Archive for the ‘Social Networking’ Category

Startup Branch Offers Place to Chat

The social networking world may be a busy place with users loyal to their favorites, but a co-founder of start-up Branch says his new network should easily blend in.

"We absolutely see ourselves as being complimentary to everything else," said Josh Miller, who co-founded Branch, a new social discussion site. "We don't like the way that other companies point out negatives about other sites. We think Twitter is amazing. We think Facebook is amazing.... I think we'll fit right in."

Branch, which is in public beta with invitations only available by request, is a site focused on helping people have online conversations. On the site, users are able to pick who they want to talk with. Users also can try to be added to a conversation by clicking on an "Ask to Join" button.

"It's like putting people in a room together and having them talk," Miller told Computerworld. "They're swapping messages like they would in e-mail or IM or around the table. It's all about talking to people you know."

Patrick Moorhead, an analyst with Moor Insights & Strategy, agrees that there is room for Branch to fit into the social networking world.

"Branch fills a gap opened by Twitter, Facebook, Google+, and Quora to enable high-quality conversations without the noise," he said. "It also takes advantage of the desire for more intimate, private conversations of self-selected groups.... Branch is trying to find a way to lower the signal-to-noise ratio of babblers to meaningful participants."

Even so, Jim McGregor, an analyst with TIRIAS Research, said that with so already available, Branch could find it difficult to get any traction.

"Conversations could be done with the tools that are available today, namely Facebook and Twitter," said McGregor. "I think this is more of a solution looking for a problem than the other way around. At this point, there are so many tools available that I think it is going to be difficult for any newcomer to standout from the crowd, not to mention finding a way to make money at it."

Branch, though, has a lot of support. The business is backed by Obvious Corp., the company piloted by Twitter co-founders Biz Stone and Evan Williams.

On Branch, conversations are open to the public, though, at this point, the site doesn't have a way to search for users or particular conversation topics. However, the main page on the site lists the day's hot topics, like Hiking the Grand Canyon, Berlin Trip Tips, and Advice for Friends Who Feel Stuck in their Careers.

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Startup Branch Offers Place to Chat

The Top 7 Open Source Social Networking Applications Revealed by Black Box Social Media

Austin, TX (PRWEB) August 24, 2012

Open source social networking applications are becoming more and more popular. While Facebook is still king for social networking sites, sometimes there is a need for a self hosted business networking site.

While there are tons of open source social networking applications available, several have withstood the test of time and users short attention spans to put themselves above the fold. Black Box Social Media has released their list of the top 7 open source social networking sites in order of popularity.

To view this report, please visit http://blackboxsocialmedia.com/social-networking/top-7-open-source-social-networking-applications/

"The purpose of using one of these open source social networking softwares over Facebook or LinkedIn is that you will have more control of the site, i.e. the branding, domain name, features, design, community rules, and even the database," says Black Box Social Media Co Creator Nick Bridges.

About Black Box Social Media: Black Box Social Media is an online marketing company that utilizes multiple digital marketing strategies including web design, social media marketing, pay per click, video marketing, article creation, and much more. BBSM also created the do it yourself online training product 'Social Media In 7 Minutes', which contains over 60 videos detailing how to create, set up, optimize, and engage on top sites such as LinkedIn, Facebook, YouTube, Pinterest, Google+, Twitter, and more. For more information on Social Media In 7 Minutes, please visit http://SocialMediaIn7Minutes.com.

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The Top 7 Open Source Social Networking Applications Revealed by Black Box Social Media

Will Branch fit into crowded social networking world?

The social networking world may be a busy place with users loyal to their favorites, but a co-founder of start-up Branch says his new network should easily blend in.

"We absolutely see ourselves as being complimentary to everything else," said Josh Miller, who co-founded Branch, a new social discussion site. "We don't like the way that other companies point out negatives about other sites. We think Twitter is amazing. We think Facebook is amazing.... I think we'll fit right in."

Branch, which is in public beta with invitations only available by request, is a site focused on helping people have online conversations. On the site, users are able to pick who they want to talk with. Users also can try to be added to a conversation by clicking on an "Ask to Join" button.

"It's like putting people in a room together and having them talk," Miller told Computerworld. "They're swapping messages like they would in email or IM or around the table. It's all about talking to people you know."

Patrick Moorhead, an analyst with Moor Insights & Strategy, agrees that there is room for Branch to fit into the social networking world.

"Branch fills a gap opened by Twitter, Facebook, Google+ and Quora to enable high-quality conversations without the noise," he said. "It also takes advantage of the desire for more intimate, private conversations of self-selected groups.... Branch is trying to find a way to lower the signal-to-noise ratio of babblers to meaningful participants."

Even so, Jim McGregor, an analyst with TIRIAS Research, said that with so many social tools already available, Branch could find it difficult to get any traction.

"Conversations could be done with the tools that are available today, namely Facebook and Twitter," said McGregor. "I think this is more of a solution looking for a problem than the other way around. At this point, there are so many tools available that I think it is going to be difficult for any newcomer to standout from the crowd, not to mention finding a way to make money at it."

Branch, though, has a lot of support. The business is backed by Obvious Corp., the company piloted by Twitter co-founders Biz Stone and Evan Williams.

On Branch, conversations are open to the public, though, at this point, the site doesn't have a way to search for users or particular conversation topics. However, the main page on the site lists the day's hot topics, like Hiking the Grand Canyon, Berlin Trip Tips and Advice for Friends Who Feel Stuck in their Careers.

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Will Branch fit into crowded social networking world?

D-R starts social networking policy

REHOBOTH - The Dighton-Rehoboth Regional School Committee has approved a new social networking policy for the district.

