Archive for the ‘Social Networking’ Category

Meet Binky, The Social Media App Where Nothing Matters – NPR

Do you ever feel like social media apps are a waste of time? A new app called Binky sets out to prove that point.

Open Binky and you'll find an infinite list of random stuff: Llamas. Hot sauce. Joan of Arc. Much like Twitter, Binky displays posts on a timeline. Unlike Twitter, nothing you do matters.

See an image you like? Swipe right! See an image that makes you sad? Swipe left! Do you relate to that photo of Amelia Earhart on a deep spiritual level and feel that you must, must share it? Re-bink that! Do it!

Binky is a new social media app where users can scroll, share and like random posts, but all the actions are meaningless. iTunes hide caption

Binky is a new social media app where users can scroll, share and like random posts, but all the actions are meaningless.

The options are endless and utterly meaningless.

Interacting with a Binky post does nothing. It is a false action. There is no record of it. Your friends will never know that you commented "wha-aaa-aaa-aaat that is so cool #bffs #badidea #drunkhungryandsad" on a picture of Ren Descartes, the French philosopher.

Actually, you can't even comment. When you attempt to do that, a keyboard appears, but, much like the app itself, it's meaningless. With each keyboard click, a pregenerated word appears. As soon as you click away, the comment disappears forever.

If you're wondering, "what's the point?" that's kind of the point.

"Binky is just as meaningless as other social media apps, but it's upfront about it," Binky creator Dan Kurtz tells NPR's Morning Edition.

Kurtz says his inspiration for Binky came after he scrolled through his social media feeds, only to realize he couldn't remember what he just read.

"Does that mean that like, nothing I'm seeing on Facebook actually matters? If I replaced all the stuff that I'm seeing with just random photos of chairs and condiments, would that be just as compelling?" he says. "It turns out the answer is yes."

Binky has all of the cute cat photos of social media, without the sometimes stressful consequences of it.

"[It's] the freedom to satisfy the appetite that you have for scrolling through stuff, without needing to worry about any of the consequences, because it's all meaningless," Kurtz says.

So is this ruse pointless?

Maybe this is a commentary on what drives us to pick up our phones every 20 seconds, Haje Jan Kamps writes for TechCrunch.

Kamps argues that Binky could be "a no-cost ... habit-reinforcing fidget spinner for the social-media addicts among us."

Binky is a social networking app without socializing, and yet, Binky may be "even more" satisfying than real social media apps like Twitter or Instagram, writes Ian Bogost, a contributing editor at The Atlantic.

He says Binky may even cure the ills of smartphone compulsion: a way to use smartphones without doing anything at all. "Isn't that all anyone really wants?" Bogost asks.

Or maybe it's yet another reminder of how entrenched we are in this digital world and, try as we might, we can't escape.

Laura Roman is the social media strategist for Morning Edition; Taylor Haney is a production assistant for Morning Edition.

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Meet Binky, The Social Media App Where Nothing Matters - NPR

Accused lured victims by posting ads on social networking sites – Times of India

THANE: In another major development in the Ambernath-based fake call centre case, the police have learnt that the accused used to lurre youth by posting advertisements on various social networking sites. The investigators have also identified the three persons who were involved in processing the itunes card to convert the amount into cash. According to their modus operandi, the accused used to post various ads and motivational quotes to lure the youth. One such motivational quote read as, 'If call centre employees were honest'. A day after this was posted the cops raided the place. The company, Mount Logic Solutions, had also posted attractive pay scales along with a pick up and drop facility from Ambernath station. The best part of the deal was Saturday and Sunday off. Also, the company had claimed to give additional incentives based on their performance and even offered accomodation but only for experienced candidates. Meanwhile, a senior police official said that they have found that the callers were not getting any incentives for getting good business. ''They were paid somewhere between Rs 20,000 to Rs 30,000 per month. This means that the advertisements that they posted were misleading,'' the official said. ''We have recovered a number of mails and names of victims. This will help us in nailing the accused,'' the official added. The cops have so far found income amounting to Rs 1.60 crore from the company and they are tracking the money trail. Last Thursday, Mount Logic Solutions, which had allegedly duped US citizens, was raided and 25 employees were arrested.

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Accused lured victims by posting ads on social networking sites - Times of India

No social networking helped topper get good marks – Times of India

Indore: When most students his age are busy on social networking websites, JEE topper in Indore Arpit Prajapat did not even own a mobile phone.

