Archive for the ‘Singularity’ Category

Squarespace and Rethink Lead in Finalists for ADC 102nd Annual … – Little Black Book – LBBonline

The One Club for Creativity today announced the finalists entries from 32 countries and regions for the global ADC 102nd Annual Awards.

All finalists entries, as selected by this years esteemed jury, will win a Gold, Silver or Bronze Cube or Merit. All winners will be announced on May 17th during Creative Week in New York.

Squarespace New York tops the list with 23 finalists entries, including 11 for 'The Singularity', and seven for 'The Singularity BTS'.Rethink in Toronto, Montral and Vancouver has 20 finalists entries, including five each for IKEA 'The Troll', and Penguin Random House 'The Unburnable Book'.

DDB Chicago has 16 entries on the finalists list, including 13 for 'Chillboards' on behalf of Coors Light.With 15 is McCann New York, including four each for SAS 'The Batting Lab' and Mastercard 'Touch Card'.

Rounding out the top five is Spotify In-house New York with 14 finalists, including six of 'Wrapped On Platform Experience', and four for 'Wrapped Design'.

Other agencies scoring high on the ADC 102nd Annual Awards finalists list are Serviceplan Germany Munich and FCB New York with 13 each,Klick Health Toronto with 11, Goodby Silverstein & Partners San Francisco and R/GA US with 10 each, and three agencies - Area 23 New York, INNOCEAN Berlin, and Performance Art Toronto - with nine each.

A total of 782 entries from 32 countries and regions are finalists this year.The top five countries for finalists entries are the US with 367, Canada and Germany with 75 each, mainland China with 74, and Japan with 38.

The complete ADC 102nd Annual Awards finalists list is available here.

Tickets are on sale now for the ADC 102nd Annual Awards ceremony, taking place on Wednesday, May 17th at Terminal 5 in New York during Creative Week 2023.

The One Club for Creativity, producer of The One Show, ADC Annual Awards, ONE Asia Creative Awards, Type Directors Club competition, TDC Ascenders, Young Guns, and more, is the worlds foremost non-profit organisation whose mission is to support and celebrate the global creative community.Revenue generated from entries to its global awards shows goes back into the industry to fund programming under the organisations four pillars: Education, Inclusion & Diversity, Gender Equality, and Creative Development.

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THE AI PANIC IN EDUCATION – Norwich Radical

by Howard Green

Its no exaggeration to any person or any robot to claim that Artificial Intelligence has arrived. It has done so without its previous aura of mystification and impracticality. Now, with applications such as ChatGPT, it seems to be finally materialising into what technology like this can truly be, and allegedly, productive for all of those who use it.

There has consistently been an irrationality about AI, spawning the idea amongst people of apocalyptic scenes of sentient robot overlords in a post-singularity world. There are legitimate concerns about the use of AI, especially in activities that require a level of human judgement, correctness and authority. But there has been an overcaution (which in some cases has been not entirely unfounded) in certain regards to this, with the sometimes purposeful rejection of AI technologies in fields where it could possibly be beneficial alongside human productivity. None more so has this overly cautious behaviour seeped than into both academia and general education.

This is a manipulation of the truth, and a severe undermining of how students work and overmines how effective AI is as a tool for the lazy.

Anyone likely studying postgraduate, undergraduate, or even general educational courses has probably witnessed a level of paranoia from their academic tutors and peers about the risks of using AI in education assessments. Some even advise to avoid the applications altogether. This illicit substance has spread throughout our educational institutions, supposedly causing academic harm to whoever dares touch it.

This countrys educational institutions are always slow-acting, whether on the encouragement and use of new technologies or not. In part, because of the profit-motive entrenched in our universities. The idea of a student conning their way to a degree through the use of AI to write all their essays would put any universitys vice-chancellors head into a spin. However, it is not likely that this is actually the case when it comes to the application of this technology.

Behind this is a forced narrative that education is becoming a dead purpose. That the young people who are still in education have now garnered a tool to avoid the absorption of actual knowledge, the perils of effort and a dive into the warm pool of achievement. This is a manipulation of the truth, and a severe undermining of how students work and overmines how effective AI is as a tool for the lazy.

