Earths dominant species (think hostile robot takeovers in sci-fi).

I dont think the Singularity is here, and there are problems with framing machine intelligence through a reductive human lens. However, I do believe the recent advancements of generative AI have pulled us into a less apocalyptic Creative Singularity, upending the basic norms of creative production and associated industries.

Ive become allergic to talk of disruption, but after a decade working in emerging technologies as a writer, curator, and futurist, I have to admit this doesnt feel like business-as-usual guff. As artist-academic Mat Dryhurst recently put it, People are understandably very exhausted by those working in technology saying everything is about to change, regrettably at the moment it does appear everything is about to change. The advent of large multimodal models like Googles PaLM-E, and OpenAIs GPT-4the latter of which researchers have claimed exhibits sparks of artificial general intelligence through its ability to problem-solve across domains without special promptingfeel like indicators of a future inflected by synthetic intelligence. At the same time, many of the zealous proclamations from prominent figures in the field feel divorced from reality. Furthermore, they bypass less extreme but more applicable lessons from the past that must be reiterated in the face of hype, which tends to erase guiding insights.

I do believe the recent advancements of generative AI have pulled us into a less apocalyptic Creative Singularity, upending the basic norms of creative production and associated industries.

If the Creative Singularity has occurred, where does that leave us? To make sense of that, I draw from a framework Ive developed based on philosopher of science Thomas Kuhns notion of a paradigm: a set of concepts, theories, or patterns that form a global organizing model with explanatory power. This framework views reality as something that evolves with humansits the sum of our abilities to make consensus agreements about what is real. The technologies and symbol systems (literacy, numeracy, code, et al.) we create literally expand what reality can be. Mass-scale machine learning tools are an integral component of the contemporary paradigm, which I call Postreality. If, as Marshall McLuhan claimed, art operates as a Distant Early Warning system that can always be relied on to tell the old culture what is beginning to happen to it, the contributions of artists and other creative professionals who have been researching, experimenting, and working with AI offer crucial signals for this new world.

In a 1999 interview, David Bowie tries to convince journalist Jeremy Paxman that the Internet is not an incremental innovation, but a sea change in how art is created, distributed, and experienced. I think were actually at the cusp of something exhilarating and terrifying, Bowie says. Its not just a tool, its an alien lifeform.

There is a similar sentiment today among proponents of generative AI. But what exactly is newly possible? Will there be new modes of creativity and social dynamics, and what are the impacts and byproducts of such changes? Who will be most affected? To discern signal from noise, these questions push us to assess four categories: automation and creative labor, augmentation and velocity, aesthetics and artistry, and convergence and emergence.

At face value, its easy to appreciate that billions of people can now access powerful tools for creative expression, or that artists can automate tedious aspects of their practices. But the elephant in the roomwhich most immediately affects the largest number of peopleis how these tools intersect with jobs and livelihood.

Mashinka Firunts Hakopian, associate professor of Technology and Social Justice at ArtCenter College of Design and author of The Institute for Other Intelligences, has researched artificial intelligence for nearly a decade, with an emphasis on its interaction with real-world systems. Institute uses speculative fiction to examine how the mythologies surrounding technologies often disguise the realities of their creation. In the book, she extends philosopher and science historian Donna Haraways critique of purportedly objective systems, which claim to represent a view from above, from nowhere, to AI. She highlights that all data exhibits an implicit politics, often reflective of existing power structures.

The questions that were seeing crop up now around labor are continuous with the questions that have cropped up around emerging technologies and labor for years, and they reproduce many of the same blank spots and omissions, Hakopian said in an interview. Debates around generative adversarial networks and image generators, for example, have been grounded in the labor of the artists thats being extracted, but fewer of them attend to the labor of the data workers who are training these models, and the labor conditions under which theyre being trained.

The very notion of creativity as we understand it is wrapped up in historical norms, which influence the types of expression deemed valuable (and thus reproducible).

Which forms of visuality and whose visions are being highlighted or reproduced or extracted or remixed in the outputs were seeing now? Hakopian said. Theres a strange paradox where we impute a hyper-novelty to these tools, when it is very often the case that what they are producing is ultimately a reproduction of existing canons.

