A Developers Guide to ActivityPub and the Fediverse – The New Stack
A Developers Guide to ActivityPub and the Fediverse The New Stack
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A Developers Guide to ActivityPub and the Fediverse - The New Stack
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A Developers Guide to ActivityPub and the Fediverse The New Stack
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A Developers Guide to ActivityPub and the Fediverse - The New Stack
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NEW YORK, July 18, 2024 /PRNewswire/ -- The global action camera market size is estimated to grow by USD 3.65 billion from 2024-2028, according to Technavio. The market is estimated to grow at a CAGR of over15.11% during the forecast period. Growing popularity of social networking sitesis driving market growth,with a trend towardsrapid shift in demand from developed nations to developing nations. However,rising popularity of smartphones poses a challenge. Key market players include C and A Marketing Inc., CASIO Computer Co. Ltd., Chilli Tech Europe Ltd., Drift Innovation Ltd., Eastman Kodak Co., Garmin Ltd., GoPro Inc., HTC Corp., iON America LLC, Nikon Corp., Olympus Corp., Panasonic Holdings Corp., Ricoh Co. Ltd., Rollei GmbH and Co. KG., Shenzhen Amkovery Tech. Development Co. Ltd., SJCAM Ltd., Sony Group Corp., Toshiba Corp., Veho, and Xiaomi Communications Co. Ltd..
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Action Camera Market Scope
Report Coverage
Details
Base year
2023
Historic period
2018 - 2022
Forecast period
2024-2028
Growth momentum & CAGR
Accelerate at a CAGR of 15.11%
Market growth 2024-2028
USD 3657.3 million
Market structure
Fragmented
YoY growth 2022-2023 (%)
12.8
Regional analysis
North America, Europe, APAC, South America, and Middle East and Africa
Performing market contribution
North America at 35%
Key countries
US, China, UK, Germany, and France
Key companies profiled
C and A Marketing Inc., CASIO Computer Co. Ltd., Chilli Tech Europe Ltd., Drift Innovation Ltd., Eastman Kodak Co., Garmin Ltd., GoPro Inc., HTC Corp., iON America LLC, Nikon Corp., Olympus Corp., Panasonic Holdings Corp., Ricoh Co. Ltd., Rollei GmbH and Co. KG., Shenzhen Amkovery Tech. Development Co. Ltd., SJCAM Ltd., Sony Group Corp., Toshiba Corp., Veho, and Xiaomi Communications Co. Ltd.
Market Driver
The global action camera market is experiencing a significant transition from developed to developing nations. This shift is primarily due to the escalating popularity of adventure tourism and improving sports facilities in emerging economies. The reach of action cameras remains limited in countries like India and China, creating a vast business opportunity for vendors. Key driving factors for sales in developing nations include rising urbanization, increasing disposable income, growing usage of social media, and a burgeoning interest in photography. These trends are expected to boost the demand for action cameras during the forecast period.
The action camera market is experiencing significant growth, driven by primary drivers like voice control technology and extreme sporting events. Global demand is high for these compact devices, particularly during seasonal cycles such as holidays and festivals. Consumers, both amateurs and professionals, are using action cameras to capture life experiences in Full HD, HD, Ultra HD, and standard resolution. Sports like mountaineering, rafting, boating, skiing, underwater sports, and even bicycle racing are popular use cases. Brands like YI Technology lead the market with innovative features like AI technologies and VR techniques. Accessories like dashboard mounts and underwater housings expand the market's reach. Despite lockdowns, the market continues to thrive, with trends like Periscope and 360-degree cameras gaining traction. Action cameras offer a unique way to exploit life's adventures and create high-quality films and photographs.
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MarketChallenges
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Segment Overview
This action camera market report extensively covers market segmentation by
1.1 Ultra HD- The action camera market has experienced significant growth in recent years due to increasing consumer interest in capturing and sharing adventures. These compact, portable devices offer high-definition video and photo capabilities, making them ideal for extreme sports and travel. Major players in the market include GoPro and Sony, who continuously innovate to meet consumer demands. Competition is fierce, leading to affordable pricing and advanced features. This market trend is expected to continue as technology advances and consumers seek new ways to document their experiences.
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The global body-worn camera market is experiencing robust growth driven by increasing adoption in law enforcement and security sectors. These cameras enhance transparency, accountability, and safety in operations, fueling demand worldwide.
Military adoption of body-worn cameras is rising, driven by their role in enhancing situational awareness and operational effectiveness. These ruggedized cameras offer real-time data capture and analysis capabilities, supporting modern warfare requirements.
The automotive dashboard camera market is expanding due to growing vehicle safety concerns and insurance mandates. These cameras provide crucial evidence in accidents and deter theft, driving their integration into modern vehicles globally.
Research Analysis
The Action Camera Market is experiencing significant growth, driven by the adventurous spirit of the youth population and the desire to capture and share their experiences on social media platforms. Technologically advanced devices with 4K resolution and IoT capabilities are primary drivers of this market traction. Emerging trends include AI and VR techniques, providing immersive experiences for users. Adventure enthusiasts are increasingly using action cameras for extreme sports events such as mountaineering, rafting, boating, skiing, underwater sports, surfing, climbing, skydiving, bicycle racing, and bicycling. Holidays and seasonal cycles also contribute to market demand. Box Style and Cube Style cameras offer versatility and compactness, making them popular choices for consumers. Global demand for action cameras continues to rise, fueled by the growing popularity of these devices in various industries and applications.