The policy, which has been available to the public for review and comment since June, outlines the district's expectations for staff members' use of social networks such as Facebook, Linked-In, Twitter and others.

"The school committee felt it was important to put a policy in writing to make it clear as to what is acceptable with regards to social networking. As always our top priority is the welfare of the students in this district," committee Chairwoman Susan Lorenz said.

Lorenz said it was also important in light of recent stories in the news of alleged inappropriate behavior by teachers.

Some school districts across the state have already implemented social media policies and others are in the process of drafting guidelines.

The Massachusetts Association of School Committees issued recommendations on the subject for school districts in September 2010.

The Dighton-Rehoboth policy states that the school district expects staff members "to keep the line of professional life and your personal life clearly drawn at all times."

The policy does not prevent teachers from communicating with students on social networking sites, but encourages staff members to limit that communication to educational matters only and only through school-based resources, such as school email and Web portal accounts.

Staff members are discouraged from using personal cellphones, email and text messages to communicate with students, but the district recognizes that in some cases it might be necessary, especially for notification of last-minute sports and event schedule changes, according to the policy.

Any inappropriate conduct from a staff member may result in discipline "up to and including discharge," according to the policy.

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D-R starts social networking policy

Nintendo Explains Their Wii U 'Miiverse' Social Networking Concept

According to a lengthy Kotaku article, Nintendo has begun openly discussing its direction with the Miiverse. Nintendo's new social networking concept will launch with the Wii U (rumored to released within the next couple months), and provide Nintendo gamers the ability to communicate with one-another in a fashion similar to Facebook. Players will be able to post recent accomplishments in various titles, update their "status" and view friends' various Miis from their console.

While both Facebook and Twitter exist in various forms on current consoles like the Playstation 3 and Xbox 360, Nintendo, by forging their own path into social networking are doing something Sony and Microsoft haven't been brave enough to do: take risks. Nintendo president Satoru Iwata told Kotaku that "I feel that we need to create-or present-a gaming platform as the place to create that 'social graph' for folks who are in gaming circles." Charting one's accomplishments in-game, or charting one's progression through a game's narrative is an interesting approach for Nintendo, as they try to make their social network a big draw for fans.

Microsoft and Sony's reliance on Twitter and Facebook are interesting in that it weaves existing social networking sites that most everyone is familiar with into a near-seamless gaming experience. On both ends, gamers can post Achievements or Trophies to their Facebook Timelines, even inputting a bit about the accomplishment itself. Twitter handles about the same, with users able to quickly throw their gaming accomplishments up with relative ease. Nintendo bucking this trend of utilizing existing social networks by forging their own path is an interesting experiment.

The online Miiverse service will launch on the Wii U and then spread across Nintendo's other platforms, including the 3DS handheld system. The Miiverse networking system is aimed at bringing gamers together. It's less about bragging rights, as opposed to seeing what your friends are up to and perhaps joining them while playing a game like "Call of Duty: Black Ops 2" or whatever new "Smash Brothers" title is released for the system. While some can argue that this is similar to Xbox Live's avatar system, it's streamlined to look and feel almost like Facebook, only with a bit more personality and life to it.

"We have reached an era where even a single-player game experience [can] have a social component that is very important," Iwata said to Kotaku, "and I think, again, that social component is mandatory." Single player games often will include a social aspect to enhance gameplay. Capcom's recent title "Dragon's Dogma" is an exercise in lengthy role-playing coupled with using player-created characters as companions during the journey. Players access a pool of player-created "pawns" and use them during the main single-player quest. The concept has worked well for Capcom with millions of players creating pawns and using one-another's creations during their adventures.

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Nintendo could be looking to Capcom's concept as a way of creating a more user-centric experience with the Wii U. The Wii itself was notoriously lacking of any serious online play (making use of complicated "friend codes" instead of Microsoft's Gamertags system), however; a system that links Wii U owners and 3DS owners together through a shared network, and allows the freeflow of content and user-generated material would certainly increase the use of the network exponentially.

Iwata was quick to note the comparison of the Miiverse to existing social networking entities by saying "of course the Internet does provide a lot of that interaction," he added, "but it's not built for that purpose. For example, Facebook is something that connects you socially with a lot of different folks, but that doesn't guarantee that the people you are going to have interactions with via Facebook are interested in games. And what I'm saying is that I don't believe that the life experiences that you have-and those might be with the people you are connected with on Facebook-are not equal to the gaming experiences you might have with a lot of different folks."

The Miiverse is said to include online hints and tips posted by friends and other players, should playing a game become too difficult. Basic online messaging, through the use of the Wii U's gamepad, which will also serve as a full QWERTY keyboard. Iwata added that Nintendo focus-tested the Miiverse system before deciding to implement it, "When we looked at the timing of how we are going to be implementing it, [we said], 'Okay, when are the best points when people want to have social interactions and makes them want to reach out and say, 'Me too,' 'I did that,' 'I feel the same way,'?' I think, on a very human level, that is what will give them a sense of satisfaction."

"If you look at gaming services, for example if you look at Xbox Live, one of the more traditionally or generally accepted features of the gaming service is the ability to play with folks at different locations at the same time," Iwata said to Kotaku. "On the other hand, you're not always going to be available at the same time to play with each other. And of course we're going to have that service of head-to-head [multiplayer, when you are] on at the same time playing games against each other, but what we really want to do is create a place where folks who are playing by themselves will not feel like they are playing by themselves. They'll be able to share those experiences and have that empathy that we mentioned earlier."

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Nintendo Explains Their Wii U 'Miiverse' Social Networking Concept