Billions of people can now access powerful tools for creative expression but the elephant in the room is how these tools intersect with jobs and livelihood.

In addition to creating with generative tools, artists play a vital role in reflecting on whats missing from themin misusing them in order to discover their weak spots. Artist Minne Atairu uses machine intelligence across a range of different projects, including examinations of algorithmic beauty standards and reimaginings of Benin Bronzes in her Lumen Prize-winning series IGN. Such work is testament to how artists can incorporate these tools rigorously to generate novel artistic expressions and even interrogate the biases of the models used to create their work. But Hakopian cautions that were skipping a crucial step in seeking out artists and designers who are successfully adapting to the radical transformations underway in creative work.

The burden of responsibility should instead be on the infrastructural layer of tech companies producing these technologies, the employers and clients who solicit labor in this art and design ecosystem, and the regulatory bodies who should be tasked with preventing the most extractivist timelines in these scenarios from materializing, Hakopian said.

When it comes to labor, it seems AI will follow current economic and political patterns rather than supplant them. Moreover, with large incumbents, startups, and government agencies locked in an AI innovation arms race, its easy to see how a multipolar trap intensifies through the Creative Singularity: in seeking to decrease costs, companies consolidate their workforces, migrate creative tasks to gig (or even ghost) work, and offset ever larger populations of creatives, who then compete for the dwindling supply of openings. In fact, this is already occurring.

New jobs will also be created as a result of generative AI, and ones more nuanced than the Prompt Engineer listings making headlines. But the open questions are whether that number will keep up with the lost jobs, and how the surrounding industries and governments will respond to the shakeup.

Generative AI augments our creative capabilities and the speed with which content can be produced. Alexander Reben is an artist and roboticist whose artistic research and experiments use humor and absurdism to reveal the potential and limitations of AI. In working together on both AI Am I?, his solo exhibition at the Crocker Art Museum, and our forthcoming book I Create Like the Word: Poetry in the Age of Machine Intelligence, Reben and I have been discussing what he calls human-machine symbiosis, a line of research hes pursued since 2012. The term, a twist on the more conventional human-machine collaboration, is more than just a semantic flourish. Its simultaneously meant to reflect his belief about the role of technology in human evolution and position his engagements with machines as expressions of emergent relationships with learning entities, rather than just inert artistic materials.

The idea of human-machine symbiosis stems from technology as something that is inseparable from humanity, Reben said in an interview. Inventing stone tools and other external means of amplifying our abilities has allowed us to, for example, have more calories and the time to do things like invent science and philosophy. Technology has always been a very human thing.

From the stretched canvas to paint pigments, all the implements of artmaking were once new technologies. Generative AI is the latest in a long line of such innovations that have expanded our artmaking capabilities. But unique to these new toolsespecially buzzy new AI agent, offerings like Auto-GPTis the degree of agency and self-learning they have in the creation process.

The type of automation were seeing now is different from what weve seen in other periods of automation, like the Industrial Revolution, Reben said. Were now automating mental labor versus physical labor, and I dont think were fully prepared for what that means.

Suddenly having the ability to augment our minds this way will bring about complications in the way audiences experience art and creative expression. Lauren Lee McCarthy is an artist, associate professor in the UCLA Design Media Arts program, and creator of p5.js, a JavaScript library for creative coding used by many digital artists around the world. As somebody with hands-on experience developing both digital art and tools, she wonders about the ripple effects of this new mode of cultural production. In her view, the velocity of new AI tools will influence who is algorithmically discoverable, likely favoring those able to produce and share content quickly over those who spend more time developing their work. This, in turn, could influence the publics ability to connect with meaningful art.

Were now automating mental labor versus physical labor, and I dont think were fully prepared for what that means.

I think we will see less of that kind of work because its less financially sustainable, McCarthy said. If that actually does become a trend, it would represent a huge loss in culture and our ability to process and understand the world through the art and culture around us. Because thats what art is doing: its giving us a way to make sense of whats happening. So everythings happening faster and theres less work that is created with the appropriate time and space to provide that.