Market Research Overview
The Action Camera Market is experiencing significant growth as Adventure Enthusiasts seek to capture and share their extreme experiences in 4K resolution on Social Media Platforms. IoT technology and the Youth population's affinity for tech-savvy gadgets are primary drivers. Extreme sports events, holidays, and seasonal cycles continue to fuel market traction. Technologically advanced devices with bigger sensors, 10-bit color depth, enhanced video stabilization, and the broadest field-of-view are in high demand. Offerings from companies like GoPro, with touch-sensitive screens and voice control, lead the trend. Emerging trends include AI and VR techniques for immersive experiences. Adventurous sports such as mountaineering, rafting, boating, skiing, underwater sports, and high-quality films and photographs are popular use cases. Accessories like dashboard and ocean mounts expand the market, catering to consumers, amateurs, and professionals alike. Lockdowns and holidays like Thanksgiving have boosted sales. Periscope and 360-degree cameras are new additions, offering unique perspectives. Market participants include YI Technology and others, with updated processors and cloud storage services. Shooting needs vary, from standard resolution to Full HD, HD, Ultra HD, and Standard Resolution. The market is diverse, catering to various shooting needs, from extreme sports to emergency services and recreational activities.
Table of Contents:
1 Executive Summary 2 Market Landscape 3 Market Sizing 4 Historic Market Size 5 Five Forces Analysis 6 Market Segmentation
7 Customer Landscape 8 Geographic Landscape 9 Drivers, Challenges, and Trends 10 Company Landscape 11 Company Analysis 12 Appendix
About Technavio
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.
With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Contacts
Technavio Research Jesse Maida Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email:[emailprotected] Website:www.technavio.com/
SOURCE Technavio
Valve has announced that it's making it easier for developers on Steam to link to social media accounts on game pages. In a short blog post, the company notified developers that it has "removed the cumbersome authentication loop" for adding links to social media pages.
Developers can now drop a link to their various profiles in a set of simple text fields. The tool still only supports specific platforms like Discord, YouTube, Facebook, Twitch, and X (formerly Twitter). Growing platforms like TikTok, BeReal, Mastodon, Threads, BlueSky, and Cohost do not have any official presence.
Before you rush to your game's back end to make sure your social media profiles are fully updatedrelax. Valve stated that it has already backfilled existing social media pages. You only need to update your profile if you intend to add new platforms.
What would normally be a humdrum update for Steam takes on new meaning when you scrutinize the context for Valve's move. In its post, the company stated that its original API-based tool was developed for the Steam Curator system, and was intended to display follower numbers for the associated accounts.
This was meant to help curation communities build trust and authority with Steam users. The tool was retrofitted to benefit developer store changes.
The eyebrow-raising context came when Valve explained why it made the change. "As social media platforms have evolved, so too have their APIs for connecting their services in order to perform the authentication loop," it wrote. "Recent evolutions of these social media platform APIs have included changes to their accompanying terms of service that we were no longer comfortable agreeing to."
No individual platforms were specified. But API updates for platforms like X and Reddit have drawn headlines for how they increase fees for developers, crack down on data-crawling access to power AI models, and restrict access to open-source third-party apps.
Valve didn't state which of these (or other) terms of service updates impacted its decision, but it's noteworthy it chose to prioritize developer access over Curator authority. "This update removes social media linking from Steam Curators since we no longer have a way to link in a trustworthy way, but it makes it much easier for developers to link and update social media links on their store pages," it concluded.
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Steam simplifies social media linking after aggressive API updates - Game Developer
MrBeast announcing his TeamSeas milestone
The worlds most influential YouTuber has accomplished an incredible feat of crowdfunding after leading dozens of the worlds top influencers to drive donations and volunteering toward the goal of cleaning up the oceans.
34 million pounds of trash and plastic were removed from oceans and rivers all across the globe, with each dollar donated verified by an independent third party as going directly to removing one pound of trash.
Partnering with the Ocean Conservancy and the Ocean Cleanup, the famous YouTuber MrBeast, aka James Donaldson, launched the TeamSeas initiative, which brought together hundreds of voices with large followers on social media to channel their channels for the good of the ocean.
In January 2022, it was announced by MrBeast and his partner on the project, YouTuber Mark Rober, that they had actually raised $30 million, and that the mammoth cleanup project would begin.
Much of the money was needed for hiring organizers to train volunteers, equip them with supplies, and hire specialists, boats, and even robots.
On July 16th, MrBeast uploaded a video announcing the trash removal was a success, and some of the participation figures were staggering.
Fundraising, volunteering, awareness raising, and various forms of digital content like videos and video games from over 200 countries and territories all worked to turn the internets gaze to the TeamSeas website where people could donate and select how many pounds of trash they wanted removed from the oceans.
OCEAN CLEANUP GOALS MET: Nonprofit Diverts an Ocean Plastic Tide, Removing 2 Million Pounds of Trash From Waterways
Their content generated 1.3 billion views cumulatively across 40,000 social channels. When the months of clean-up began 170,000 people from dozens of countries volunteered.
MrBeast routinely engages in philanthropy, and GNN reported on July 4th he had succeeded in building 100 homes and giving them away for free to disaster-stricken families all across Central and South America.
THE INTERNET FOR GOOD: The Internet Raises $6 Million in One Day to Rescue Afghans Targeted By Taliban
The rather positive message is that the internet, like all human endeavors, can be channeled towards good causes; its just a question of getting the word out.
WATCH the video below
SHARE This Incredible Socially Engineered Clean-Up With Your Friends
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YouTuber MrBeast Just Removed 17,000 Tons of Ocean Trash by Harnessing Social Media Influencers and Fans - Good News Network