As any student who mightve even tried to use a programme such as ChatGPT will find, the quality of work that this particular program provides is far from useful. The likelihood that a university student can type in a command and receive an essay that surpasses the quality of one they couldve achieved through a less than rigorous all-nighter is miniscule. Even when it comes to trying to reference or find studies that fit an argument, it will simply make them up into believable sounding research topics and the names of real academics. Our great technology, when met with the expanse of the entire academic knowledge accessible on the internet, decides it cannot be bothered and would much rather make it up.

A Turing test between AI and a student whos gone out a little too much has not yet resulted in victory for the side of the robots. The current limitations of this new technology have been met in the academic sphere. Of course, as it is AI, it is capable of development seemingly on its own, through repeated and varied use, but it must be addressed that what is accessible AI in todays form is nothing more than an advanced search engine, even in its endeavours of imitating human learning.

Academia and wider education continue to question the education legitimacy of tools such as search engines. The thought of more refined access to knowledge than searching through the pages and pages contained within a library also got the skin crawling of those who ran universities when search tools were first introduced, sometimes still lingering to this day. AI improves upon this, but in the form of a more generalised refinement of information, instead of the trawling through of web pages that the user would have to otherwise do themselves.

So, what should our conception of AI be for those in education? Its not the robots stealing our educational institutions, nor the slight advancement of Google. This is a technology we have developed and which can be best used in its current form for the purposes of summarising and paraphrasing. An ever sticky problem for any student is understanding a concept, but lacking the words to describe it without outrightly plagiarising. AI can help navigate that initial difficulty. Even so, this should be applied tactically and leniently.

How can educational institutions properly address this prospect, then? They should, first of all, avoid panic and misinformation.

On a surface level, the possibility of programmes such as ChatGPT becoming dominant in education and specifically educational assessment is looming. So is it a dead purpose? No. Many still subscribe to the traditional, outdated idea of education especially in our primary and secondary schools as absorption of knowledge, and the spitting out of it on assessed command. Ultimately, AI will simply become a tool not of the attempted deception of knowledge, but one for the commanding, organising and searching of it. Much like search engines or even, in a broad sense, libraries.

How can educational institutions properly address this prospect, then? They should, first of all, avoid panic and misinformation. Inevitably, systems that are already operated by universities to detect plagiarism will catch up and find the commonalities that are present in AI outputs. Until that day, a more rational assessment should be put forward: without the readiness or ability yet to adapt these technologies into educational advancements, students should be shown how to operate and to know their limits with AI. Fear mongering about the possible consequences of getting caught using the systems irresponsibly is more likely to end in a lack of ambition to improve educational output, or doubling down on irresponsible use. The denial of this type of technology, and its advancements in the near future, will only beget apathy in education.

Featured image BETT and Education Show 2019: Lots of robots by p_a_h is licensed under CC BY 2.0.

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THE AI PANIC IN EDUCATION - Norwich Radical

Galactic Civilizations IV: Supernova Edition now available in Early … – PR Newswire

Early Access adds ChatGPT integration: AlienGPT

PLYMOUTH, Mich., April 27, 2023 /PRNewswire/ -- Stardock has released the latest sequel of its award-winning space strategy game series today into early access. Galactic Civilizations IV: Supernova sees the player as the ruler of a united home world that has just discovered faster-than-light travel.

Galactic Civilizations IV: Supernovacontinues a 30-year trend of innovation in the series. This latest sequel introduces AI-generated content OpenAI's ChatGPT technology allowing players to create their own civilizations that uses AI to create the lore, conversation dialogs, quests and more. The game also uses AI, trained on decades of Stardock's alien art to deliver custom graphics for their custom civilization.

"We are thrilled with the new additions that Galactic Civilizations IV: Supernova brings to the genre," said Brad Wardell, CEO of Stardock. "The use of cutting-edge AI technology allows players to generate entire civilizations that look and feel unique with just a few lines of text has us particularly excited."

In this space-based strategy game set in the 24th century, players take on the role of a leader of a spacefaring civilization, tasked with exploring and colonizing the known universe. With an array of new features and improvements, Supernova offers an unparalleled 4X strategy experience for players of all skill levels.

"We've really focused on making the game more approachable to new players," said Wardell. "This is the most sophisticated strategy game we've ever made, so we have put extra time into UI improvements, tutorials and context-sensitive information."