In 1930, famed economist John Maynard Keynes predicted that, by the early 21st century, technological progress would bring about an age of leisure and abundance, with 15-hour work weeks. Will the deployment of generative intelligences across general purpose tasks open up more free time for humans to explore their own creative faculties more fully? Its a vision many would embrace. The road there will be bumpy even in the most optimistic scenarios, as generative tools will also likely create new forms of distraction alongside productivity gains, but one step in this direction is copilots, a lightweight form of AI agent that can take different roles. For creative tasks, copilots act as blank page killers, helping trained artists and novices alike kickstart a creative endeavor, whether thats helping imagine openings to an essay, concepts for characters, or mockups for a series of paintings.

For non-artists, copilots might automate work to free up time for creative tasks, whether as personal assistants or as agents finetuned for specific knowledge tasks. Just as once there was an app for that, we can now imagine a copilot for that, though well have to factor for hallucinations and potential alignment problems. This augmentation is a double-edged sword; where it facilitates unstructured time for some people, for others it increases competition and demands on their time (and could ultimately stratify human interaction as a luxury experience). But the trend of handing off knowledge tasks to copilots could foster deeper value for more human abilities: imagination, curiosity, synthesis, presence, and interconnectionall while creative capabilities are dispersed to people outside of creative professions through generative tools.

The Creative Singularity will mean shifts in aesthetics and the ways artists work. McCarthy explained that generative AI creates a new social environment that the public will look to artists to reflect oncontrary to fears that it would invalidate human efforts.

I see the role of the artist always as having been about working with the tools of the medium available, and offering perspectives that are uniquely human or artful, McCarthy said. Im not sure that can be automated.

It might be the case that ChatGPT will be the bot that launches a billion books, but how many will interest the public enough to actually read them? And of those who do, how many would cite those as competitive with one written by a person? In this sense, the highest-touch and most conceptual forms of creativityborne of an artists deep engagement with the world, their craft, and the questions animating their practiceseem somewhat insulated from automation. If anything, the public will need these interrogations more than ever to make sense of whats going on. For such artists, generative engines would join a list of possible tools and materials that might aid in the production of a given artwork.

As AI capabilities grant more people the ability to execute professional quality creative outputs, they will continue a trend in art that has been underway for decades: centering value on the pairing of concept and aesthetic execution. Of this number, some percentage will be people who otherwise felt barred from participating in the arts; theyll be able to produce meaningful conceptual art if they have a strong enough idea (at least theoretically). On the other hand, many more will be able to engage in new creative activities for the fun of it, rather than as a means of pursuing work or their career.

The most conceptual forms of creativityborne of an artists deep engagement with the world, their craft, and the questions animating their practiceseem somewhat insulated from automation.

The biggest potential is in this democratization of expression, the ability for people to create output based on their imagination, which may have been hard for them in the past, whether because of lack of skill, ability, or knowledge, Reben said. An obvious parallel here is the camera. Once upon a time photographic images required high degrees of skill and, you know, chemicals like cyanide to process. Now everyone has a camera in their pocket.

In the 2010s, art created with generative adversarial networks (GANs) and other forms of machine learning had a distinct look, evident in the work of Memo Akten, Sofia Crespo, Jake Elwes, Mario Klingemann, Anna Ridler, and others. Ingrid Hoezl and Remi Marie dubbed this the softimage (and later the postimage), in which image-based works are no longer a solid representation of a solid world buta programmable database view. These aesthetics have given way to more plausible and photorealistic outputs (see: the Pope in a puffy coat). But even as generative tools produce increasingly humanlike imagery, the Creative Singularity will induce new aesthetics. Writer and musician K Allado-McDowell identifies a circuit of four side effects of working with text-to-image engines: hallucination, hybridization, mutated language, and possession.

Wet clay conditions the ceramicists gestures; AI systems sculpt the mind through subconscious ingestion of word/image maps, McDowell writes in Side FX. The inner world of the neural net is excavated and mimicked in the artists inner world model.

