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Facebook to introduce clickable hashtags

Social networking site Facebook has announced plans to introduce clickable hashtags for users.

The tool is already widely used on other media, such as micro-blogging site Twitter, so users can find out what others are discussing.

Facebook users have long adopted the hashtag, often using it as an addition to comments and status updates.

But they will now be able to click on the hashtagged words as a search term and view a feed of discussions relating to that topic.

In a post for the company, Facebook's Greg Lindley said: 'To date, there has not been a simple way to see the larger view of what's happening or what people are talking about.

'To bring these conversations more to the forefront, we will be rolling out a series of features that surface some of the interesting discussions people are having about public events, people, and topics.

'As a first step, we are beginning to roll out hashtags on Facebook.'

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Facebook to introduce clickable hashtags

Inventor Of Oculus Rift: The Future Of Virtual Reality Is Social Networking

Palmer Lucky is a California native who had an affinity for computer hardware, and for games. This led to him thinking about the bigger picture for this tech. I had been building computers for years, spending all of my money on new graphics cards, new monitors, new input devices. So I started thinking, where will this actually be going in the long term? What would be the end game for gaming? says Lucky. Its probably virtual reality, something like the Matrix: You plug in and you are inside the game. I started to look at old VR to see how they tried to do this in the past. How did they fail? What did they do right?

So Lucky began creating prototypes using cell phone parts and other off-the-shelf computer parts. As we have relayed before, this led to some prototypes, which caught the attention of game developers, then game journalists. Soon Lucky and a few others founded Oculus VR and raised millions through Kickstarter. In March, they delivered development kits for game makers to start putting games together.

Lucky says, The dev kit right now is not a perfect gaming experience, but it is a great tool for people to make VR content. We have great, high-precision, high-speed head tracking. We have a very wide field of view. And those are really two key components to start with. And then we have an SDK that makes it easy for people to integrate and make VR games. In the past, they all had to figure it out on their own, over and over again.

But he is the first to admit that this version of the Oculus Rift Headset isnt perfect. The things Im not so happy with? The low resolution of the current screenthats what was available then. Its only just now that better screens are starting to become available. Screens are going to continue to improve as time goes on. It will fill out those last few bad parts of virtual reality tech as it stands today, says Lucky. The company has already begun to show off a prototype with a higher resolution screen, something the consumer version will have when it is released, probably next year.

So what is the future for the Oculus Rift and virtual-reality tech? A unified VR platform that allows people to interact with the virtual world in the exact side same way that they do with the real world. I dont think we will get all the way there, but I think we will get much closer than we are today, says Lucky. Right now, gaming revolves around using a controller to control an abstract representation of somebody on a flat screen. Once you can trick your brain into thinking you are inside your game, using input and output schemes that mimic real life, give you tactile feedback and stimulate more senses, we can start moving toward having perfect virtual environments.

An integral part of the future is the input schemes he mentioned. Lucky adds, One of the things about VR is that its very natural for people to look around. Even normal people who havent learned to use a controller, they have the muscle memory to look around and track stuff, says Lucky. So if we can make interfaces that are the same as reality, that means anybody can use this technology and they can use it with a higher level of precision than a controller. As long as you are controlling something else on a screen instead of actually feeling like its your arm moving in space, and having all of those instincts on how you need to move, its not going to be the same thing.

Once the VR tech is cheap and widely available, and the natural interfaces exist, the sky is the limit for virtual reality. And the potential is for more than games. Lucky says, People have been using VR, even in its high-end expensive state, have been p=using it to treat it for phobias. Also people are using it for post-traumatic stress treatment, trying to help people who come back from war. There are a lot of people who use it for data visualizations, trying to make sense of huge data sets that are very hard to interpret or comprehend the scale of. And people have been experimenting with it for pre-visualization in movies, having actors acting on a green screen being able to visualize what should actually be happening, so they can react better.

But what Palmer Lucky is most looking forward to is how Oculus Rift and other VR tech could change social interaction. Right now you have very abstract social networks. So it will be really interesting to see what happens if virtual reality ever progresses to the point where you can have a very realistic way of interacting, says Lucky. The only difference is that you can be whoever you want to be, instead of whatever cards you got dealt in real life. Its the stuff of science fiction, but we are not too far away. People already spend hours a day on Facebook. What if it was truly engaging and immersive, rather than a filtered version of your real self?

[Image: Flickr user JD the Photog]

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Inventor Of Oculus Rift: The Future Of Virtual Reality Is Social Networking

Freida Pinto takes to social networking

New Delhi, June 14 (IANS) After becoming part of international cinema with plum projects like "Slumdog Millionaire", "Miral" and "Immortals", actress Freida Pinto has earned an impressive fan following. Now, she has decided to take to the world of social networking to connect with them.

She was apprehensive about being active on the online medium, but she has now created a Facebook page and she has even got hooked to online photo-sharing and social networking service Instagram.

"Known to be quite reticent, especially with the media, seeing her actively engage with her fans is nice. She's been lucky to have such diverse experiences, which people would love to know about," said a source close to the 28-year-old.

The fact that she is "more expressive and likes having pictures to support her point of view" makes it even better, the source said, adding: "That's why she's chosen a more photo-led interactive medium like Instagram and an intensive interaction-based forum like Facebook."

"Her experiences range from attending awards shows to being on film sets to attending high-end fashion events, charity-based events and concerts," the source said further.

Freida's spokesperson confirmed this development, and added that the actress plans on starting her online engagement in the coming week, while balancing her life as an actor and her charity work.

The young and raring-to-go actress was recently in Ethiopia to bat for girl empowerment.

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Freida Pinto takes to social networking

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@GillianJacobs Your Awesome Week in Vine Video Compilation Is Ready, plz share the Love. – Video


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