From 8am till 9 pm, Arpit followed a tight schedule for more than two years to prepare for the JEE. "Whenever I felt tired and felt the need to relax, I just sat in a corner alone for a while without doing anything. Social networking was a big no for me," Arpit told TOI.

Arpit, who is the son of a gardener who couldn't even clear class VIII, feels that his hardwork has paid off. "My parents never expected this but it has happened. No one from my family has studied so much and attained any position in any competitive exam," added Prajapat.

An elated Harinam Prajapat, Arpit's father, said that his son will achieve what he has set out to.

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No social networking helped topper get good marks - Times of India

A One-Stop Social Networking Mobile App Enabling Users to Create Multiple Profiles Under One General Account for … – PR Newswire (press release)

MONTREAL, June 13, 2017 /PRNewswire/ --Virtual Artifacts Inc. (VA), an internet technology company focused on rethinking the online experience, announced today the launch of Hibe Share, a privacy-focused social networking mobile app. The company also announced plans to release more services powered by its flagship electronic platform, Hibe.

"Hibe Share is like a combination of Facebook, LinkedIn and an enterprise social platform that enables people to interact with their entire social network with authentic privacy and image management," says Mr. Dobey, CEO of VA.

Hibe Share allows users to create multiple profiles under one general account. These profiles, known as personas, can be created for personal, professional, academic and even anonymous interactions. Users can then use the persona of their choice to share specific content with dedicated audiences. As such, they control who sees what content, and how they will appear to their various audiences. In this manner, Hibe Share constantly safeguards users' privacy and image, allowing them to confidently interact with their entire social network.

Another benefit of Hibe Share is that it enables users to make efficiency gains in receiving and consuming content. Each persona has its own feed, populated with content from the audience associated with it. This allows users to prioritize which of their professional, personal or other feeds they wish to engage in first, and therefore not force them to navigate through noise and ads in order to reach the information they seek.

"We want people to regain control of their privacy and online image by ensuring that their private communications and information cannot spread across their social network unintentionally, nor be accessed by strangers," says Mr. Dobey.

The launch of Hibe Share follows last December's soft release of Hibe Persona, a smart contact manager. Unlike traditional contact managers, users of Hibe Persona do not have to look for, create, and update continually changing information about their contacts. Users need only maintain their information. Hibe Persona stores all historical data as well as updates their entire contact list automatically, ensuring that all users have the most recent information.

"In this hyper-connected and dynamic world where people's personal and professional information constantly changes, no one should be manually managing their contacts today. It would be amazing if Hibe Persona replaces the clunky default contact managers in our devices, enabling users to attain platform and device independence. As such, we believe that Hibe Persona is the bridge between traditional contact managers and our social network," says Mr. Dobey.

Hibe Share and Hibe Persona apps are the first two of the four main pillars that the company is building atop its proprietary social (Social X) and e-commerce (ShopMedia) engines. Both Hibe Share and Hibe Persona are available on Apple Store and Google Play in North America. The company plans to release its apps worldwide within the next few weeks.

The next pillar, presently in alpha testing, is the Hibe Pandora app. Hibe Pandora is directed at small and medium apps, enabling them to "friend" each other, and thereby allowing their users to communicate and exchange data.

Hibe Pandora is like a Facebook for apps. By plugging their apps to Hibe Pandora, developers will maintain their independence, boost user retention, and increase profits as a result of additional revenue streams. "As a result of Hibe's proprietary privacy technology, apps can now talk to each other, thereby allowing people to use their favorite apps to interact with others on different apps," says Mr. Dobey.

The fourth pillar of the Hibe Platform is Hibe Marketplace, the next generation of e-commerce.

Hibe Marketplace, in cooperation with apps plugged to Hibe Pandora, will allow brands and consumers to interact directly through brand representatives, and no longer through intermediaries who presently control the relationship. "The most challenging part of Hibe Marketplace was to create a viable alternative where brands could promote and advertise their products and services across different apps at no cost, ensuring a mass reach and targeted messages to consumers, while steadfastly safeguarding consumers' basic right to privacy," states Mr. Dobey.

Moreover, based on its patented technology, Hibe Marketplace will empower buyers to choose their own delivery options from a competing list of shippers, while freeing sellers from the complexities of shipping and tracking their deliveries.