These human-machine feedback loops, created as a composite of humanity (however flawed, biased, or lacking), represent a new historical context for creativity. The myth of the lone genius artist has long been criticized, but the Creative Singularity further fades its relevance. This also means that the models will play an outsized role in the aesthetics we encounter on a day-to-day basiswhether thats how ChatGPT produces language, Midjourney produces imagery, or Runway interpolates video. Without the input of a wide variety of actors, this risks homogenizing creativity rather than expanding or augmenting it. Moreover, the limitations of models and datasets will also determine how visible a given medium is. For example, thus far, artistic mediums that are easily packaged for machinestext, flat imagery, and soundhave yielded more attention, investment, and innovation than have the likes of 3D/extended reality, performance, dance, and installation art. Over time, this could impact who encounters different kinds of artand the decisions artists make in working with them. For the public, the proliferation of machine-generated content could even have profound effects on their understanding of reality.

This also evokes questions around the imitative modes of artmaking that generative AI mobilizes: covers, counterfeits, and pastiche. This is the subject of heated debate in the music industry after a growing number of AI-generated songs, recently the viral heart on my sleeve, featuring Drake and The Weeknds likenessesand the subsequent announcement by Grimes that she would split royalties equally with any song that used an AI voice clone.

Even beyond legal or technical considerations, the ability to imitate other artists has profound implications for how artists develop to their craft. Steve Jobs famously paraphrased Faulkner (paraphrasing Stravinsky): Good artists copy, great artists steal. One important way artists develop their poetics, style, and distinct expressive language is by diving deeply into the work that inspires them. By treating influential works as source points, analyzing them, playing with elements, and reconfiguring them, artists develop their own proverbial muscle. When we reach a point where anyone can generate high-fidelity imitations in the blink of a prompt, the landscape shifts.

Holly Herndon and Mat Dryhurst have popularized the term spawning, or creating works in the likeness of others with AI. In response to heart on my sleeve, Herndon differentiated between being able to imitate a given artist and being able to bring an equivalent degree of care and artistic intent. In most cases, they will fall shortbut things get more complicated when they dont. Herndon writes, The concept of sharing your identity is fascinating someone could perform me better than me or in a context different to one I know. And as everyone can riff in the style of all other artists, a collective culture will emerge that determines not only how young artists learn but who they encounter. The recent Wes Anderson trend on TikTok and Instagram also indicates how highly visible artists could be impacted by AI-generated riffscompressing them into hyperbolic or stereotypical representations of their work in ways that impact their legacies.

Writer Ted Chiang, meanwhile, argues that no form of output from a large language model is a beneficial starting point for young writers: If youre a writer, you will write a lot of unoriginal work before you write something original. And the time and effort expended on that unoriginal work isnt wastedit is precisely what enables you to eventually create something original. The hours spent choosing the right word and rearranging sentences to better follow one another are what teach you how meaning is conveyed by prose.

Puppetry is therefore another significant (and thorny) feature of both artist education and machine aesthetics, and the only thing we can know for certain is that the phenomenon will prompt major shifts in how artists develop their skills.

The Creative Singularity also means that creative capabilities will become commonplace among people who otherwise wouldnt assume they could be creative. Given existing precedentsthink user-generated videos on YouTubewhen capabilities become available en masse, culture changes in unexpected ways, driving new mediums and forms of expression.

Maybe our understanding of what creative output is will change, McCarthy said. That might end up being a different thing than someone generating an image or some text or whatever, which might become much more common and be used more in the way we communicate with memes today.

Stephen Marche calls the coming epoch the Big Blur, because all written content will come with the question: Person or machine? I contend that this blur extends beyond the provenance or authenticity of the content we encounter, in fact radically altering how knowledge will be produced, organized, and applied in Postreality. As the creative impulse (however historically confined) pervades other fields, it will induce a deeper shift: best practices and insights from other fields will come to pervade each other. Creativity becomes the sort of hemoglobin for transporting ideas across domains.

When capabilities become available en masse, culture changes in unexpected ways, driving new mediums and forms of expression.

Economist Noah Smith calls AI the third magic, referencing it as a large-scale meta-innovation that updates the ways we learn about the world, following the development of history (passing down information) and science (deducing general principles about how the world works). One way that AIparticularly deep learningcan diverge from the scientific method is its ability to recognize patterns across vast troves of data without needing any particular idea about what its supposed to find (i.e., a hypothesis). This approach to information means that, in a nontrivial number of instances, insights will be effective but not necessarily explainable (via the so-called black box problem).