Galactic Civilizations IV: Supernovafocuses heavily on replayability. Players can choose several different galaxy setup options, a different opponent to play against and now with the AI generated events and quests, each game will feel like an epic moment in the history of the galaxy.

New features in Supernova include cultural progression, new combat and planetary invasion systems, galactic sectors, new alien civilizations, AI assisted computer opponents, and the integration of ChatGPT and AI art generation. Additionally, the game boasts a multi-sector map design, planetary sieges, multi-turn battles, a host of new weapon designs, starship classes, Terror Stars that destroy entire star systems, and hundreds of other improvements for enhancing the player's ability to build the ultimate space empire.

Galactic Civilizations IV: Supernovais a stand-alone sequel to Galactic Civilizations III on Steamand Epic. Epic customers can upgrade from Galactic Civilizations IV to Supernova for a highly discounted rate. Early access begins today.

To join the mailing list and to learn more, visit the official website at http://www.galciv4.com.

Early Access Gameplay Trailer:https://youtu.be/rA_b-H7xuow

Screenshots: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Media Inquiries:[emailprotected]

About Stardock:Stardock is a developer and publisher of games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Its games include Sins of a Solar Empire, Offworld Trading Company, Galactic Civilizations and Ashes of the Singularity.

SOURCE Stardock Entertainment

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On becoming a science fiction expert – UND Today – University of North Dakota

UND Provost Eric Link lectures on what science fiction is and what defines it as a literary genre

How does a person with an interest, a drive and a passion for a subject that is often thought about as just aliens, spaceships and ray guns become a teacher and scholar of the field?

When it comes to the genre of science fiction, Eric Link, UNDs provost and vice president for academic affairs, is a living answer to that question. Last week during his Randy Rasmussen Memorial Lecture at the Chester Fritz Library, Link outlined how he turned his interest in science fiction into an area of expertise on which he now teaches, writes and lectures.

In some ways, I owe my career in literature to science fiction, Link explained. I was not a big literature fan growing up. I was not an English major as an undergraduate, but I was always that guy in junior high school who had the science fiction or fantasy novel and always read it in study hall.

The main topic of Links lecture was on how science fiction film and literature are impacted by contemporary techno-philosophical ideas, such as artificial intelligence, virtual reality and the technological singularity hypothesis. But the 50 people attending the lecture and dozens participating online also learned about the path he took to turn a childhood interest into an important aspect of his academic career.

Link is not only a scholar of science fiction (SF), but also a self-professed fan with a fondness for SF-related art, movies and SF and fantasy computer games, such as Skyrim and Fallout. Growing up, he was also a weekend player of the fantasy role-playing game, Dungeons and Dragons.

As evidence of his self-proclaimed nerd status, Link gave attendees a glimpse of his Live long and prosper socks featuring the likeness of the late Leonard Nimoy, the actor who played Spock on the TV series Star Trek.

However, Link discovered early on that turning his interest into a key part of his academic career wouldnt be easy.

During my graduate program, I had not worked on science fiction, and I was never encouraged to work on science fiction, Link said.

I was told I would not get a job if I worked on science fiction, and that was fine, he continued. I accepted it. I actually worked in 19th century American literary naturalism, and I love that, too.

After earning his doctorate in American literature from Purdue University, Link took his first tenure-track position at a university where he proposed teaching a course on science fiction, which had never been taught there. He recalled how the proposal was received by the departments faculty.

He was told, We dont do that here.

While Link accepted the defeat, he remained annoyingly persistent about teaching a science fiction course.

I kept bringing it back, semester after semester, he said. Eventually, they caved, more just to make me go away. By about my third or fourth year, I finally had a science fiction course to teach. The course filled, and Ive been teaching it ever since. The students love it.

Much of Links talk was devoted to explaining how science fiction uniquely differs from other genres of literature. For example, someone reading the phrase her world exploded in a Jane Austen novel would know it was a metaphor related to a traumatic event and the ensuing catastrophe it caused.

But in the movie Star Wars, Princess Leias home planet, Alderaan, did literally explode when blasted by the Empires Death Star.

When youre reading a science fiction novel, you cannot immediately jump to the metaphorical interpretation, Link explained.

