How Iran Defeated the U.S. Military In a War (Thankfully it Was a Simulation) – 19FortyFive

Iran Did the Unthinkable in a 2002 Wargame In 2002, the Pentagon convened a fictitious wargame to test a future enemy equipped with advanced technology and tactics. Dubbed the Millennium Challenge, the congressionally-mandated exercise pitted the blue U.S. team up against the red Iran-like Middle Eastern team, set in a timeframe five years in the future. The warfare practice involved both live exercises and computer simulations, which cost approximately $250 million. The games grew to encompass 13,500 service members participating from 17 different simulation locations across several training sites. Within a matter of days the red team sunk 19 blue teams ships and rendered its carrier battle group ineffective. While the rules of the game remain controversial, its outcome emphasized the detriment of group thinking and the power of innovative asymmetric warfare.

Iran vs. America A Game of Asymmetrical Warfare

In the months following the 9/11 attacks, the Bush Administration implemented its doctrine of pre-emption, meaning the U.S. could launch an offensive on an enemy before being attacked. With this in mind, the red teams leader Lt. Gen. Paul Van Riper decided to beginthe wargame by pre-empting the pre-empter. The U.S. suspected the red teams smaller and inferior military would wait to be attacked first before it responded with a counterattack. Scrambling and caught off guard, the blue team was quickly overwhelmed.

According toWar on the Rocks,Once U.S. forces were within range, Van Ripers forces unleashed a barrage of missiles from ground-based launchers, commercial ships, and planes flying low and without radio communications to reduce their radar signature. Simultaneously, swarms of speedboats loaded with explosives launched kamikaze attacks.

In addition to its initial surprise attack, the red team also usedunconventionalcommunication methods that could not be detected and intercepted by the blue teams advanced technology. To signal his army, Van Riper used the minarets of mosques to project coded messages during the call to prayer. Motorcycle messengers were also instrumental in relaying tactics to each team member. The blue team assumed Iran would use the modes of communication that would allow them to listen and ambush their enemy, but Van Ripers asymmetric assault made this tactic impossible.

Overcoming the Unpredictable

After the U.S. teams quick and miserable defeat, additional constraints were placed on the red team. The control group of the gamesinstructedVan Riper that his team could not shoot down the airframes flying cover for their enemys ground forces. The red team was also prohibited from hiding their offensive weapons or from using chemical warfare against the blue teams paratroopers. With these extreme disadvantages in place, the blue team ultimatelysucceededin their mission to destroy Irans military capabilities. However, the blue teams inability to use flexibility and quick thinking in its response to the reds initial attack reflected a rigidity that would not serve the U.S. well in real conflict.

The costliest wargame in Americas history did not play out exactly how the Pentagon had hoped. While obtaining advanced technology and sophisticated weaponry is a crucial component in war, it wont necessarily guarantee a win. Innovative warfare combined with adaptability can be just as lethal.

Maya Carlin, now a Defense Editor for 1945 focusing on the Middle East, is an analyst with the Center for Security Policy and a former Anna Sobol Levy Fellow at IDC Herzliya in Israel. She has by-lines in many publications, including The National Interest, Jerusalem Post, and Times of Israel.

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How Iran Defeated the U.S. Military In a War (Thankfully it Was a Simulation) - 19FortyFive

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