[M]any complex phenomena like language have underlying regularities that are difficult to summarize but which are still possible to generalize, Smith writes. If you have enough data, you can create a model (or, if you prefer, an AI) that can encode many (all?) of the fantastically complex rules of human language, and apply them to conversations that have never existed before.

We already get glimpses of these weird possibilities in the examples of AI cryptids Crungus and Loab, as well as DALL-E 2s supposed secret language (i.e., Apoploe vesrreaitais).

In this way, our knowledge paradigm becomes more in-line with the workings of creativity, following Alfred North Whiteheads claim that art is the imposing of a pattern on experience, and our aesthetic enjoyment is recognition of the pattern. But this control without understanding, power without knowledge relationship to knowledge demands increased urgency in building robust safety, ethics, and slow AI apparatuses, in both public and private sectors, to advocate for equitable models and development processes to ward off an intensification of the biased outcomes that we have already witnessed through algorithmic culture (i.e., predictive policing, loan evaluations). Furthermore, it demands that individuals dont exclusively rely on AI products from major tech companies, whose market and stakeholder incentives could box in what forms of creativity can be explored in the first place.

In an essay written early in the Covid-19 pandemic, Elizabeth Dias outlines how apocalypse, when understood through its usage in the original Greek (apokalypsis), means an unveiling or revelation rather than the end of the world. Through this lens, singularities become critical unveiling points along a continuum, rather than single, hyperbolic cataclysms. For all of my irritation with dogmatic Singularitarianism, I do believe that the Creative Singularity is a moment of unveiling, a significant development in the evolution in human creativity. It forces us to confront the ways that creative labor has been devalued long before the advent of generative toolsand how external forces might use AI as an accelerant. It also reveals the value of human curiosity, critical thought, and analysiswhich continue to elude easy automation, and which will be vital for translating whats happening to the old culture. Its impacts will be felt differently by different people. For some it will entail dramatic transformations in day-to-day work, for others, it will spark new creative proclivities that might have otherwise remained dormant. For others still it wont have much impact whatsoever.

All the while, whats happening is that were building new pattern recognition engines that foster convergence of human minds and expression, forming new ecologies of knowledge and creativity. That doesnt mean they are necessarily good ecologiesit will take work to ensure they lead us anywhere near the sunny outcomes that proponents believe are possible. In this way, the Creative Singularity is an invitation for contributors across a full spectrum of disciplines, not just in science and technology but in the humanities and elsewhere, to participate in the shaping of an emerging context for knowledge and creativityin other words, of new realities.

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The Creative Singularity came and went. Now what? - Freethink

After Season 8, The Flash’s Eddie Thawne Twist Can’t Be Another … – Screen Rant

Warning: Spoilers for The Flash season 9, episode 11

The Flash season 9s Eddie Thawne twist is so huge that it seems like it might be a trick, but after what happened in season 8, it has to be real. The Flash season 9, episode 11, A New World, Part Two: The Blues seemingly revealed that Eddie has been resurrected on Earth-Prime. That was the implication made by Rick Cosnetts Eddie look-alike getting the original characters memories and his bullet wound from the season 1 finale.

Clearly, Eddies return sets him up to become the Arrowverses take on Cobalt Blue. This scenario has been a poorly-kept secret for The Flash. However, it was widely theorized that The Flash would set this story in motion with an Eddie Thawne doppelganger. But season 9 is strongly suggesting that its soon-to-be villain is actually the real Eddie. If thats true, this would take back one of the shows biggest deaths and would serve as a game-changing twist ahead of the shows final chapter. Of course, nothing regarding the characters identity has been outright confirmed. The Arrowverse has left Eddie dead for eight years, so its worth wondering if the show would really undo his ending.

Were it not for the events of season 8, itd be easy to assume that Cosnetts character is a product of the Negative Speed Forces convoluted plan to get revenge on Barry. The underlying problem with The Flash pretending to bring back Eddie is that this story has already been done, albeit with Ronnie Raymond. Like Eddies corpse, Ronnie was sucked into the singularity created in the season 1 finale. The ambiguity surrounding his fate allowed Deathstorm to show up in Central City, fooling people like Caitlin into thinking that Ronnie had survived what happened in the singularity.