Link discussed the idea of subjunctivity as described by the science fiction author and theorist Samuel Delany, who explained how the experience of reading SF is different from reading journalism, naturalistic fiction or fantasy . Delany said journalism speaks to things that happened; naturalistic fiction depicts things that could have happened; and fantasy shows things that could never happen.

Fantasy could never be, was not, will not be, Link noted. It can be entertaining; it can be great literature, but its completely unfamiliar.

In contrast, Link said Delany saw science fiction as leaning in the direction of extrapolating a future condition.

Heres what we know about current science and what would happen if we extrapolated future conditions based on what we know, he explained. Thats an interesting distinction, and its been quite influential in the (science fiction) field.

According to Link, Delany is suggesting that theres something about reading science fiction that forces us into a condition of estrangement.

We are de-familiarized from the world were reading about, whether in a small degree or a large degree, he said. We are asked, as a reader, to make sense of the rules of that estranged world.

Theres some intellectual work that is triggered by this confrontation with the strange that causes the interesting and dynamic reading of a science fiction tale.

While many might loosely identify science fiction as being about ray guns, aliens and spaceships, Link said there are eight categories into which most works can be placed in terms of their narrative, structure and convention. They are:

Link shared the idea of Sturgeons Law, the notion that as with almost any form of art perhaps 90 percent of whats produced in the realm of science fiction isnt necessarily masterful or timeless. However, there are authors who could be considered geniuses in the field, such as Gene Wolfe, author of The Book of the New Sun and Ursula Le Guin, who wrote The Left Hand of Darkness.

Link compared Wolfe to Herman Melville, the author of Moby Dick, describing Wolfes work as long and very challenging, but also as a brilliant masterpiece that explores a future world in which the sun is dying.

As Link concluded his lecture, it was clear hed come a long way from being the high school student forced to read A Tale of Two Cities by Charles Dickens.

It was nearly the death of me, he joked. I just couldnt take it. I had no intention at all of going into literature as a career.

But here he is.

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On becoming a science fiction expert - UND Today - University of North Dakota

100th episode of popular Singularity tech podcast will feature Peter Diamandis’s AI predictions – PR Newswire

Host Steven Parton reflects on the 100th episode milestone and what the audience can expect in the next 100 episodes

SANTA CLARA, Calif., April 19, 2023 /PRNewswire/ -- Singularity's podcast The Feedback Loop is celebrating its 100th episode by featuring an exclusive interview with Peter Diamandis, executive founder of Singularity. The Feedback Loop, hosted by Steven Parton, has quickly become one of the most popular tech podcasts in the world.

The 100th episode will include a discussion with Diamandis on the impacts of AI and GPT, including his predictions about their future advancements. The episode will be available for download on Monday, May 8 at 10 am Pacific Time on the leading podcast platforms.

The 100th episode will include a discussion with Diamandis on the impacts of AI and GPT, including his predictions about their future advancements.

Parton finds special meaning in the 100th episode milestone. "It is a testament to Singularity's commitment to making complex scientific and technological topics accessible for anyone and everyone. It also speaks to the support for Singularity's mission, with nearly 100 of the world's most successful and renowned exponential thinkers willing to spend their precious time engaging in conversations for our audience."

Parton predicts the next 100 episodes will focus on expanding the podcast's offerings by incorporating video content, and perhaps featuring multiple guests who may discuss and debate the latest advancements in technology and their implications on humanity.

About Singularity Group

Singularity Group is an innovation company that believes technology and entrepreneurship can solve the world's greatest challenges.

We transform the way people and organizations think about exponential technology and the future, and enable them to create and accelerate initiatives that will deliver business value and positively impact people and the planet.

An exponential tech pioneer since 2008, Singularity has grown to become an innovation and transformation hub for over 250,000 CEOs, entrepreneurs, investors, policymakers and individuals in startups, corporations, NGO's, governments and academia. With 58 chapters across 30 countries (and growing) and a community of leaders from around the world, the company has helped launch over 5,000 impact innovation initiatives and its alumni have started more than 200 companies.

For more information, visit https://su.org

SOURCE Singularity Group

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100th episode of popular Singularity tech podcast will feature Peter Diamandis's AI predictions - PR Newswire