"Dealing with the online privacy issue required us to basically disrupt the traditional models of social media and e-commerce. The right to privacy has been at the heart of our values since the beginning. It might not make sense right now but our focus today is not to play the numbers game. These breakthrough apps are a means to an end. So bear with us for the few months to come," states Mr. Dobey.

ABOUT VIRTUAL ARTIFACTS Based in Montreal, Canada, Virtual Artifacts Inc. is committed to building technologies that transform how individuals, brands and organizations meet, connect, communicate and transact online. The company is dedicated to developing tools that bridge the gap between online and real-life interactions.

For more information visitwww.hibe.com.

Media Contact: Jean Dobey, CEO Phone: 514.842.2021 Email: pr@hibe.com

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/a-one-stop-social-networking-mobile-app-enabling-users-to-create-multiple-profiles-under-one-general-account-for-better-privacy-and-image-management-300472954.html

SOURCE Virtual Artifacts Inc.

http://www.hibe.com

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A One-Stop Social Networking Mobile App Enabling Users to Create Multiple Profiles Under One General Account for ... - PR Newswire (press release)

The App That Does Nothing – The Atlantic

Binky is an app that does everything an app is expected to do. Its got posts. Its got likes. Its got comments. Its got the infinitely scrolling timeline found in all social apps, from Facebook to Twitter, Instagram to Snapchat.

I open it and start scrolling. Images of people, foods, and objects appear on and then vanish off the screen. Solar cooker. B.F. Skinner. Shoes. Marmalade. Sports Bra. Michael Jackson. Ganesha. Aurora Borealis. These are binks, the name for posts on Binky.

I can like a bink by tapping a star, which unleashes an affirming explosion. I can re-bink binks, too. I can swipe left to judge them unsavory, Tinder-style, and I can swipe right to signal approval. I am a binker, and I am binking.

Theres just one catch: None of it is real. Binky is a ruse, a Potemkin-Village social network with no people, where the content is fake and feedback disappears into the void. And it might be exactly the thing that smartphone users wantand even need.

* * *

Its strange to think of content as optional. When Bill Gates declared that Content is King in 1996, he meant that digital content creators would make more money online than computer manufacturers. Gates cited television as a precursor: It was an invention that created many industries, but broadcastersthe content creatorswere the long-term winners on TV.

Gates was right and wrong. Content, from e-commerce to social media, did drive huge profits in the two decades since. But equipment also produced enormous wealthjust look at Apple. With the rise of Facebook, Google, Uber, Microsoft, Amazon, and others, content stopped being a name for ideas alone and started signifying a confluence of machines, services, media, and ideas. This is the phenomenon some nickname #content (as a hashtag), implying that the purpose of ideas is to fill every moment with computational engagement. Technologys effect on ordinary life is always more important than the ideas its content carries.

Marshall McLuhan was the best theorist of media as mechanisms for behavior rather than channels for ideas. His famous quip the medium is the message was meant to deemphasize content in favor of the media forms that make it possible. For McLuhan, the meaning of individual books, television programs, newspaper articles, movies, and software programs is just a distraction. More important: how those media change the way people think and behave in aggregate. The book, for example, creates a society for which knowledge is singular, certain, and authoritative thanks to the uniformity of print.

The smartphones effects have evolved and changed. When I wrote about the iPhone shortly after its launch, I called it the geeks Chihuahua: a glass-and-metal companion that people could hold, stroke, and peta toy dog for the tech set. Some years later, after games, apps, and social media made smartphone use compulsive, I dubbed the device the cigarette of this century: a source of obsessive attention that, like smoking, brings people together in a shared dependency whose indulgence also produces the calming relief of new data.

It doesnt make sense to talk about the meaning of cigarettes or Chihuahuas. Their meaning is the pattern of their use. Thats the thing about content: Its form and meaning matters less than how it changes peoples behavior. And when it comes to smartphones, seeing and touching them is far more important than processing the meaning they deliver.

* * *

Binky eviscerates meaning by design. Every bink on Binky is a labeled image, chosen randomly and generated endlessly. Liking a bink does nothing. Swiping or re-binking sends binks nowhere. The comments are my favorite: A keyboard appears on which to type them, but each key-tap reveals a whole word in a pre-generated comment. Words, tags, or emoji continue appending until I stop typing. This looks amazing! #harlemshake #wordsToLiveBy #rofl, or I dunno, I like this but its problematic .

