According to a lengthy     Kotaku article, Nintendo has begun    openly discussing its direction with the Miiverse. Nintendo's new social    networking concept will launch with the Wii U (rumored    to released within the next couple months), and provide    Nintendo gamers the ability to communicate with one-another in    a fashion similar to Facebook. Players    will be able to post recent accomplishments in various titles,    update their "status" and view friends' various Miis from their    console.  
    While both Facebook and    Twitter exist in    various forms on current consoles like the Playstation 3 and    Xbox 360, Nintendo, by forging their own path into social    networking are doing something Sony and Microsoft haven't    been brave enough to do: take risks. Nintendo president Satoru    Iwata told Kotaku that "I feel that we need to create-or    present-a gaming platform as the place to create that 'social    graph' for folks who are in gaming circles." Charting one's    accomplishments in-game, or charting one's progression through    a game's narrative is an interesting approach for Nintendo, as    they try to make their social network a big draw for fans.  
    Microsoft and    Sony's reliance on    Twitter and Facebook    are interesting in that it weaves existing social networking    sites that most everyone is familiar with into a near-seamless    gaming experience. On both ends, gamers can post Achievements    or Trophies to their Facebook Timelines, even inputting a bit    about the accomplishment itself. Twitter handles about the    same, with users able to quickly throw their gaming    accomplishments up with relative ease. Nintendo bucking this    trend of utilizing existing social networks by forging their    own path is an interesting experiment.  
    The online Miiverse service will launch on the Wii U and then    spread across Nintendo's other platforms, including the 3DS    handheld system. The Miiverse networking system is aimed at    bringing gamers together. It's less about bragging rights, as    opposed to seeing what your friends are up to and perhaps    joining them while playing a game like "Call of Duty: Black Ops    2" or whatever new "Smash Brothers" title is released for the    system. While some can argue that this is similar to Xbox    Live's avatar system, it's streamlined to look and feel almost    like Facebook, only with a bit more personality and life to it.  
    "We have reached an era where even a single-player game    experience [can] have a social component that is very    important," Iwata said to Kotaku, "and I think, again, that    social component is mandatory." Single player games often will    include a social aspect to enhance gameplay. Capcom's recent    title "Dragon's Dogma" is an exercise in lengthy role-playing    coupled with using player-created characters as companions    during the journey. Players access a pool of player-created    "pawns" and use them during the main single-player quest. The    concept has worked well for Capcom with millions of players    creating pawns and using one-another's creations during their    adventures.  
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    Nintendo could be looking to Capcom's concept as a way of    creating a more user-centric experience with the Wii U. The Wii    itself was notoriously lacking of any serious online play    (making use of complicated "friend codes" instead of    Microsoft's Gamertags system), however; a system that links Wii    U owners and 3DS owners together through a shared network, and    allows the freeflow of content and user-generated material    would certainly increase the use of the network exponentially.  
    Iwata was quick to note the comparison of the Miiverse to    existing social networking entities by saying "of course the    Internet does provide a lot of that interaction," he added,    "but it's not built for that purpose. For example, Facebook is    something that connects you socially with a lot of different    folks, but that doesn't guarantee that the people you are going    to have interactions with via Facebook are interested in games.    And what I'm saying is that I don't believe that the life    experiences that you have-and those might be with the people    you are connected with on Facebook-are not equal to the gaming    experiences you might have with a lot of different folks."  
    The Miiverse is said to include online hints and tips posted by    friends and other players, should playing a game become too    difficult. Basic online messaging, through the use of the Wii    U's gamepad, which will also serve as a full QWERTY keyboard.    Iwata added that Nintendo focus-tested the Miiverse system    before deciding to implement it, "When we looked at the timing    of how we are going to be implementing it, [we said], 'Okay,    when are the best points when people want to have social    interactions and makes them want to reach out and say, 'Me    too,' 'I did that,' 'I feel the same way,'?' I think, on a very    human level, that is what will give them a sense of    satisfaction."  
    "If you look at gaming services, for example if you look at    Xbox Live, one of the more traditionally or generally accepted    features of the gaming service is the ability to play with    folks at different locations at the same time," Iwata said to    Kotaku. "On the other hand, you're not always going to be    available at the same time to play with each other. And of    course we're going to have that service of head-to-head    [multiplayer, when you are] on at the same time playing games    against each other, but what we really want to do is create a    place where folks who are playing by themselves will not feel    like they are playing by themselves. They'll be able to share    those experiences and have that empathy that we mentioned    earlier."  
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Nintendo Explains Their Wii U 'Miiverse' Social Networking Concept