RELATED: 10 Ways Grant Gustin Could Return As Barry Allen After The Flash Ends Despite Ezra Miller's Movie

What Deathstorm tricked Team Flash into believing about Ronnie is exactly what The Flash is now implying about Eddie Thawne. The idea presented by his return is that after the singularity, Eddie was somehow reborn with a new life, devoid of all his memories of his previous life. If Team Flash comes to believe this is Eddie only to find out theyve been deceived by the Negative Speed Force or some other villain pulling the strings, The Flash season 9s final story would come across as a retread of the Deathstorm arc. That would be a disappointing approach to Barry Allens swan song as the Flash.

Due to the problems that would come with an Eddie Thawne fakeout, The Flashs Cobalt Blue needs to be revealed as the original Eddie. This too would come with issues, as it would risk ruining his ultimate sacrifice in the season 1 finale. That said, this is poised to be Barry Allens last battle, meaning it has to pack an emotional punch and carry real significance for the characters. By taking a character who died to save them in season 1 and using his death to transform him into The Flashs last villain, the series can deliver a final battle fitting for the shows series finale.

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After Season 8, The Flash's Eddie Thawne Twist Can't Be Another ... - Screen Rant

We Already Have Zelda: Tears Of The Kingdom At Home – Game Informer

The Legend of Zelda: Tears of the Kingdom drops on Friday and is apparently the bee's knees. But why spend money on a new game when you have perfectly good versions of the same experience broken up across multiple completely different games right now? Thats right, you can enjoy all of Tears of the Kingdoms signature mechanics Ultrahand, Fuse, Ascend, and Recall without dropping $70 bucks (or its future sale price of $68.75). All you have to do is dig up a few games, kickyour imagination into overdrive, and ignore everyone talking about how great Zelda isto enjoy an approximation of the Links latest adventure.

As cool as Tears of the Kingdoms Ultrahand mechanic looks, Banjo-Kazooie: Nuts & Bolts let players slap together random parts to make vehicles before it was cool. Carts, planes, and everything in between could be constructed to overcome challenges in similarly inventive ways. I also recommend just bolting guns to everything to solve problems in a more straightforward fashion.

If you dont believe me, you can watch us prove you wrong in our ongoing Super Replay of the entire game.

A plethora of video games let you combine anything that isnt bolted to the ground to make custom weapons, but Dead Island 2 towers above the rest for being the most recent one. Sure, you have to visit a workbench and cant craft weapons on the fly like in Tears of the Kingdom, but Im pretty sure Link cant tie batteries to adhesives to make sickelectric Wolverine claws. Probably.

Remember Singularity? That underrated shooter where you used a cool time manipulation glove to do cool time manipulation stuff? It probably deserved more love than it got for letting players rewind and fast-forward objects through time, among other fun tricks. Okay, you got me. This is really just a Singularity appreciation post. Please give us a sequel, Activision.

Look, it was hard to find an analog for this one but Ascend largely boils down to rocketing yourself in a vertical direction. Thats, like, Dark Voids whole deal. Although protagonist Nathan Drake With A Jetpack probably couldnt phase through ceilings and mountains unless the game self-destructed,he can indeed fly upwards around those things, which, unlike Link, means he's not in danger of getting trapped inside of a rock or something. Point to Dark Void.

Telling you to just play Breath of the Wild itself would be cheating, so I went with the next best ripoff thing. Ubisofts Greek-flavored facsimile of BOTW hits a lot of the same notes, from letting you climb nearly everything to itssimilar take on physics-based puzzle-solving to gliding all over the place. The only downside is that characters speak much, much more often, but theres a magical button on your remote that solves this problem.

As a bonus, all of these games sans Singularity are playableon Xbox Series X/S, which is key because youll need to quickly swap between them using the Quick Resume feature. Do this fast enough, and these games eventually blur into a budget-friendly hodgepodge barely resembling the years hottest release. Also, play Singularity. Have fun!

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We Already Have Zelda: Tears Of The Kingdom At Home - Game Informer