Binky is a social network app with no network and no socializing. And yet, Binky is not just as satisfying as real social apps like Twitter or Instagram, but even more satisfying than those services. Its posts are innocuous: competent but aesthetically unambitious photos of ordinary things and people. Should binkers feel the urge to express disgust at Linus Paulding or Lederhosen, they can swipe left, and Binky accommodates without consequence. And the app doesnt court obsession by counting followers or likes or re-binks.

Dan Kurtz, the game developer and improv actor who created Binky, tells me that the idea for the app arose partly from his own feelings after reading through the current updates on Facebook or Twitter while waiting for a train. I dont even want that level of cognitive engagement with anything, he explains, but I feel like I ought to be looking at my phone, like its my default state of being. Kurtz wondered what it would look like to boil down those services into their purest, most content-free form. This is what people really want from their smartphones. Not content in the sense of quips, photos, and videos, but content as the repetitive action of touching and tapping a glass rectangle with purpose and seeing it nod in response.

Binky also offers a new take on the smartphones effects, McLuhan-style. Some of the toy-dog aspects of mobile computing remain, along with the compulsive ones, too. But the novelty of touching the smartphone has long since ended, and the angst of its compulsive use is universally acknowledged. Those habits are here to stay, like it or not.

Standard smartphone fare inspires users to create content whose publication accrues value for the tech titans that operate walled-garden services. Those businesses transform that aggregated attention into revenue and stock value in turn. Meanwhile, the pleasure and benefit of those services dwindles by the day, as conflict and exhaustion suffocate delight and utility.

Binky offers a way to see and tolerate that new normalcy. What if the problem with smartphones isnt the compulsion to keep up with the new ideas they deliver, but believing that the meaning of those ideas matters in the first place? Binky offers all the pleasure of tapping, scrolling, liking, and commenting without any of the burden of meaning.

The app frames its intervention with humor and mockery. Its name is a trademark for baby pacifiers, an image that also adorns the apps icon. Calling it Binky implies a global infancy among apps, but also a legitimate comfort thanks to Binkys succor. And Kurtz initially conceived of the app in a Comedy Hack Day mini-hackathon held by Cultivated Wit, a firm that produces, well, contentvideos and events and software and the like. Forged from games and comedy, Binky might look like an ironic joke to some.

Is a baby pacifier just a parody? Kurtz retorts when I press him on the matter. Its a good point; something that replaces another isnt always a joke. He reminds me of my own ironic app, which, to my delight, he cites as an inspiration: a game called Cow Clicker that boiled down Facebook games to their purest form like Binky does social apps. In both cases, irony offers an in-road for some but burns out fast. Deliberate use always wins.

On that front, Kurtz makes his faith in the apps earnest utility clear. Look, all we want from our apps is to see new stuff scroll up from the bottom of the screen, the Binky website reads. It doesnt matter what the stuff is. Thats no gag; its an incisive elucidation of why people want to handle their smartphones so often. By sparing the mental and emotional effort of taking in content and spitting back approval and commentary, Binky makes it possible to experience the smartphone as such, as a pure medium for its behavior rather than a delivery channel for social-media content.

Thats also where apps start, it turns out. Kurtz wanted to learn iOS programming, and he reasoned that the best approach would be to incorporate all the standard interface widgets. Binky was the result. Whats an app without content? Pure, unadulterated tapping and scrolling through the hollowed-out interfaces that all apps now share.

* * *

Theres a use of cigarettes beyond their chemical effects. Smoking gives people something to hold and something to do with their hands. McLuhan called it poise. And smartphones offer something similar. At the bus stop, in the elevator, in front of the television, on the toilet, the smartphone offers purpose to idle fingers. To use one is more like knitting or doodling than it is like work or play. It is an activity whose ends are irrelevant. One that is conducted solely to extract nervous attention and to process it into exhaust.

There have been attempts to cure the ills of smartphone compulsion. Fidget cubes and spinners offer a recent example, doodads that offer mechanical intrigue that might, some users hope, distract them from the draw of the smartphone. But these devices fail to cop to the smartphones victory in standardizing the mechanics of idle effort. The tapping, the scrolling, the liking, the #content, even. Those must be preserved. Binky offers an unexpected salve: a way to use a smartphone without using one to do anything in particular. Isnt that all anyone really wants?

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The App That Does Nothing - The Atlantic